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General discussion Topics related to various aspects of Champions of Regnum |
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10-10-2011, 10:01 PM | #11 |
Apprentice
Join Date: May 2011
Location: xim island
Posts: 90
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start to hunt with a WM
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10-10-2011, 10:02 PM | #12 | |||
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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I repeat; PvP by definition means Player Versus Player - singular, this is not a flexible term. You're generalizing. War masters in general perhaps are adding to the overall tedium of how things play out but Horn of the Wind is not the direct cause, the fault lies with beacons - which need tweaking. It's doing its job adequately, it can no longer be cast alone so its PvP element is lost and is purely a RvR benefit. Quote:
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You have to define by class, not all class types require the skill to handle opponents. A skilled conjurer for instance is not defined solely by being able to dispatch a certain number of opponents but by how well they are able to support a group - notice this is a RvR example. An offensive class type should also not be able to prevail over three of its own. For instance, a barbarian that finds himself against three other barbarians of near equal level should expect to see the CS soon. A skilled player should be able to function within its sub class limits to transcend their peers but not to extent of overwhelming them. Put simply, a skilled player can surpass another when compared one to one but not two to one.
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Psy Dizzy thumbs, itchy fingers
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10-10-2011, 10:03 PM | #13 | |
Baron
Join Date: Dec 2008
Posts: 886
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The problem is HOTW is currently essential for Knights in any battle. A Knight has no CC resistance besides Knock down(Passive) - Defensive support has severe speed malus and doesn't count for anything except doors or PvP. This means it is very, very easy to CC Knights to death in both small group fights and in war, with it not being uncommon in 2vs2 for the Knight to be taken out for the entire fight by CC chains while the other player dies. Thus, they need to reach opponents and disable them preemptively.
If HOTW is nerfed, Onslaught nerf would have to be reverted just to make do for this entirely war-oriented class. Quote:
Kiting is a broken mechanic used by highly skilled players to kill or escape several opponents. A valid mechanic, but broken nonetheless, as this is an imbalance for in 2 vs 1 the single player should never win unless the opponents are extremely unskilled, not by the power of either class. This points to an overpowered class design. A skilled player should have a chance of winning *most* of the time versus a single other player of questionable skill, but two players of the same skill should either have a hard battle or cancel each other out completely, with 2 vs 1 or other "unfair" situations leading to the single player being more than likely to get killed. The Hunter "golden age" proved this to everyone in the most imbalanced ways possible. And kiting is far from impossible... it is extremely easy, especially as Marksman, unless your opponent is DI'ed. Yes, even versus HoTW. Last edited by Kitsunie; 10-10-2011 at 10:34 PM. |
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10-10-2011, 10:06 PM | #14 | |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
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i can haz spring back plz..?
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Psy Dizzy thumbs, itchy fingers
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10-10-2011, 11:25 PM | #15 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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Horn of the wind can be an huge advantage to either the attacking side or the defending side (escaping) depending on the situation ur in. on a small scale it seems unfair for a single player who is being chased by 2 or more warmasters. but then it seems unbalanced for a group of non wm players to chase a group of wms. I guess that's purpose of wm skills - to change the outcome of a RvR. Hotw casted on barbs can be extremely unfair when used in combination with spring, onslaught and perhaps Divine Intervention from conjus. but without it knights would start to complain. hotw has a range limitation and a single wm can not cast on himself. I think we should leave HOTW as it is.
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10-11-2011, 12:09 AM | #16 |
Initiate
Join Date: Nov 2006
Posts: 205
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lock with slow 5 pvp setup doesn't like horn of the wind. Shocking. >.>
One lock vs two warriors with no horn and the lock has a good chance of winning. This is why he doesn't like hotw... |
10-11-2011, 12:38 AM | #17 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Threads like this one are the reason that regnum online fell apart. NERF the nerfing nerfer...
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10-11-2011, 03:44 AM | #18 | |
Banned
Join Date: Mar 2011
Posts: 342
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Sigh since you simply don't want to admit you are wrong I have looked it up for you ; ''Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants'' click Here |
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10-11-2011, 03:49 AM | #19 | ||
Banned
Join Date: Mar 2011
Posts: 342
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Get your facts right I have never skilled slow on a higher lvl then 3 Which I am using now aswell. If you and your friends can't beat me while im just using slow 3 and mind push 1 then it says something about you and your in-game skills if you don't like that don't go make things up. And indeed thats one of my reasons I don't like it, NGD said that it would be a RvR spell and since its being used in PvP situations, Its not working properly |
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10-11-2011, 05:04 AM | #20 |
Initiate
Join Date: Nov 2006
Posts: 205
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Really sick of these 'nerf everyone but me' threads.
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