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Old 02-07-2012, 06:08 PM   #11
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Finally new bears!
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Old 02-07-2012, 06:24 PM   #12
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Some guys from the German Servers said that they suffered fall down damage while walking on a straight plain field on Amun today (this bug not fixed yet).

Grass texture doesn't look good from distance and snow texture is too shiny (to much bloom effect!).
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Old 02-07-2012, 07:40 PM   #13
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Quote:
Originally Posted by Frosk View Post
Hi everyone!

As you may already know, Amun is now available to test the upcoming version.

In this thread you'll find a preliminary changelog (which means it does not contain all of the changes coming up) and you will also have the opportunity to report any errors found in this new version by posting here.

Content:
  • New: Orcs have been redesigned and revamped.
  • New: Bears have been redesigned and revamped.
  • New: Terrain textures have been revamped.
Very nice work, much better.



Quote:
Originally Posted by Frosk View Post
Gameplay - Interface:
  • Modified: The character HUD has been changed. The new design allows for an easier viewing of the player's health & mana.
Change isn't that obvious, health/mana bars are just a bit longer, but that's ok for me.
I think level indicator should have be placed on top left instead of bottom right.




Quote:
Originally Posted by Frosk View Post
  • Modified: The enemy/selected item HUD has been modified. Now it shows the targets realm.
  • New: The character screen has been redesigned and is now independent from the Inventory.
  • New: The quest objectives are now shown in the mini-map.
Quest objective indicator on minimap is the red triangle isn't it ?
Why not use the question mark instead (like in the main map) ?
Also please make an option to hide it.




Quote:
Originally Posted by Frosk View Post
Premium:
  • New: Gender Change Scroll - Allows a character to change gender.
  • New: Race Change Scroll -Allows a character to change its race to another race of the same realm.
Both are very expensive, i think gender change scroll should be less expensive since it is only a cosmetic change (no impact on attributes).





Quote:
Originally Posted by Frosk View Post
Client:
  • Fixed: Disconnections that happened when the player had a "Reach X" type of quest active.
  • Fixed: Falling damage should now work as intended.
  • Fixed: Damaged armor icons are no longer imposed over active powers.
  • Fixed: Map generation has been optimized for performance.
No issue detected.

Other remarks:

Infos about current buffs/debuffs don't appear (already reported after last UI major update), this is a serious gameplay issue.

Buffs/debuffs icons position cannot be changed yet.

Most bugs are still there.
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Last edited by Zas_; 02-07-2012 at 08:00 PM.
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Old 02-07-2012, 08:13 PM   #14
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Animated Character faces still are cropped or don't fit within the boundaries of the avatar space. ( at least for females, as they shift their weight from one foot, to the other, which in turn zooms in and out on the character face, and local lighting on the avatar face affects it as well (as it is an overlay?) but not your actual characters' face as they weren't in the lighted/shadowed areas themselves. Maybe off topic slightly, but easier to read, I don't see any difference to be honest, so I commented on a still unfixed and not so aesthetically pleasing (constant on screen) garbled avatar of yourself or an ally/enemy you select.

I used instead prtsc and paste to paint, or I simply would get a black screen with the save option that popped up in game, if at all. However the shifting movement still causes either cropped faces or in large masks, a mess.



Example..wtf is this?




The new bar vs the old one doesn't really (IMO) make my HP/MP any easier to read, the area of most concern still is the avatar area, the bars were fine, though the new placement of the level of character is a nice change, as well as the realm indicator.

My other issue is with the separation of the inventory and equipment panels. previously, to remove any gear I wished, I could simply drag it back to the tab I wanted, without the extra screen space being taken up by a whole new panel now.

I 'could' simply drag it from the equipment panel without even opening the inventory panel to any area outside the panel and releasing (the way you would trash items) but this does NOT remember what tab the item was originally in, it moves it simply to the first tab, losing your arrangement of each item specifically, if you are like me and organize a bit too overzealous.

So I now have to open 2 panels to do what I did with 1 panel? Am I missing something here?
If anyone has a more efficient means or something I overlooked, please let me know, appreciated.

Why does opening the Horse panel close other panels except the inventory panel? Just curious,

Perhaps consider adding the new items in players' inventory on Amun, as not all of us buy xim or have enough xim to buy them to provide any useful feedback..
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Last edited by Kittypretty; 02-07-2012 at 08:47 PM.
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Old 02-07-2012, 08:27 PM   #15
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Does someone know,when the Update is comming?


Thanks ,Alex
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Old 02-07-2012, 08:37 PM   #16
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Well, good work overall, but I don't see why you now have to waste 1/2 or 3/4 of your screen to be able to change your equip.

I don't know if it's because of Amun but clan administration is heavily bugged. The member list just doesn't work at all, I hope it's only on Amun...

Also, no word about this island?

Edit: Save guards got boosted it seems ?



The barrier was active, yes.
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Old 02-07-2012, 08:46 PM   #17
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Nice job NGD. The new island will have alot expectations, I'm sure . Any news about new weapons?
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Old 02-07-2012, 08:47 PM   #18
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Quote:
Originally Posted by Jaroslav View Post
I think a lot of us expected to hear news about ... hunters. But nothing
i did not There have been many things of bigger concern right now.

Most important things are already said.
I'd just like to add a small detail: i miss the percentage indicator at mouse over the xp in the char info.
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Old 02-07-2012, 08:57 PM   #19
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Quote:
Originally Posted by Shining-Scias View Post
Edit: Save guards got boosted it seems ?

http://i.imgur.com/ePcuf.jpg

The barrier was active, yes.
Ur slowpokish . It has been since new UI introduced. Reason? I won't post it as post will get deleted
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Old 02-07-2012, 10:10 PM   #20
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Just wanted to ask if you the code calling glDrawRangeElements was reviewed, as the function is called with invalid start/end arguments and causes glitches in opengl drivers checking those: http://www.regnumonlinegame.com/foru...ad.php?t=86004
I can't test it as I have patched my driver not to check them, but well ... better fix that as it is kinda severe bug which can lead to crashes and it does lead to crashes on Windows with nvidia drivers when game is run in opengl mode.
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