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Old 02-25-2012, 02:45 PM   #11
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Originally Posted by 71175 View Post
Huh? I said Conc! not Const....
Conc=CONCetration,no?
Oh lol, my bad, already was tripping lol.. Thought I read Const

My bad, my bad. Probably because you said Hit Chance and I got confused with concentration hehe.
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Old 02-27-2012, 12:24 PM   #12
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Originally Posted by Archonaut View Post
Oh lol, my bad, already was tripping lol.. Thought I read Const

My bad, my bad. Probably because you said Hit Chance and I got confused with concentration hehe.
Btw, Archonaut are you E R A G O N?
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Old 02-27-2012, 09:09 PM   #13
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Btw, Archonaut are you E R A G O N?
Hell no haha
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Old 02-27-2012, 10:43 PM   #14
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Originally Posted by Vaylos View Post
In game/Regnum's terms, all a critical hit is, is a chance to score a harder hitting "normal" type damage from your weapon.

So basically it's just a normal hit with a multiplier attached. I'm guessing it's about 2x the normal damage, so the critical hit is influenced by your min/max capable damage output based on your weapons and stats. (i.e. what shows up on your character screen under Damage)
A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.
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Old 03-02-2012, 04:26 AM   #15
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Originally Posted by asehu View Post
A time ago the critical damage multiplier was between +30 and 35% (I think that 33%)

So if you hit normaly 300 you will hit 400 (30%). I don't know if it changed with any patch.
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
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Old 03-02-2012, 08:24 AM   #16
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Originally Posted by vizsla View Post
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
Actually it is armor system's fault. U know, absolute damage reduction.
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Old 03-02-2012, 08:30 AM   #17
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Originally Posted by vizsla View Post
Does somebody have a precise answer to this? I'd be really interested too, I was wondering about that myself. It certainly looks more complicated than this, sometimes crits even get as high as 10 times of normals, (for instance, some unchallenging mobs hit for only 3-4 dmg, but crit for 50)
and other times its not more than 130%. Could it be that the added damage is untyped, or something?
Criticals seem to ignore armor (and/or buffs), at least a good part of it...
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Old 03-02-2012, 08:34 AM   #18
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Originally Posted by Shining-Scias View Post
Criticals seem to ignore armor (and/or buffs), at least a good part of it...
I pretty sure, that they don't. It's just armor system and multiplier.
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Old 03-06-2012, 04:01 PM   #19
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Originally Posted by 71175 View Post
I pretty sure, that they don't. It's just armor system and multiplier.
I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).
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Old 03-06-2012, 04:40 PM   #20
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Originally Posted by Nikor View Post
I'm pretty sure that they do. Example: When I'm on the marks hitting a knight in defensive stance, I usually get normals of around 30, but criticals of 60-100. If it was just a simple multiplier, that would mean 100-200% additional damage. And I sure do not get 800-1200 or higher criticals on mages (without onslaught and/or buffs).
Ehm, that needs some comprehent testing :O
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