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General discussion Topics related to various aspects of Champions of Regnum |
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09-18-2012, 11:21 PM | #11 |
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Join Date: Oct 2011
Posts: 1
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Man all i have to say is save camping is lame
we all disagree and agree with these types of problems but at the end of the day we can all agree on one thing ppl and that's that gelfs suck
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planetx lvl 60/ c-toon lvl 55/ psychosis lvl 51 |
09-18-2012, 11:30 PM | #12 |
Apprentice
Join Date: May 2011
Location: xim island
Posts: 90
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09-19-2012, 12:09 AM | #13 |
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Join Date: Sep 2012
Posts: 16
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u can see many igneans at the save...
then a)or gelfs r realy fast to come from shaan to save b)gelfs were camping save.... cuzz that igneans were not afk and if they were... u would kill them |
09-19-2012, 12:57 AM | #14 | |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Quote:
You din't think this think of this option.
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SHAKE IT LIKE A POLAR BEAR NINJA |
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09-19-2012, 01:06 AM | #15 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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My Shanna save formula.
1. Don't save there. 2. If you are grinding and you have to save, know the GM on duty. Optionally, if you are ganked, rez at wall and seek help at CS. 3. If there is no help and Gm useless, find another spot. In the case of a group vs group as the images suggest you can do the following: 1. Your rez point is close so keep pounding at the campers (especially the conjus). The rest will be easier after that. If you are grossly outnumbered, no point using as a save anyway because you will make no ground so, rez to wall and let em rot. 2. Never save at Shanna altar unless you have to. There is almost not reason to save there unless you think you can eject the new owners. Even then, it must be an invasion attempt by opponents to even consider it. If you count more than 3 conjus, forget it and prepare to be invaded, or go back with overwhelming force for one go. If they have Shanna alone, let them rot there. Wait Samal till they try it. If there is an invasion and the usual mathematics apply ie: 3:1 ratios, you probably cant get Shanna back any way, so DON'T save there. 3. if farming is what the new owners are about, flip the script and travel to an opposing fort/ castle and take it. If they still don't move, take another. Dare I say it ? If they farming, DON't save there :P. Remember, the game has a number of grey areas which (some) players are quite happy to exploit as far as they can .Whether they have a moral compass or are morally bankrupt is subjective. Remember, the morally bankrupt will do something because they can and then try to justify it by some technicality or grey area subject to loose interpretation. There is no right or wrong, just how far they can push the envelope. Just thank your lucky stars you don't have to live with them. Shanna save just happens to be one grey area courtesy NGD decision. Live with it. Apply the formula above. Golden Rule : Don't save there. |
09-19-2012, 01:29 AM | #16 |
Apprentice
Join Date: Jun 2008
Location: São Paulo
Posts: 57
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lol
So if i'm ignean i cant Save at shaan cuzz its only more 1 spot to be killing by gelfs??? are u seriously?? |
09-19-2012, 06:20 AM | #17 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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I'm all against save camping, but honestly these screenshots isn't enough evidence that they where in-fact "save camping".
How long were they at your save? Did they kill you more than once? Were they waiting for you to re-spawn before killing you again? Why does only one of your screenshots show the game-time on it? Was it all of them camping the save or just a couple who decided to not follow the rest of the zerg? Those are some of questions I would ask. |
09-19-2012, 06:49 AM | #18 |
Master
Join Date: Dec 2011
Posts: 479
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It is an unguarded WZ save, take it for what it is.
If it is too dangerous to resurrect there you go elsewhere, imo its only save camping if you are unable to leave or to resurrect elsewhere. Not wanting to leave, do not make it less lame to reskill you, but it certainly shouldnt be bannable to do so if you choose to stick around. Save campers may be a lot of things, but they are far from being as low as the lame assholes that would consider reporting someone for it. |
09-19-2012, 12:54 PM | #19 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Quote:
I did list options you could take. It is just my biased view you should not save there except for grinding purposes. Besides, all the castle saves have no guards. In that way it is balanced. In a sense , it is quite easy for Alsarians to get camped at their castle save as well. The Syrtis one is much more open so it is slightly more difficult. Other than that, I wrote some ideas in this thread, on the same topic. http://www.regnumonlinegame.com/foru...ad.php?t=91965 Last edited by bois; 09-19-2012 at 01:07 PM. |
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09-19-2012, 01:46 PM | #20 |
Initiate
Join Date: May 2011
Location: Kingdom of the Netherlands
Posts: 141
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Well, since the save is in the war zone and almost literally on the route from Shaan to Samal, or from [almost anywhere] to Shaan I think that these saves are not meant as safe havens. In general I don't mind save campers, because it's in the war-zone.
1 thing however I can't stand, like what happened not so long ago, Alsius gate was vulnerable. Not many goats were on and a level 36 marksman got repeatedly killed by 2 level 60 hunters at a save (inner-realm), he couldn't ress at gate (vulnerability). In the 5 minutes it took me to get there and kill those two hunters they killed him 7-8 times. I would like to see some way of preventing this, not through rules and threatening with bans, but something that works a 100%. P.S. That marksman could have logged off to escape from these hunters, but I doubt that's what NGD had in mind. In my opinion there should not be anything preventing from save-camping, because everyone should have the decency to gank once and move on. |
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