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Old 02-22-2013, 06:42 AM   #11
GreenAngel
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As a Hunter I can actually be of some importance, it's just difficult not to get killed by Barbs as I prefer a 25 fast / 30 med bow and it's really hard to see who is the enemy, there should be like, signs above our heads or something.

Green sign for Syrtis
Red sign for Ignis
Blue sign for Alsius

This way it's actually clear who is who, because I saw a Goat running into the mob of people (Igneans and Syrtians) and he wasn't detected, added to that he was a Barb, so he could do astounding damage in a matter of seconds.

Perhaps there should be some point system, look at a hunderd TDM matches and look at the average Barbarian kills / Marksman / etc.

Then make something like this:

Barbs: 10 / 6 (amount of kills) = 1,67 point per kill
Marksman: 10 / 5 (amount of kills) = 2 point per kill
Knight: 10 / 4 (amount of kills) = ...
Hunter:
Lock:
Conj:

If you take a look at a hunderd TDM matches (or more if you want to, since the more the better) you get a good view of how much each kill weights. Because a Barbarian obviously is able to kill more then a Lock / Hunter or something.

So:

- Point system (which should be displayed somewhere) with weighted kills, so not every class gets the same points for a kill.
- Everyone in party from the beginning
- Make a map so you can easily see where your allies are.
- Perhaps cross-server TDM / CTF?
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Old 02-22-2013, 04:30 PM   #12
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Quote:
Originally Posted by GreenAngel View Post
As a Hunter I can actually be of some importance, it's just difficult not to get killed by Barbs as I prefer a 25 fast / 30 med bow and it's really hard to see who is the enemy, there should be like, signs above our heads or something.

Green sign for Syrtis
Red sign for Ignis
Blue sign for Alsius

This way it's actually clear who is who, because I saw a Goat running into the mob of people (Igneans and Syrtians) and he wasn't detected, added to that he was a Barb, so he could do astounding damage in a matter of seconds.

Perhaps there should be some point system, look at a hunderd TDM matches and look at the average Barbarian kills / Marksman / etc.

Then make something like this:

Barbs: 10 / 6 (amount of kills) = 1,67 point per kill
Marksman: 10 / 5 (amount of kills) = 2 point per kill
Knight: 10 / 4 (amount of kills) = ...
Hunter:
Lock:
Conj:

If you take a look at a hunderd TDM matches (or more if you want to, since the more the better) you get a good view of how much each kill weights. Because a Barbarian obviously is able to kill more then a Lock / Hunter or something.

So:

- Point system (which should be displayed somewhere) with weighted kills, so not every class gets the same points for a kill.
- Everyone in party from the beginning
- Make a map so you can easily see where your allies are.
- Perhaps cross-server TDM / CTF?
@the class based points
As I said in other threads, dont bother thinking about "balancing" scores on class (yes with 1k normals its easier to get a kill, its also harder to reach someone if you're melee) but before that would happens, you would also have to balance level, gear, and not to mention looking at things like how they score in most fights, some players have 10/1 K/D, others have 1/10...
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Old 02-22-2013, 04:36 PM   #13
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Originally Posted by Gabburtjuh View Post
@the class based points
As I said in other threads, dont bother thinking about "balancing" scores on class (yes with 1k normals its easier to get a kill, its also harder to reach someone if you're melee) but before that would happens, you would also have to balance level, gear, and not to mention looking at things like how they score in most fights, some players have 10/1 K/D, others have 1/10...
Not to mention that with a ratio of 10/1 points/kill, everyone would just start playing warjurer.
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Old 02-22-2013, 05:25 PM   #14
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Not to mention that with a ratio of 10/1 points/kill, everyone would just start playing warjurer.
Yes everyone is going to grind a Conju specially to do TDM, but I think there should be some sort of class-balancing system, because as you see now there are like 70% Barbs, which get most kills, in the TDM environment it's not hard to catch someone with a Barb, if it was explain to me how it is there are so many Barbs, and that Barbs got most kills most of the times? Plus I use my Knight in TDM myself and I've got anything but difficulties catching a person in TDM, a barb is faster so it should be even easier.

Btw I haven't seen a Warju / Lock yet with more then 4 kills, that's because if 1 Barb gets to you, which one will, your defences are useless, in 10 seconds a Barb can easily kill you, or any marks for that matter.

Balancing gear should have been done much earlier, but it didn't happen and I have only seen Vincent with OP gear, but even with his OP gear he doesn't hit me above 200 normally.

Perhaps add a minimum to it: like 10/4 = minimum?
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Old 02-22-2013, 05:35 PM   #15
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Originally Posted by GreenAngel View Post
Green sign for Syrtis
Red sign for Ignis
Blue sign for Alsius
Lol. How about recognising different races and knowing where your team is at? Signs above peoples head make is so that everyone can see you, no matter where you are on their screen. Means while you're killing one person, you can automatically spot the next person coming before you would normally see them.. the game doesn't need to be that easy.
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Old 02-22-2013, 06:17 PM   #16
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Originally Posted by learntoplay View Post
Lol. How about recognising different races and knowing where your team is at? Signs above peoples head make is so that everyone can see you, no matter where you are on their screen. Means while you're killing one person, you can automatically spot the next person coming before you would normally see them.. the game doesn't need to be that easy.
No but as supportive conj it is impossible to see who is friend / enemy in the mob of people, when the 3 Realms clash, 2 barbs can easily run towards you without knowing they are coming at you. If there are 20 people running next to eachother and you're at 10m distance and someone comes at you with pirate clothing or something I find it difficult to react fast, sure holding V is an option, but isn't a long-term solution

Atleast a sign above your teammates heads + on the map.
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Old 02-22-2013, 09:56 PM   #17
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Originally Posted by GreenAngel View Post
No but as supportive conj it is impossible to see who is friend / enemy in the mob of people, when the 3 Realms clash, 2 barbs can easily run towards you without knowing they are coming at you. If there are 20 people running next to eachother and you're at 10m distance and someone comes at you with pirate clothing or something I find it difficult to react fast, sure holding V is an option, but isn't a long-term solution

Atleast a sign above your teammates heads + on the map.
Press "V", your team mates names will appear.
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Old 02-23-2013, 08:40 AM   #18
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Originally Posted by Awrath View Post
Press "V", your team mates names will appear.
Quote:
sure holding V is an option, but isn't a long-term solution
But holding V all the time isn't really something I want to do every time I enter TDM, do you?
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Old 02-23-2013, 09:08 AM   #19
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But holding V all the time isn't really something I want to do every time I enter TDM, do you?
Theres a reason i changed it to [F] - its your biggest frient in groupfights and in general to identify enemies without hovering over them.
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Old 02-23-2013, 12:49 PM   #20
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Originally Posted by _Enio_ View Post
Theres a reason i changed it to [F] - its your biggest frient in groupfights and in general to identify enemies without hovering over them.
Sure, but whatever key it is, in the other games I play there is an option to show signs above the team mates to be able to recognize them being a supportive class. It's better than having to click F or V all the time.
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