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General discussion Topics related to various aspects of Champions of Regnum |
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03-24-2013, 07:14 PM | #11 | |
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Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
Also, the devastated state for a realm has no good effect imho.
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Annavilya / War-Luck (Haven)
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03-24-2013, 08:04 PM | #12 |
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Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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That is exactly what it is. A positive/negative feedback loop.
For many reasons, I have stated multiple times that this foundation is much better than the last invasion mechanics simply because the options to modify it wide. Now, Invasions have always been a positive/negative feedback loop at every step. This Is why I suggested that every idea be put through the feedback loop acid test at the concept stage. This can be fixed. I outlined a method :http://www.championsofregnum.com/for...7&postcount=41 which could be a starting point of a discussion. Please note that NGD holds on to its ideas with a vice grip lock so don't expect this to change soon. (look how long it took to admit that WM was bullshit yet it took the community mere weeks to figure that out ). Now, it may be needless to point out but the realm that is invading at any particular moment has significant resources to do so. Obviously because they could retain their castle, hold their relics and still go and hold a structure for 30 mins and run it home. So further to my idea above, I propose that the realm doing the invasion suffer a penalty at home. This penalty could simply be a shorter timer on the release of their home relics. This would give the third realm an opportunity to take them. The impetus for this could simply be " get it home to score a few (x) WM points" . It is only possible against the invading realm and only during the time that the gate remains vulnerable. Also, players need an incentive to defend. I have not worked out a proper method yet :P. What I have figured out is that it should be realm wide and exist for an hour or 2 after an unsuccessful invasion. Unsuccessful would be : noble survives and/or gems not taken. In other words, frivolous invasions could backfire on the invaders with the result being they gift a boost to their victims if they fail. Invasions need to be pushed to the cities. Gems need to be in cities and randomised. Invaders must not know where the gems are because it is shuffled at the moment the gate goes vulnerable. Have chests randomly placed in random cities and well hidden in houses (not all) with gold/mags/wm coins/loot that the invaders could sack. The weaker the population of the enemy you are invading, the less to loot. Lastly, but not least, NGD never did anything with the wishes. They obviously need to be reviewed, revamped, some dumped and others added. Dump: There can be only one. The negative Xp one. Add: Magnanite payout ( to dilute the magnanite currency issue) Access to super bosses Minor drop improvement for 1 week. ( drop rate on anything decent is so absurd right now it won't matter much) This game needs to be thought out in terms of balancing and counterbalancing the feedback loops. |
03-24-2013, 08:20 PM | #13 |
Apprentice
Join Date: Jan 2011
Posts: 56
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Well, of course if focus was lower population it not works!
If NGD change a lillte bit the focus on invasions, and think a little more, exist an option so easy to solve that, if ngd still keep focus on fortwars to solve realm imbalance on invasions, it is impossible to solve. About 6 months ago I said for few players in syrtis how to improve WZ activity, help to solve realm imbalance and balance invasions a little more, but need so many things to devel, and sounds like a new expansion, NGD dont fix so many annoying bugs, why waste time to write those ideas on forum. The fail invasion system start at dagon gate position.. dragon on ignis gate far from gate, so is possible get out of gate and back before dragon kill, on syrtis gate and alsius gate none. Sometimes dragons kill u inside gate when 'kissing the wall'. The new expansion sounds like an alpha release yet for me. |
03-25-2013, 12:26 PM | #14 |
Banned
Join Date: Mar 2010
Location: .
Posts: 42
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Did Frosk really say that its intetional that its impossible to defend gates when we have a dragon eating everyone as soon you put a foot outside? Then why cant we just remove gates and wall when the enemy has capped all relics, much easier.
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03-25-2013, 12:37 PM | #15 | |
Master
Join Date: Jun 2010
Location: Germany
Posts: 309
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Quote:
/e: another option could be that for every x minutes you hold the gate, the golden dragon unlocks one wish. Something like this (going to use x = 5 here): Gate held for
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Last edited by ice_zero_cool; 03-26-2013 at 12:02 PM. |
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03-25-2013, 12:51 PM | #16 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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First make dragon killable and lower it's damage. Make him drop something. If it is killed, well invasion ends.
Second move gems to cities when they can be protected better. Why the hell something so precious stays somewhere in the middle of nothing?!? Third remove negative wishes. They only hurt lower levels and they are no guilty for realm defenses fail. If you want negative wish - well remove realm bosses for 1 week. I think draconic wish can stay as it acts like balance and exposes realm instabilities. Lastly introduce small XP bonuses on fort area if own forts are under your control. Remove them when they are captured. Close and abort level 60 TDM, CTF instances when invasion happens. Close and abort level 60 instances where your own forts are captured. Close boss instances too. I think level 60 instances must be closed because they actually make war zone deserted. CTF, TDM are good to improve lower level interest before they can go to war zone.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
03-25-2013, 02:00 PM | #17 | |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
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Quote:
http://www.championsofregnum.com/for...t=95065&page=3 In my earlier post I was trying to point out the two major flaws in his text:
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03-25-2013, 02:12 PM | #18 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Usual tactic to win easier is to break both doors and NOT capture the gate. That way you can easily reinforce and kill defenders. Capturing gate makes it easier for defenders to recapture and defend. Perfect case is they loose front door, but protect inner door.
I see implementing of capturable gates a nice addition to the system. Dragon was epic fail! Relic should be not possible to carry by horse too. Horsed relic - epic fail!
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
03-25-2013, 03:34 PM | #20 |
Initiate
Join Date: Feb 2011
Posts: 147
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Well i kinda agree with the system, NGD made it this way to help the invasor realm to succeed on getting gems, which is what most of ppl are complainning about. Even with the help of the dragon, it is still hard to get gems i.e. 2 days ago alsius had a huge zerg and invaded ignis, but they failed so bad at wall and couldnt get any gem..
IMO if u dont want to have a dragon in ur wall killing u by 1 hit, dont let other realms to get ur relics..
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