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Old 04-11-2013, 10:09 AM   #11
Pnarpa
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I agree that in warlock pvps, that small bit of CS will still have a small benefit. If you're playing in war, hp and mana is the way to go in my opinion.
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Old 04-11-2013, 12:31 PM   #12
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I agree with kitsuni, mana and hp matters more. Its just about how long you can last before you find a tree against a marks
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Old 04-11-2013, 12:39 PM   #13
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I use CS gear on both my conjurer and warlock.

Since the bonus is only on staff and gloves, it's better to get it imho.
You can get some hp bonus on staff, but it doesn't exceed 200 hp, which is one hit from any archer/warrior. However, a decent cast speed bonus is noticeable. Hp bonus can be obtained on tunic. The tunic has also more impact as an armour part on your character, than gloves.

On gloves you can get mana. This might actually be better for conjurers, as I noticed that I do run into mana shortages. However, same bonus can be obtained on hat, and there are spells/passives that improve your mana situation anyway. Since I dropped very good, 7cs gloves on both of my mages, I decided to use them instead of mana.
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Old 04-11-2013, 12:54 PM   #14
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Quote:
Originally Posted by _Kharbon_ View Post
... and there are spells/passives that improve your mana situation anyway.
But getting higher mana because of gear means you don't have to spend so many points into these spells/passives => more points for other spells.
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Old 04-11-2013, 01:00 PM   #15
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Quote:
Originally Posted by Pnarpa View Post
But getting higher mana because of gear means you don't have to spend so many points into these spells/passives => more points for other spells.
Well, If you go for the max mana bonus on gloves, it's equivalence would be worth two points in mana pool.
All mages use ambitious sacrifice anyway, and many skill energy borrow and sadistic servants anyway..

I don't know about other people, but I have enough power points for the spells that I want, and those few that remain, I still can stick into mana pool..


I still think, that cast speed is worth it.
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Old 04-11-2013, 01:21 PM   #16
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Quote:
Originally Posted by _Kharbon_ View Post
I use CS gear on both my conjurer and warlock.

Since the bonus is only on staff and gloves, it's better to get it imho.
You can get some hp bonus on staff, but it doesn't exceed 200 hp, which is one hit from any archer/warrior. However, a decent cast speed bonus is noticeable. Hp bonus can be obtained on tunic. The tunic has also more impact as an armour part on your character, than gloves.

On gloves you can get mana. This might actually be better for conjurers, as I noticed that I do run into mana shortages. However, same bonus can be obtained on hat, and there are spells/passives that improve your mana situation anyway. Since I dropped very good, 7cs gloves on both of my mages, I decided to use them instead of mana.
While health may not mean much in small amounts , it all adds up. I know some Warmaster Warlocks in Alsius who have over 4.5k HP, plus 1k barrier, and with full elite gear with good resists and the ability to CC everything to oblivion, they are extremely hard to destroy. Gear has to fit with your setup, and any setup already provides plenty of CS compared to the very, very small benefits you get of full CS on gear.

I don't recommend relying on such small differences in the cast times to win fights; it means that you're doing something risky, putting all reliance on chains. Fights shouldn't come down to who casts first, but who is more tactical. CC chains can be broken, spells can get resisted, and in an instant you can find yourself in a situation where everything is up in the air. In these cases it is your ability to bounce back that determines the winner.
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Old 04-11-2013, 01:40 PM   #17
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Quote:
Originally Posted by Kitsuni View Post
While health may not mean much in small amounts , it all adds up. I know some Warmaster Warlocks in Alsius who have over 4.5k HP, plus 1k barrier, and with full elite gear with good resists and the ability to CC everything to oblivion, they are extremely hard to destroy. Gear has to fit with your setup, and any setup already provides plenty of CS compared to the very, very small benefits you get of full CS on gear.
Well, we are only talking about gloves and staff. Health only comes on staff. You can obtain about 185 health (+constitution, but such combo would be very hard to find), or +-10 cs staff, which is fairly easy to obtain.
I'd still go with the cs.
200ish health seldom saves you in war..

Quote:
Originally Posted by Kitsuni View Post
I don't recommend relying on such small differences in the cast times to win fights; it means that you're doing something risky, putting all reliance on chains. Fights shouldn't come down to who casts first, but who is more tactical. CC chains can be broken, spells can get resisted, and in an instant you can find yourself in a situation where everything is up in the air. In these cases it is your ability to bounce back that determines the winner.
Well, same argument goes with health - I wouldn't recommend on such small difference in health, since that is extremely risky on a mage. As you wrote, spells are often resisted. Several times (especially in mage pvp) this results into who casts will domain first - even few CS points do make a difference. Sometimes it's possible for two mages to cast will domain on each other simultaneously- both of them get knocked. So far I experienced this only with mages of same CS.
CS is more "tactical" tool than HP.
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Old 04-11-2013, 01:51 PM   #18
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You can stack max:

Hat: 185 mana + 7 Int (never saw more than 1 bonus)
Tunic: 185 Hp + 7 Const (max i saw was 180hp + 6 conts)
Gloves: 185 mana + 7 Int + 7 CS (never saw more than 1 bonus)
Amulet: 250 HP + 10 Int (Evendim amulet well very hard to get)
Rings: 2 x 80 HP (only alsius, syrtis...ignis meh)
Bracelet: 185 mana (max i saw was 160 mana)
Staff: 185 HP + 7 Int + 7 CS (never saw more than 1 bonus)

In Syrtis is was with around 4.1k HP and 2.1k Mana without Dragon Blood, Mana Pool and Warmaster Powers. I used 175 hat, 170 tunic, 150 hp medal of courage, 2 x 80 hp rings, 150 gloves, 100 brace, 160 hp staff, 5 points in const. Add warmaster passives to that - you can jump around 5k hp with uber items.

Ignis is worse because there are no 80 hp rings which puts down 100 hp. So far i'm at 3.9k HP and 2.2k Mana without any passives.

I think stacking HP and Mana on equipment is worth it way more than cast speed. Well cast feels better, but makes you easier to kill. Against barbs it do not matter alot, but against archers it helps.
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Old 04-11-2013, 02:18 PM   #19
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Also, keep in mind, that conjurers have spells to amplify their armor, therefore to gain more benefit from HP.
There are some sub-class modifiers for this also, I believe.
Furthermore, conjurer has many spells, that have much lower cast time than warlocks spells.
Conjurers have bigger mana consumption, due to low-Cooldown of heals, and high mana cost of some defensive spells.
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Old 04-11-2013, 02:27 PM   #20
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185 HPs is like one unbuffed hit or less from an archer.

Also once that HP is gone, its gone. You wont get it back until you max heal/rest or die.

That lost 7% CS that you sacrificed is just a tiny tiny buff, its there for all your casts, especially without AD. Think about all the 50/50 situations and close call situations that you have in each playing session that can potentially kill you, an ally or let your opponents escape.

For me this is a no brainer, CS all the way. Even if make no difference at all, its worth it, that it can potentially make a difference.

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