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Old 08-23-2013, 02:50 PM   #11
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Originally Posted by Candyx View Post
Please give us a time frame, or I will post something asking for a time frame ever 30 minutes and spam this to oblivion :P
Which will ultimately will lead to a ban.
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Old 08-23-2013, 04:29 PM   #12
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Looks nice, but this will be just another new feature failure without complete rework of drop system. And not only this, but new mages jewlery need to be introduced. Currently (at least in Alsius) there is no boss jewlery usable by mages.

Both topics were discussed many times before.
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Old 08-23-2013, 04:41 PM   #13
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Originally Posted by edenkirin View Post
Looks nice, but this will be just another new feature failure without complete rework of drop system. And not only this, but new mages jewlery need to be introduced. Currently (at least in Alsius) there is no boss jewlery usable by mages.

Both topics were discussed many times before.

i hope they don't change any of the drops.

personally, i dont think mages need any boss jewelry. i know it disadvantages the mages, but it doesn't add enough to the gameplay to justify the addition. It also risks making some mages too powerful over other mages.

You see, I believe the players who play mages will still continue playing even if no mage boss jewelry is added (they may grunble, but they will still play).
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Old 08-23-2013, 04:47 PM   #14
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Quote:
Originally Posted by fotomay View Post
i hope they don't change any of the drops.

personally, i dont think mages need any boss jewelry. i know it disadvantages the mages, but it doesn't add enough to the gameplay to justify the addition. It also risks making some mages too powerful over other mages.

You see, I believe the players who play mages will still continue playing even if no mage boss jewelry is added (they may grunble, but they will still play).
Your opinion is irrelevant.
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Old 08-23-2013, 05:12 PM   #15
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Quote:
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...
Please give us a time frame, or I will post something asking for a time frame ever 30 minutes and spam this to oblivion :P
Please give us a time frame, or I will post something asking for a time frame ever 30 minutes and spam this to oblivion :P
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Old 08-23-2013, 05:15 PM   #16
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Quote:
Originally Posted by fotomay View Post
i hope they don't change any of the drops.

personally, i dont think mages need any boss jewelry. i know it disadvantages the mages, but it doesn't add enough to the gameplay to justify the addition. It also risks making some mages too powerful over other mages.

You see, I believe the players who play mages will still continue playing even if no mage boss jewelry is added (they may grunble, but they will still play).
Really? Because damage rings and amu's don't do the same for barbs/hunter/marks? Oh no, wait, they do!
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Old 08-23-2013, 05:32 PM   #17
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Quote:
Originally Posted by Candyx View Post
Please give us a time frame, or I will post something asking for a time frame ever 30 minutes and spam this to oblivion :P
My guess would be: 08-28-2013.

OT: Looking good, but as it was said before already drop chances should be looked at before dragons return, we don't want knights drop all time only, do we? :P

No.
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Old 08-23-2013, 07:25 PM   #18
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If you disagree with what I write below, don't waste your time expressing it; not going to reply. I'm starting college tomorrow and this game will cease to be anything more than a memory. I enjoyed playing with all of you throughout the years.

Quote:
Originally Posted by Edenkirin
Looks nice, but this will be just another new feature failure without complete rework of drop system. And not only this, but new mages jewlery need to be introduced. Currently (at least in Alsius) there is no boss jewlery usable by mages.

Both topics were discussed many times before.
Introducing new mage items doesn't address the main issue. Rather, it just complicates things even further.

The true issue here is the fact that a wide majority of all item bonuses are useless to the mage class. Thus the solution would be to make item bonuses, such as damage increase or intelligence, actually contribute to spell damage and modify output accordingly.

Read this thread by Scias: http://www.championsofregnum.com/for...ad.php?t=86725

Quote:
Originally Posted by Candyx
....
Your bold challenge to spam this thread is amusing. Just so you know, they permaban for this sort of thing. If this is some sort of cry for attention though, then go for it.

Quote:
Originally Posted by Frosk
....
Nice artwork as usual. I sincerely hope that there's more to your update than shiny new eye-candy. Good luck.
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Old 08-23-2013, 07:38 PM   #19
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Quote:
Originally Posted by Aarisewan View Post
Introducing new mage items doesn't address the main issue. Rather, it just complicates things even further.

The true issue here is the fact that a wide majority of all item bonuses are useless to the mage class. Thus the solution would be to make item bonuses, such as damage increase or intelligence, actually contribute to spell damage and modify output accordingly.

Read this thread by Scias: http://www.championsofregnum.com/for...ad.php?t=86725
I agree with you, but giving some jewlery to mages is quick and dirty fix of this (indeed) outdated class.

On the other hand, introducing instanced dragons will make players drop even more jewlery usable by archers/warriors which will raise the overall damage for many players and do the wider gap in balance. Like it's not enough of damage against mages.

Take today's example:



Anyone finds normal this killing wm warlock with highpowered tanking tunic, with 100% HP and 100% energy barrier in just four hits? I do not. Now, everyone will have boss jewlery and even lvl 50 players will be a great challenge for mage.
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Old 08-23-2013, 07:53 PM   #20
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Quote:
Originally Posted by Aarisewan View Post
If you disagree with what I write below, don't waste your time expressing it; not going to reply. I'm starting college tomorrow
Hi there <3

Im going to miss you mate. I wish goodluck with your study!

with kind regards,
rukkers4life
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