04-28-2015, 08:20 AM | #211 | |
Apprentice
Join Date: Jul 2013
Posts: 66
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Quote:
i know playing warlock gives frustration but damn, these changes are good for locks. less resists right? you shouldnt whine about locks in this thread, do it in other threads |
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04-28-2015, 08:21 AM | #212 | ||
Master
Join Date: Jun 2007
Posts: 375
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This is why we have so many heroes dancing in front of their zerg feeling pro about tanking archer hits. I think giving def stance a duration could fix this. By this i mean it should still be activable like it is now, so whenever a knight casts def stance he can still deactivate it himself. But it should also deactive itself after a certain period of time. This way a well timed confuse/darkness/dizzy/knock can keep the knight out of def stance. |
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04-28-2015, 08:46 AM | #213 | ||
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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Quote:
Quote:
Best,
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RuleZ - LawZ
Inquisition |
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04-28-2015, 08:50 AM | #214 |
Master
Join Date: Jun 2007
Posts: 375
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04-28-2015, 02:31 PM | #215 |
Initiate
Join Date: May 2013
Posts: 171
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You realise a bunch of you said stop playing with spells in the RNG update, and are now discussing changes to spells in the RNG update thread right?
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04-28-2015, 03:37 PM | #216 |
Initiate
Join Date: Mar 2008
Location: Greece
Posts: 112
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For some weird reason it seems that all items I wear on AMUN (armor & arrows & bows' second crit stat) got back the HC stat. It doesn't happen on new boxed items though.
Please confirm (?) Best,
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RuleZ - LawZ
Inquisition |
04-28-2015, 05:36 PM | #217 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Items are brought from official servers as characters are being copied. We will do something to convert them soon. For now we're focused on the system.
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04-28-2015, 09:51 PM | #218 | |
Banned
Join Date: Jun 2014
Posts: 111
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Quote:
All you say is its illogical with nothing to back it up. Really? Thats nonsense. I know you like to troll but do you have to make it so apparent? |
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04-28-2015, 10:00 PM | #219 | |
Banned
Join Date: Jun 2014
Posts: 111
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Quote:
Tanking? Isn't that the point of knights? You act like the knight will last too long getting hit by those boss jeweled archers. A marks would shred a knight to pieces with their atharul arrows. A hunter will kill a knight with break apart and buffing damage spells. Knights are able to take more hits and last longer then most other classes but they are supposed to, and they will die one on one, but at the same time, they don't have the damage or the speed of barbs, the range or the speed of archers, the range or the spamming spell and overpowering effect of mages. And if knights are dancing too long in the front lines its most likely because they have a conjur on their back, or are using cover. I think this whole changing spells thing is getting a little out of hand. My opinion. Last edited by Ludwig Von Mises; 04-30-2015 at 08:57 PM. |
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04-28-2015, 10:12 PM | #220 | |
Apprentice
Join Date: Jul 2013
Posts: 66
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Quote:
playing any class should take some effort imo and i fail to understand that resist should be a part of that. it is told that resists are needed to let players make different approaches with spell chains. well it doesnt have to be that way therefore its not a valid reason. just think of new ways to create different spell choices. anyway good job reducing amount of fucking resists, thats good enough for now. when will it go to live servers? Last edited by mind-trick; 04-28-2015 at 10:34 PM. |
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