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Old 08-13-2014, 12:03 PM   #231
Cuchulainn
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new bug with pets: the pet of hunters doesn't come back after unmounting from a horse.
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Old 08-13-2014, 12:39 PM   #232
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Quote:
Originally Posted by Frosk
Hunter
- Stalker Surroundings: Changes reverted. The ideas proposed were interesting, but it could lead to several unfair situations when coordinating the skill with a group of hunters while group hunting (or ganking grinders).
Why not keep the dynamic, fast way of stalker AND restrict the effect for everyone? Like, you could say, everyone can enter stalker surrounding only once in 5 minutes.
example:
Hunter A casts stalker in a group of allies. His log will say:
"You casted stalker surroundings (5) successfully on player B
You casted stalker surroundings (5) successfully on player C
You casted stalker surroundings (5) successfully on player D"
40 seconds after that, hunter B does the same, getting a message like
"You casted stalker surroundings (5) successfully on player E
Player B could not be stalked: 260 seconds immunity
Player F could not be stalked: 13 seconds immunity
You casted stalker surroundings (5) successfully on player G"

I have no idea if this would be sophisticated to realize

edit. Maybe it would be an idea to announce a special date for everyone to log onto Amun, so there would be some actual RvR. This aint gonna happen without a great call
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Old 08-13-2014, 02:11 PM   #233
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hi,

i'm agree with the fact to nerf hunter who have boss jewel.
but hunter without are just too much lower damage.

why not make newer quest to have "ring of the farrier" ? ( an old rings fire +24 ), that can make hunter without boss jewel a little bit friendly

bye
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Old 08-13-2014, 03:08 PM   #234
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Quote:
Originally Posted by schachteana View Post
Why not keep the dynamic, fast way of stalker AND restrict the effect for everyone? Like, you could say, everyone can enter stalker surrounding only once in 5 minutes.
example:
Hunter A casts stalker in a group of allies. His log will say:
"You casted stalker surroundings (5) successfully on player B
You casted stalker surroundings (5) successfully on player C
You casted stalker surroundings (5) successfully on player D"
40 seconds after that, hunter B does the same, getting a message like
"You casted stalker surroundings (5) successfully on player E
Player B could not be stalked: 260 seconds immunity
Player F could not be stalked: 13 seconds immunity
You casted stalker surroundings (5) successfully on player G"

I have no idea if this would be sophisticated to realize

edit. Maybe it would be an idea to announce a special date for everyone to log onto Amun, so there would be some actual RvR. This aint gonna happen without a great call
This idea is really interesting, so Stalker would be a tactic movement and you still prevent the "blink" effect (you know, stalker-burst-stalker) or the insta-perma stealth. I really liked the changes to this skill, and I'd be pleased to see that idea going on =)

Greetings!
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Old 08-13-2014, 03:24 PM   #235
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Quote:
Originally Posted by wind_spirit View Post
hi,

i'm agree with the fact to nerf hunter who have boss jewel.
but hunter without are just too much lower damage.

why not make newer quest to have "ring of the farrier" ? ( an old rings fire +24 ), that can make hunter without boss jewel a little bit friendly

bye
Agreed.
Hunters without boss jewels only tickle other classes after the cb and ens nerf.
I like the idea of ring of the farrier: 24 fire dmg and 5% fire resistance, along similar rings which are kinda hybrid of normal quest ds/rol rings and wz boss rings.
Also, make champion rings/ammu tradeable and fairly available throught the realms or similar rings and amu for mages.
Finally, nerf/remove the dragon amulet and introduce new hybrid amulets to cope with the new balance update changes
However, congratulations on taking a huge step to balance out the gameplay mechanics making this game once again fun not frustrating
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Old 08-13-2014, 03:52 PM   #236
Adrian
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Quote:
Originally Posted by Cuchulainn View Post
new bug with pets: the pet of hunters doesn't come back after unmounting from a horse.
Fixed locally. It will be in Amun in next update.
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Old 08-13-2014, 04:01 PM   #237
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Quote:
Originally Posted by Adrian View Post
We already know this. I kindly ask everyone to focus on the changes we are making NOW. Core issues need to be addressed, but the game as it is now NEEDS this kind of update first (as it is doable and effective, because core issue fix attempts can fail).
The issue is that as long you don't fix the core issues you'll just shift the under/overpoweredness from one side of the game to another, and you'll need to rebalance things again soon because as long as the core issues aren't dealt with the balance will always be broken in a way or another.

Think about it, lv37 Mages will be able to heal up to 800 hp or deal 1200 dmg golem fists....

You have to make things in order to make it work, else you'll just be building on sand perpetually.
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Old 08-14-2014, 02:33 PM   #238
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So I did some small testing on Amun and just so happened to see this thread revived and I thought it would be worth considering to change the cast speed of certain warlock debuffing spells to either 0.5 cast time or making them instantaneous, for example:

Laziness
Fragility
Petrify Hands
Infuriate
Elemental Exposure


Considering that these spells do not provide any damage, they are short in duration, Divine Intervention not being nerfed (yet?), CC spells being shortened, as well as Son of the Wind having absolute resist chance, there is really no time to be able to cast these spells on attacking enemies. Also, they may get dispelled easily in a few seconds.

I really feel that these spells, as well as some other debuffs in the mage trees, can serve as excellent counter attacks to archers and warriors. However, at the given moment they are hard to cast and no one really uses them except for boss fights, which is why I propose their cast time to be shortened. I think 0.5 cast time would suffice or they could actually be a tad bit too OP, especially since their GCD is Very Short.

I don't know if I'm the only one who sees potential in these spells, but I would certainly like to hope not because they could present a totally different side to the warlock class.
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Old 08-14-2014, 05:52 PM   #239
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Pls! Give Unstoppable Madness 100%.
No more luck for retards <3
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Old 08-14-2014, 06:31 PM   #240
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Quote:
Originally Posted by seeli View Post
Pls! Give Unstoppable Madness 100%.
No more luck for retards <3
I agree, also make it alot easier to detect.
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