07-21-2010, 01:43 AM | #231 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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07-21-2010, 03:15 PM | #232 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Balancing problems / new idea
We have implemented this two features
# Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time. # A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action. and found that because of lack of feedback it's frustrating for the attacker. It's even difficult to explain / understand. Maybe we are doing a had oc feature when the problem is conceptual in nature. We believe that it's just terribly unfair and unbalanced the fact that a ranged Class can have ranged area CC's with 100% chance of success. this is the single decision that makes something like terror so powerful and keeps so many people on the flloor making battles so short and not fun. What do you guys think? |
07-21-2010, 03:25 PM | #233 | |
Count
Join Date: May 2007
Posts: 1,452
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Quote:
I understood that you implemented that, but it was frustrating for the attacker and then you discovered that maybe the problem was only in terror? Well. This is what i think. Inmunity should only be granted to cc that disable you completely: Knockdowns and dizzies (for mages). People under a cc should have an small icon over their head.
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07-21-2010, 03:26 PM | #234 |
Banned
Join Date: Jan 2010
Location: Scotland/Canada
Posts: 139
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As a barb its a double edge sword +1
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07-21-2010, 03:28 PM | #235 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Hi Chilko,
Thank you for being open with this with the community. Opinions on this will always be split. I propose the following: - Immunity to same CC effects will only happen if the effect was removed via Dispell/Mass Dispell. Make this immunity last longer than the immunity described on the next point. - Immunity to same CC effects will only occur if the next CC effect cast is from the same spell. For example, you will be immune to the CC effect of Sultar after you get up from another Sultar. Of course, remove the stalk effect please. In my opinion this is the fair solution, and promotes better RcR teamplay.
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07-21-2010, 03:31 PM | #236 |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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I think the smallest change that could possibly work is to stop repeated casting of Terror from resetting the knockdown timer. Right now, if you take Terror after Terror you will stand up 8 seconds after the last one in the chain. With a simple change you can take Terror after Terror and stand up 8 seconds after the first one in the chain. You still take the damage but at least the enemy can't keep you on the floor until you die helplessly.
Maybe that is enough, especially considering other changes. There's the new cast speed calculation that gives marksmen better chance to disrupt Terror casting, and higher armor for all combined with knight auras return to usefulness that will mitigate the physical damage. It's getting hard to tell what the final balance will be like with so many parts moving.
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07-21-2010, 04:35 PM | #237 |
Pledge
Join Date: Nov 2009
Location: U.S.A
Posts: 31
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I'm, in general, pleased with the mass majority of the changes. However, I'm not so sure about the quest that allows each realm to get the others realm specific gear (i.e. Ring of Lightning from Ignis). I feel this will help diminish the realms individuality.
What follows is based on what I've heard and read since I have no experience in any realm other than Ignis: I know a lot of times people complain that the Ring of Lightning is over powered and the "best" ring in the game. This may be true, but, from what I under stand, Sytris has the best amulet in the game. For that matter, I understand the the amulet from Alsius isn't too bad either. And both are better than Ingis' amulet. So my question is, how is that not balanced? As for weapons, I don't know if any of the realm specific weapons are significantly more powerful than the others. I hear that the Sytris realms specific weapons are OP, but I haven't seen the stats. Just my 2 cents. P.S. If I'm mistaken please post the stats of your realms amulets and rings so that I can actually see the stats for myself instead of relying on hear say. I've searched the forums and can't seem to find them for myself. |
07-21-2010, 04:49 PM | #238 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Devotion on Lvl 1-4 seems to have the old 10-40%, should be doubled too.
Please change back the mage armor points. My Marks does less than half the dmg he did before on mages, i noticed the same in a duel with my lock against a marks. Armor points were fine before, conjus could use ss, karma mirror and so on and locks had to depend on their ccs. Now we can play tanks against archers, this is stupid. Edit: Had a duel against lock against marks some minutes ago. After he sucked my mana and ra went out i did him around 40 dmg with my fast bow, his medium staff did 80-100 so probably he would have been able to kill me without using spells. |
07-21-2010, 04:58 PM | #239 | |
Master
Join Date: Jul 2009
Posts: 335
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Quote:
If you want to nerf a Sultar's Terror, make it a chance knockdown, not 100% knockdown. Area and damge stays the same but knockdown is 30% only. |
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07-21-2010, 05:00 PM | #240 | |
Banned
Join Date: Dec 2008
Posts: 326
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Quote:
I mean now all a conj has to do is cast protection lvl 3 and a lock only has to cast wind wall lvl 3 and Ill never be able to kill them |
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