11-24-2011, 02:30 PM | #261 |
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Join Date: Nov 2011
Location: The Netherlands
Posts: 7
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Hey,
so i just installed my game on the mac. And the installation and everything went fine, character creation and the first conversation also. But when my character walked down the stairs (first couple of steps) the game crashed. i have a mac os X 10.7.2 (lion) with 2.4 GHz intel core 2 duo I'll first take a try on restarting it. But do these things match the requirements? or should i change something I'm a complete noob on this kind of things. |
12-18-2011, 10:33 AM | #262 |
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Join Date: Dec 2011
Location: Belarus
Posts: 1
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Hello, not a bug, but still a problem, need someone to seed torrent please :|
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02-24-2012, 01:39 PM | #263 |
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Join Date: Jan 2011
Location: Bosnia,The Netherlands
Posts: 147
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Regnum performs better on Macosx?
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02-24-2012, 05:07 PM | #264 |
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Join Date: Jan 2009
Posts: 395
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Not better than linux,but works awesome.
Depends of your Mac generation. On Mac Pro with : 8 Gb RAM memory; ATI Radeon HD 5770 with 1GB of GDDR5 Two 2.4GHz Quad-Core Intel Xeon E5620 Around 150 up to 200 fps depends of area with old UI and 50 up to 90 fps with new UI(both on shader 4.0 full details). I can't tell the engine is the best one on OpenGL,but at least works. Had by far better performances on old UI and more smooth camera. Now just flickr in action and in war drop to 1 fps,and can stuck sometimes and get 1 frame at 3-5 seconds. Maybe works better on other VGA cards,i have no idea.I know there was some issues at begin with ATI cards.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
02-24-2012, 05:37 PM | #265 | |
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Location: Bosnia,The Netherlands
Posts: 147
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Quote:
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02-25-2012, 08:26 PM | #266 |
Master
Join Date: Jan 2009
Posts: 395
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Last tests and tips made on Lion 10.7.3 and
On Mac Pro with : 8 Gb RAM memory; ATI Radeon HD 5770 with 1GB of GDDR5 Two 2.4GHz Quad-Core Intel Xeon E5620 Depends of Mac specs ,there can be different fps rate and support of shaders and other functions. In this Mac got this results
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
03-03-2012, 11:39 AM | #267 |
Master
Join Date: Jan 2009
Posts: 395
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Just got a crash that i never had before:
Code:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 0x000b0530 0x1000 + 718128 1 0x000b7458 sigc::internal::slot_call3<sigc::bound_mem_functor3<void, GameCore, bool, int, int>, void, bool, int, int>::call_it(sigc::internal::slot_rep*, bool const&, int const&, int const&) + 72 2 0x0043bace sigc::internal::signal_emit3<void, bool, int, int, sigc::nil>::emit(sigc::internal::signal_impl*, bool const&, int const&, int const&) + 110 3 0x004388b4 0x1000 + 4421812 4 0x0043b1a6 sigc::internal::slot_call0<sigc::bound_mem_functor0<void, GUI::CameraWidget>, void>::call_it(sigc::internal::slot_rep*) + 38 5 0x0050bfd9 void tev_accumulator::operator()<sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void>) const + 73 6 0x0050c11f sigc::internal::signal_emit0<void, tev_accumulator>::emit(sigc::internal::signal_impl*) + 207 7 0x0050bd9e 0x1000 + 5287326 8 0x005060eb 0x1000 + 5263595 9 0x00506d21 0x1000 + 5266721 10 0x000a643e 0x1000 + 676926 11 0x0000d1d3 0x1000 + 49619 12 0x000b9856 0x1000 + 755798 13 0x00007019 0x1000 + 24601 14 0x00006ab9 0x1000 + 23225 15 0x000069e8 0x1000 + 23016 PS: Can wee have option to enable/disable skined mouse cursor?...i saw that in most of games on mac boost performances.Not sure if will happens in regnum too.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 03-03-2012 at 12:14 PM. |
03-17-2012, 03:48 PM | #268 |
Apprentice
Join Date: Jul 2011
Posts: 61
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Things I notice in system log using Console
11/03/2012 18:43:42 [0x0-0x80c80c].ROLauncher ROClientGame(15538,0xa077c540) malloc: *** error for object 0x4aaaaaa: pointer being freed was not allocated
The 0x4aaaaaa part varies but the rest of message says same and there are loads of them. It's not happened since that date ... so wondering if it must have been just during an update... |
03-19-2012, 06:19 PM | #269 |
Apprentice
Join Date: Jul 2011
Posts: 61
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Distracting shot/Low profile for archers.
Level 1 Distracting shot is supposed to last for 7 seconds. It barely lasts as long as it takes to cast it! - i.e. less than 1 second always - for both my hunter and marksman. - be it on a mob or in PvP - rendering spell useless.
I submitted ticket - but was advised to post here.... - All they told me is it works on Windows.... On a similar note - Low Profile is also broken. Spells continue to get through even after it is cast - level 1 again... |
03-19-2012, 06:29 PM | #270 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Stuns are cancelled by any attack or spell.
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