08-15-2014, 09:41 AM | #271 |
Pledge
Join Date: Jul 2010
Location: France
Posts: 43
|
Barbarians' (and even other classes with good weapons/jewellery) damage output can be so high, heals alone just aren't enough to keep your allies alive sometimes. That's why most support conjurers carry damaging CC's such as Ivy and Beetle Swarm, which can be a lot more usefull in such situations. The damage itself is nothing (well, except for the fact that it goes through DI), only the effect matters. (Even though it can be abused by Warjurers...)
Mentals, including some damaging ones, are part of a conjurer's support job and are needed in order to protect both your allies and yourself. Instead of a pemanent Mind Blank preventing to cast damaging powers, I'd rather have a much shorter one with higher resistance to CC's and the -80% damage reduction, as some other players suggested. I think it would be more of a tactical option instead of a spell all conjurers always have on themselves, just because it sometimes saves your life almost costlessly, even though most of the time it doesn't. ^^
__________________
Hippocrate II - Ulmar - Olmar (Haven) Deshinamar (Ra) The old saying says "Conjurers first !" - Pizdzius' Comic.
Last edited by Ulmar; 08-15-2014 at 09:55 AM. |
08-15-2014, 09:48 AM | #272 | ||
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
|
Quote:
Why DON'T you need to cast damaging powers as a Conjurer? How am I to protect myself from a Barbarian? How am I to protect myself from Confuse? How am I suppose to grind off Necrostacy? How am I suppose to grind? I get it I'm a supportive class. And I love it. But when there are no fortwars? What am I suppose to do? Sit at CS contemplating about life till something happens? No, I go and hunt. How can I kill my enemies? How can I protect myself from my enemies. We can't stun. We no longer can freeze. Dizzy and Knockdown (Which by the way, aren't so mana friendly even though we can replenish mana easily) are useless under Confuse. Mind Push - Ah yes. I suppose it is still as good, unless you're under confuse as well. Beetle Swarm and Pricking Ivy are the only alternatives. Moving on defensive buffs. Energy Barrier - Yes viable, without reason a must. Karma Mirror - Good for DoTs. Force Armour - Might as well fight naked. Mind Blank - Even though it is chanced, it has its moments. Oh wait, can't cast damaging powers. I'll guess I'll try to SM you like a marks or run away like golem. So it leaves us with Mind Push, Silence and Will Domain. Which are still good but very, very range restricted. Steel Skin - Excellent versus Barbs and Marksmen. Hey we can't cast damaging powers as well. So that leaves us again with SM, Mind Push, Silence and Will Domain. Which are still alright but very, very, range restricted. Heals - 600 instant HP is great. Regenerate Self - Also great if you can hold over time. Wait up. We have summons. Those OP summons, people are terrified of. They are easily defeated as well even with the passives. A whole tree just to use Zarkit and Lich. Lich is 500 mana for 40s. 500 is not pretty. Yes, yes we have Ambitious Sacrifice and Energy borrow. But 500 mana for 40seconds? The only two friendly things about those viable summons are that they are ranged and you can alternate between those two. Remember that we cannot control summons except the golem. We cannot tell it to stop, guard ally or to fuck off. Blah, blah blah, the game is aimed at RvR, blah, blah, PvPs aren't as important, blah, blah blah Now two months from now everyone will be complaining that you cannot out-damage Conjurer heals and plead to nerf the Heal-bot you wished the Conjurer would become in the first place. Quote:
__________________
Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
Last edited by Tamui; 08-15-2014 at 10:03 AM. |
||
08-15-2014, 10:07 AM | #273 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
|
Quote:
if they change it like this lets make those idiots regret it with a WM conju army we'll just karma mirror them to death ahh i just figured out the new warjus! 2 in full ally support, tanking enemies to death praying to the RNG to make MS fail and I really get the feeling all of these warju cries are just coming from the fact that they dont know how to kill them seriously.. play it and you'll find how weak they truly are when facing more than 1 enemy or how OP 40% dizzy, freeze, stun, knockdown resistance truly is..
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
|
08-15-2014, 10:15 AM | #274 | |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
|
Quote:
I would also like to see Beetle Swarms pissy little damage removed so Conjurers can cast that through Mind Blank, giving you more time to seek help. Knights have this spell called Protect Ally, it's really good. With the increased number of Knights this should not be difficult at all. Conjurers can also dispel it. With the animation on your head it's not hard to spot either. What's wrong with SM and and summons? SM are just normal attacks amplified with elemental damage, not actual damaging spells like mana burn, which is a shitty spell on mobs anyway. Please see point about Necrostacy. You also have the benefit of supporting others while they grind, and killing your own mobs at the same time too.
__________________
Memoize [Knight]
|
|
08-15-2014, 10:18 AM | #275 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
And to make another spell which can't be cast on DI-ed enemy, or when confused.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
08-15-2014, 10:24 AM | #276 | |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
|
Quote:
It proves you don't need to play warju long to destroy shit. I'm sorry, but that class really needed fixing.
__________________
Memoize [Knight]
|
|
08-15-2014, 10:34 AM | #277 | ||||||
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
|
Quote:
Quote:
Quote:
Quote:
Mana Burn is the only DoT we have which is viable. Splinter Wall. Not a chance. Piercing Damage is reduced to nill by the armour. Sultar's Devouring Mass is a good spell. I like it. But high on the Mental tree, high mana cost and high cooldown. It can also be easily tanked due to its damaging nature; Slashing, Piercing and Blunt. Quote:
Quote:
__________________
Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
|
||||||
08-15-2014, 10:48 AM | #278 | |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
|
Quote:
__________________
Memoize [Knight]
|
|
08-15-2014, 10:56 AM | #279 | |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
|
Quote:
Besides when you like a class, don't you try to defend it?
__________________
Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
|
|
08-15-2014, 11:01 AM | #280 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
|
That's to be done in-game. Here either you defend the whole set of subclasses as a team or nothing. Opinions that only take a point of view of only one class are not useful. The only valid individual point of view is enjoyment of playing, but always related to group play.
That's why most people get frustrated with changes: because they see it from an individual point of view. This game is about wars and allies. PS: And that "RETIRED" thing in the signature... c'mon...
__________________
|
Thread Tools | |
Display Modes | |
|
|