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Old 08-15-2014, 09:41 AM   #271
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Originally Posted by Wi3ld View Post
Why do you need to cast damaging powers as a Conjurer?
Barbarians' (and even other classes with good weapons/jewellery) damage output can be so high, heals alone just aren't enough to keep your allies alive sometimes. That's why most support conjurers carry damaging CC's such as Ivy and Beetle Swarm, which can be a lot more usefull in such situations. The damage itself is nothing (well, except for the fact that it goes through DI), only the effect matters. (Even though it can be abused by Warjurers...)

Mentals, including some damaging ones, are part of a conjurer's support job and are needed in order to protect both your allies and yourself.

Instead of a pemanent Mind Blank preventing to cast damaging powers, I'd rather have a much shorter one with higher resistance to CC's and the -80% damage reduction, as some other players suggested. I think it would be more of a tactical option instead of a spell all conjurers always have on themselves, just because it sometimes saves your life almost costlessly, even though most of the time it doesn't. ^^
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Last edited by Ulmar; 08-15-2014 at 09:55 AM.
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Old 08-15-2014, 09:48 AM   #272
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Originally Posted by Wi3ld View Post
The idea is to have another conjurer, or a knight, dispel the confuse. Conjurers were not made to go out hunting alone as retardedly OP Warjus. They are a support class. Why do you need to cast damaging powers as a Conjurer?
Quite frankly I'm glad they are making these changes, because the conj class was just so broken. Now they just need to remove mana burn from them and I'll be really happy. Let's be honest, they don't need this.
Wait, wait, wait. Hold the fuck up.
Why DON'T you need to cast damaging powers as a Conjurer?
How am I to protect myself from a Barbarian?
How am I to protect myself from Confuse?
How am I suppose to grind off Necrostacy?
How am I suppose to grind?

I get it I'm a supportive class. And I love it.
But when there are no fortwars? What am I suppose to do? Sit at CS contemplating about life till something happens?

No, I go and hunt. How can I kill my enemies? How can I protect myself from my enemies.
We can't stun.
We no longer can freeze.
Dizzy and Knockdown (Which by the way, aren't so mana friendly even though we can replenish mana easily) are useless under Confuse.
Mind Push - Ah yes. I suppose it is still as good, unless you're under confuse as well.
Beetle Swarm and Pricking Ivy are the only alternatives.


Moving on defensive buffs.
Energy Barrier - Yes viable, without reason a must.
Karma Mirror - Good for DoTs.
Force Armour - Might as well fight naked.
Mind Blank - Even though it is chanced, it has its moments. Oh wait, can't cast damaging powers. I'll guess I'll try to SM you like a marks or run away like golem. So it leaves us with Mind Push, Silence and Will Domain. Which are still good but very, very range restricted.
Steel Skin - Excellent versus Barbs and Marksmen. Hey we can't cast damaging powers as well. So that leaves us again with SM, Mind Push, Silence and Will Domain. Which are still alright but very, very, range restricted.

Heals - 600 instant HP is great.
Regenerate Self - Also great if you can hold over time.

Wait up.
We have summons. Those OP summons, people are terrified of. They are easily defeated as well even with the passives.
A whole tree just to use Zarkit and Lich. Lich is 500 mana for 40s. 500 is not pretty. Yes, yes we have Ambitious Sacrifice and Energy borrow. But 500 mana for 40seconds? The only two friendly things about those viable summons are that they are ranged and you can alternate between those two.

Remember that we cannot control summons except the golem. We cannot tell it to stop, guard ally or to fuck off.



Blah, blah blah, the game is aimed at RvR, blah, blah, PvPs aren't as important, blah, blah blah

Now two months from now everyone will be complaining that you cannot out-damage Conjurer heals and plead to nerf the Heal-bot you wished the Conjurer would become in the first place.

Quote:
Originally Posted by Ulmar View Post
Barbarians' (and even other classes with good weapons/jewellery) dammage output can be so high, heals alone just aren't enough to keep your allies alive sometimes. That's why most support conjurers carry damaging CC's such as Ivy and Beetle Swarm, which can be a lot more usefull in such situations. The damage itself is nothing (well, except for the fact that it goes through DI), only the effect matters. (Even though it can be abused by Warjurers...)

Mentals, including some damaging ones, are part of a conjurer's support job and are needed in order to protect both your allies and yourself.

Instead of a pemanent Mind Blank preventing to cast damaging powers, I'd rather have a much shorter one with higher resistance to CC's and the -80% damage reduction, as some other players suggested. I think it would be more of a tactical option instead of a spell all conjurers always have on themselves, just because it sometimes save your life almost costlessly, even though most of the time it doesn't. ^^
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Last edited by Tamui; 08-15-2014 at 10:03 AM.
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Old 08-15-2014, 10:07 AM   #273
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Quote:
Originally Posted by Tamui View Post
Blah, blah blah, the game is aimed at RvR, blah, blah, PvPs aren't as important, blah, blah blah

Now two months from now everyone will be complaining that you cannot out-damage Conjurer heals and plead to nerf the Heal-bot you wished the Conjurer would become in the first place.
this ^^

if they change it like this lets make those idiots regret it with a WM conju army
we'll just karma mirror them to death

ahh i just figured out the new warjus! 2 in full ally support, tanking enemies to death
praying to the RNG to make MS fail


and I really get the feeling all of these warju cries are just coming from the fact that they dont know how to kill them
seriously.. play it and you'll find how weak they truly are when facing more than 1 enemy
or how OP 40% dizzy, freeze, stun, knockdown resistance truly is..
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Old 08-15-2014, 10:15 AM   #274
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Quote:
Originally Posted by Tamui View Post
Wait, wait, wait. Hold the fuck up.
Why DON'T you need to cast damaging powers as a Conjurer?
How am I to protect myself from a Barbarian?
Well, hopefully your team mates can help you there. We're supposed to protect our Conjurers, right?
I would also like to see Beetle Swarms pissy little damage removed so Conjurers can cast that through Mind Blank, giving you more time to seek help.

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Originally Posted by Tamui View Post
How am I to protect myself from Confuse?
Knights have this spell called Protect Ally, it's really good. With the increased number of Knights this should not be difficult at all. Conjurers can also dispel it. With the animation on your head it's not hard to spot either.

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Originally Posted by Tamui View Post
How am I suppose to grind off Necrostacy?
What's wrong with SM and and summons? SM are just normal attacks amplified with elemental damage, not actual damaging spells like mana burn, which is a shitty spell on mobs anyway.

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Originally Posted by Tamui View Post
How am I suppose to grind?
Please see point about Necrostacy. You also have the benefit of supporting others while they grind, and killing your own mobs at the same time too.
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Old 08-15-2014, 10:18 AM   #275
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Originally Posted by Wi3ld View Post
I would also like to see Beetle Swarms pissy little damage removed so Conjurers can cast that through Mind Blank
And to make another spell which can't be cast on DI-ed enemy, or when confused.
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Old 08-15-2014, 10:24 AM   #276
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Originally Posted by Rising_Cold View Post
seriously.. play it and you'll find how weak they truly are when facing more than 1 enemy
or how OP 40% dizzy, freeze, stun, knockdown resistance truly is..
People have - https://www.youtube.com/watch?v=3uArrmTtZeE - and he did pretty well considering this was just a test.
It proves you don't need to play warju long to destroy shit. I'm sorry, but that class really needed fixing.
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Old 08-15-2014, 10:34 AM   #277
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Quote:
Originally Posted by Wi3ld View Post
Well, hopefully your team mates can help you there. We're supposed to protect our Conjurers, right?
I would also like to see Beetle Swarms pissy little damage removed so Conjurers can cast that through Mind Blank, giving you more time to seek help.
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Originally Posted by Slartibartfast View Post
And to make another spell which can't be cast on DI-ed enemy, or when confused.
"Hopefully" is the key term here. So what? Everyone if suppose to help each other, but you know how it really goes when hell breaks loose. A fucking DI-ed Barbarian with UM is very stoppable.

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Originally Posted by Wi3ld View Post
Knights have this spell called Protect Ally, it's really good. With the increased number of Knights this should not be difficult at all. Conjurers can also dispel it. With the animation on your head it's not hard to spot either.
I'm not a dumbfuck mate. We also have Divine Intervention. Yeah. It doesn't matter. We all need something to hold on our own despite the spell. But being in Mind Blank and hit with Confuse, you're pretty much fucked. Knights on Defensive Stance have the same malus. Except they can turn it off even under Confuse if I recall correctly and besides that, Defensive Stance bonus are actually worth it. Not some chanced spell.

Quote:
Originally Posted by Wi3ld View Post
What's wrong with SM and and summons? SM are just normal attacks amplified with elemental damage, not actual damaging spells like mana burn, which is a shitty spell on mobs anyway.
Nothing wrong with SM, if you have the gear for it. Summons are also good but overrated. They can be dispatched easily with three hits or one spell.

Mana Burn is the only DoT we have which is viable.

Splinter Wall. Not a chance. Piercing Damage is reduced to nill by the armour.
Sultar's Devouring Mass is a good spell. I like it. But high on the Mental tree, high mana cost and high cooldown. It can also be easily tanked due to its damaging nature; Slashing, Piercing and Blunt.

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Originally Posted by Wi3ld View Post
Please see point about Necrostacy. You also have the benefit of supporting others while they grind, and killing your own mobs at the same time too.
Because the server is sooo full. To grind off Necrostacy with your Warmaster Conjurer. Let me go to Raeraia to reset, go to Stonehenge, grind off three mobs, go back to Raeraia to go back to support and go back again into the Warzone. Only Conjurer has that problem. Why should we? Knights and Hunters are also a supporting class, you don't see them skilling to grind off necrostacy.

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Originally Posted by Rising_Cold View Post
and I really get the feeling all of these warju cries are just coming from the fact that they dont know how to kill them
seriously.. play it and you'll find how weak they truly are when facing more than 1 enemy
or how OP 40% dizzy, freeze, stun, knockdown resistance truly is..
And this.
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Old 08-15-2014, 10:48 AM   #278
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Quote:
Originally Posted by Tamui View Post
"Hopefully" is the key term here. So what? Everyone if suppose to help each other, but you know how it really goes when hell breaks loose. A fucking DI-ed Barbarian with UM is very stoppable.



I'm not a dumbfuck mate. We also have Divine Intervention. Yeah. It doesn't matter. We all need something to hold on our own despite the spell. But being in Mind Blank and hit with Confuse, you're pretty much fucked. Knights on Defensive Stance have the same malus. Except they can turn it off even under Confuse if I recall correctly and besides that, Defensive Stance bonus are actually worth it. Not some chanced spell.



Nothing wrong with SM, if you have the gear for it. Summons are also good but overrated. They can be dispatched easily with three hits or one spell.

Mana Burn is the only DoT we have which is viable.

Splinter Wall. Not a chance. Piercing Damage is reduced to nill by the armour.
Sultar's Devouring Mass is a good spell. I like it. But high on the Mental tree, high mana cost and high cooldown. It can also be easily tanked due to its damaging nature; Slashing, Piercing and Blunt.



Because the server is sooo full. To grind off Necrostacy with your Warmaster Conjurer. Let me go to Raeraia to reset, go to Stonehenge, grind off three mobs, go back to Raeraia to go back to support and go back again into the Warzone. Only Conjurer has that problem. Why should we? Knights and Hunters are also a supporting class, you don't see them skilling to grind off necrostacy.



And this.
For someone with "RETIRED" in their signature, you seem really upset.
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Old 08-15-2014, 10:56 AM   #279
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Originally Posted by Wi3ld View Post
For someone with "RETIRED" in their signature, you seem really upset.
Doesn't mean I don't want to return. I'm not really upset either. I haven't used caps yet, so that it's a start.

Besides when you like a class, don't you try to defend it?
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Old 08-15-2014, 11:01 AM   #280
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Quote:
Originally Posted by Tamui View Post
Besides when you like a class, don't you try to defend it?
That's to be done in-game. Here either you defend the whole set of subclasses as a team or nothing. Opinions that only take a point of view of only one class are not useful. The only valid individual point of view is enjoyment of playing, but always related to group play.

That's why most people get frustrated with changes: because they see it from an individual point of view. This game is about wars and allies.

PS: And that "RETIRED" thing in the signature... c'mon...
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