06-07-2012, 05:01 PM | #281 |
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Ok, just switched from Shader 2.0 to Fixed pipeline, works fine now !
.... (why did you hide this Option menu BTW ??? I feel quite stupid now ) Thanx all ! |
06-07-2012, 05:07 PM | #282 | |
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Quote:
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07-11-2012, 10:27 PM | #283 |
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Just i've downloaded Mac client and tried to install on my MacBookPro and got a error(see attached screen),but after pressed ok finely game started.
Before chose server in options seems client does not detects my screen resolution.The only option available is 1280x740,and also only fixed pipelines and shader 2.0. Also even i check option "Download all resources at once",will not remind this option. When try to chose character the graphics is gliched(see attached screen).Switched to fixed pipeline and no more graphics gliches. My MAC specs : Mac OS X Lion 10.7.4 CPU :Intel core duo 2,33 Ghz 3 GB Ram Memory Graphics: ATI Radeon X1600: Chipset Model: ATY,RadeonX1600 Type: GPU Bus: PCIe PCIe Lane Width: x16 VRAM (Total): 256 MB Vendor: ATI (0x1002) Device ID: 0x71c5 Revision ID: 0x0000 ROM Revision: 113-xxxxxx-158 EFI Driver Version: 01.00.158 Displays: Color LCD: Resolution: 1440 x 852 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Stretched: Yes
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 07-11-2012 at 10:48 PM. |
07-31-2012, 02:01 PM | #284 |
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I came back to the game yesterday, logged on just to see what was up, went to create a new character, and then crashed. Since then I've been unable to get ingame - it crashes at the loading screen. The error log:
Code:
(555)] Mesh resource 1556022976 requesting texture id 0, check this. [31/07/2012 13:17:06] [Resource mesh convert][resource_mesh_convert.cpp(555)] Mesh resource 1556022976 requesting texture id 0, check this. [31/07/2012 13:17:06] [Resource mesh convert][resource_mesh_convert.cpp(555)] Mesh resource 1556022976 requesting texture id 0, check this. I tried messing around with settings but to no avail. Any ideas? |
07-31-2012, 02:03 PM | #285 | |
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it works great on macbook pro
Quote:
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07-31-2012, 02:11 PM | #286 |
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07-31-2012, 06:23 PM | #287 |
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Agreed but depends of macbookpro generation and video card.
On my powerful MacPro i have no issue,only fps,max 120 fps non-smooth.But on my MacBookPro 2008 generation is playable only with fixed pipeline. At 120 looks like at 30 fps on directx,i think is related to OpenGL engine. With old UI ,got over 300 fps smooth,now is 1 frame at 2-3 seconds even alt+i shows over 100 fps.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
07-31-2012, 09:36 PM | #288 |
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Odd, I made a new account and it works again. It might be because I turned off weapon trails, as suggested a couple of pages back, but I'm not sure at all. The game runs, when in game, absolutely fine. It just crashed repeatedly in that loading screen.
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10-11-2012, 04:15 PM | #289 |
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Once with new engine(revamp of engine) i am not able to play anymore on mackbookpro or mac pro ....
Client keeps crashing when needs to play intro video with this backtrace: Code:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 GLEngine 0x137593df gleFragmentStateToPPStream + 3472 1 GLEngine 0x13759830 gleUpdateFragmentFallbackProgram + 346 2 GLEngine 0x13748942 gleUpdateDeferredState + 3088 3 GLEngine 0x1374a11d gleDoSelectiveDispatchNoErrorCore + 109 4 GLEngine 0x136d9166 glValidateProgramARB_Exec + 375 5 libGL.dylib 0x90c434db glValidateProgramARB + 30 6 0x002eaa83 Engine3D::IShader::~IShader() + 4685 7 0x002f7437 Engine3D::IShader::~IShader() + 56321 8 0x002f9288 Engine3D::IShader::~IShader() + 64082 9 0x002f9506 Engine3D::IShader::~IShader() + 64720 10 0x002e6e50 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engine3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMode> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584 11 0x0059c029 MapRename::MapRename() + 11921 12 0x00595ea1 std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 18593 13 0x00596dea std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 22506 14 0x0059744c std::deque<int, std::allocator<int> >::_M_reallocate_map(unsigned long, bool) + 24140 15 0x0059e451 MapRename::MapRename() + 21177 16 0x0004178f sigc::bound_mem_functor2<bool, ClientResourceManager, DynamicDataStruct, bool>::operator()(DynamicDataStruct const&, bool const&) const + 3339 17 0x00760130 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1540396 18 0x0077314e std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1618250 19 0x007601ec std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1540584 20 0x00755061 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1495133 21 0x0075f5bb std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1537463 22 0x0075f621 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1537565 23 0x0075501e std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1495066 24 0x00293cc5 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 51285 25 0x0028d302 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24210 26 0x00278150 sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 1872 27 0x0028d540 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24784 28 0x00277b8c sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 396 29 0x0028364a ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 6606 30 0x00283d97 ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 8475 31 0x00286cc9 ng3d::hash_map<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> >, ng3d::hash<EntityInfo>, ng3d::equal<EntityInfo>, std::allocator<std::pair<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> > > > >::operator[](EntityInfo const&) + 2039 32 0x000a8586 ng3d::hash_table<std::pair<char const*, lua_action*>, ng3d::pair_hash<char const*, lua_action*, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, lua_action*, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, lua_action*> > >::find_no_replace(std::pair<char const*, lua_action*> const&) + 2504 33 0x0000d84e ClassTimerEvent<BenchmarkEntity>::~ClassTimerEvent() + 10572 34 0x000bcb66 ng3d::hash_map<std::string, long, ng3d::hash<std::string>, ng3d::equal<std::string>, std::allocator<std::pair<std::string, long> > >::operator[](std::string const&) + 280 35 0x0000709c 0x1000 + 24732 36 0x00006b49 0x1000 + 23369 37 0x00006a78 0x1000 + 23160
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
10-29-2012, 07:09 PM | #290 |
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im having trouble loading up the game. when it opens i get a white screen and it "unexpectedly quits" i was wondering if anyone else is having these problems and found a solution
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