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General discussion Topics related to various aspects of Champions of Regnum

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Old 02-22-2014, 01:42 PM   #21
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Old 02-22-2014, 02:28 PM   #22
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  • EB boosted to 1400 from 1000. Yay, I can tank an arrow more from a marks. An overall welcome for mages.
  • Wind wall duration not really increased, final duration is still 30 seconds. So this will be a "use it at lvl 1" kind of spell for most locks. A boost (even if slight) for locks.
  • Protect Ally got good well deserving boost. Good work on this.
  • Mindsquasher CD is doubled. Good work.
  • Mass Rezz got a bonus? Who cares, lel. I use it for the god-like graphic show off only anyhow. But it seems kinda useful now.
  • Revive Pet and Skin of the Beast, never played pet hunter, will never play pet hunter, so won't comment on this.
  • Good work on fixing Fire Arrow and boosting its' cd and range.
  • Good work fixing meteorite stacking effect of dizzy.
  • Yay, no more def.stance visual bug even when it's off.
  • Good work on fixing the retaliation spell. Now I can cast DoTs without any worry, YES YES YES.

Strategic position nerfed badly. Booh booh. This change sucks, go home NGD, you're drunk.

Overall, it's a welcome change except that Strategic Position axing. And to what extent the "fixes" will work, we have to see....after all, NGD said that they fixed dragons and respawning on altars, only to not work out in real....

Last edited by Cresto008; 02-22-2014 at 02:39 PM.
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Old 02-22-2014, 02:49 PM   #23
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Can you fix Stalker Surroundings bugs too please ? People not camoed are still affected by movement reduction.

What about nerfing Boss Jewelry ? Together with a base damage increase for hunters (because they hit far too low with normal items).

Strategic Position nerf is a bad move, as anything making characters stand immobile... (i still think marx defence is too high, especially regarding their range advantage but this isn't a good way to nerf it).

Retaliation was a good counter-measure vs DoTs, while i agree it was somehow a bug, i think it was a good spell as it was. Don't see why you fix things nobody asks to fix ....

Warlock DoTs are OP combined to uber-long duration of Darkness : nerf requested often.

What about nerfing Fulminating ?

Also when we'll be able to jump with mounts ? It looks very weird to be able to jump over an obstacle when on feets, but not when mounted.

Conjurers will be even harder to kill now, i'm not sure this was needed.

Divine Intervention on barbs is still OP.

Basically, i think those changes aren't that bad, but i don't see well where you are going.

As usual:
- armor system needs changes
- spell trees per class (no common tree).
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Old 02-22-2014, 05:08 PM   #24
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imo, balance shouldnt be done partially but completely. i dont mind if it takes a bit longer, just make it work - and good, at that... i appreciate the changes youll do in this update, but like half of it isnt important at all (in my eyes) and the part that IS isnt the stuff thats MOST important right now.
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Old 02-22-2014, 06:20 PM   #25
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retal nerfed, 1400 barrier and 25% wind wall, i suppose that (unless the warlock is stupid) hunters will be camo-dependent =) good job
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Old 02-22-2014, 11:55 PM   #26
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Quote:
Originally Posted by errei View Post
retal nerfed, 1400 barrier and 25% wind wall, i suppose that (unless the warlock is stupid) hunters will be camo-dependent =) good job
Many mages don't have a chance when hunter come out of camo, with chained stuns. Many boss jewelry equipped hunters hits 950+ crit, which is far too much for mage (lock especially) to handle.
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Old 02-22-2014, 11:57 PM   #27
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It seems that NGD's concept is doing as small changes as possible. Huge balance requests are being rejected so my advice is, if you want your idea build into the game, you should suggest a simple spell nerf / buff

About the spell dispell ally, it was a needed change, I cant wait to play knight and use dispell while running
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Old 02-23-2014, 12:20 AM   #28
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Quote:
Originally Posted by Slartibartfast View Post
Many mages don't have a chance when hunter come out of camo, with chained stuns. Many boss jewelry equipped hunters hits 950+ crit, which is far too much for mage (lock especially) to handle.
thats not your everyday hunter. most dont have that equip(as i think you know). you shouldnt measure with those but with the average hunter. there will always be players that have such a good equip, not only hunters, and you will be killed by them almost always, except if you have that equip yourself.

balance should be directed at the many average equipped ones, not the high-end players who spent 300$ to get that dragon ammy and eve / thorky / daen rings. the latter should be nerfed so that theyre still better than the rest but not that much out of place.

in case youre thinking that those OP ones are the only hunters you meet: thats because your normal hunter isnt really worth playing.

well, i doubt you didnt know that already... and since im starting to repeat myself im just gonna stop here
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Old 02-23-2014, 12:59 AM   #29
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Quote:
Originally Posted by Slartibartfast View Post
Many mages don't have a chance when hunter come out of camo, with chained stuns.
thats exactly what i meant. But, with those changes, it might be the only chance that the hunter have to kill a lock, now.
(ofc except when the lock play stupid)
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Old 02-23-2014, 01:36 AM   #30
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Well, SotW should be fixed, so that it is reliable, and BoW should be moved to a hunter tree.
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