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View Poll Results: What would you like to be done with the Relic Block system?
Keep it as it is, without any modifications. 5 6.33%
Remove relic block. 57 72.15%
Modify Relic Block's time frame. 17 21.52%
Voters: 79. You may not vote on this poll

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Old 04-15-2014, 01:31 PM   #21
Rising_Cold
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nvm GM was faster ^^ (its so much fun to say that)
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Old 04-15-2014, 02:57 PM   #22
kmdk
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Quote:
Originally Posted by Irsh View Post
I'm a bit skeptical about this even though I have been a strong supporter of removing the block. Having played on both the best and worst times of the server, I hate to admit it but the block has saved us a few outnumbered invasions in the dying moments of the lockdown. I'm sure other realms have also had the same experience.

Even though the norm being people unwilling to war with no objectives(relic caps, invasions etc), until a dynamic solution(Bios' examples) is reached against repeated invasions on a really lesser populated timeframe especially on Haven, I would propose the block stay but with a bit modified time like 4 hours earlier than the current block hours.

As much I like to sure beat down other realms when they are less populated than us, it's just not fair for any realm to be overrun simply because they don't have enough people online in any particular timezone. And then there are cases like realm X being able to cap relic simply because they have a hunter online to camo out the relic and realm Y can't prevent it due to them missing the said class at that moment while already being lesser populated in that timezone.

If relic block has to be completely removed, then such cases should be looked into and also things like mounting with relic and the relics requiring a minimum level to be picked up so not every lower level can pick it up just to mess with the mechanics.

In summary, I would go against the majority here even though I don't agree with myself on certain things, but looking at the bigger picture, I'm more concerned about the extreme down times of the server than the peaks. So yes, modify time to be 4 hours prior to the current block hours until a dynamic solution is reached.

PS: And oh, weekends are an exception, so having no blocks on those two days work fine.

Edit: Added attachment as example of one realm completely overwhelming another realm during block hours with no way to fight back.

Edit 2: Proposed time - 6:00 to 13:00 GMT
Yes and no.
The main idea is about action on war zone more than about what realm wins or not .

This relic block is blocking action for certain times-zone .

To be honest i dont care if i take invaded or outnumbered douring night or day ,my balance is about action more than about that i win or lose a fight.
This is not a game where you lose major things in it as other with items ,or major malus ,so even lossing can be fun.

My vision is more sample

Non-action ||====#========||===========|| Action/Outnumbered/night invasions

where "# " is indicator level ..... i prefer that indicator to be like this

Non-action ||============||======#=====|| Action/Outnumbered/night invasions
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Old 04-15-2014, 03:03 PM   #23
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Quote:
Originally Posted by kmdk View Post

To be honest i dont care if i take invaded or outnumbered douring night or day
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
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Old 04-15-2014, 03:05 PM   #24
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I have always understood that the amount of draconic gems as a result of countless invasions at night were the main problem.

Maybe you guys just limit the amount of gems per week instead of blocking everything.
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Old 04-15-2014, 03:14 PM   #25
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Quote:
Originally Posted by Pery3000 View Post
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
Yup , i remember lots of dark days ,even defending with 3 lvl 50 and 10 lvl 10-20 vs 40 ignis all lvl 50 ^_^ ,but was funny days

It's not more sample to reduce time of draconic gem ,and not be able to have more than 2 in same time than complete block action ?
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Old 04-15-2014, 03:22 PM   #26
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Quote:
Originally Posted by kmdk View Post
Yes and no.
The main idea is about action on war zone more than about what realm wins or not .

This relic block is blocking action for certain times-zone .

To be honest i dont care if i take invaded or outnumbered douring night or day ,my balance is about action more than about that i win or lose a fight.
This is not a game where you lose major things in it as other with items ,or major malus ,so even lossing can be fun.

My vision is more sample

Non-action ||====#========||===========|| Action/Outnumbered/night invasions

where "# " is indicator level ..... i prefer that indicator to be like this

Non-action ||============||======#=====|| Action/Outnumbered/night invasions
Action is dependent on the people playing the game, not the people commenting on forum who don't play. I don't see any less action due to relics being blocked, even right now at this very moment, we have a nice three way going at Samal. People seem to forget how it was before relics were even introduced. You don't need relics to make action, although I agree that is the mentality of the new age players who are brought up on that premise post WM/Steam/whatever. Ask a few realm mates to join in war, and I guarantee you, 9/10 would be willing to than give you a reason about relics being blocked, though there will be people who will say that.

And on the contrary, these votes for removing block will have a negative outcome you will see, when the very same people voting yes, will stop playing due to being invaded 24/7, no matter the realm. Invasion is a stress on Haven, no two ways about it. Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population. And yes, we may or may not care about invasions, but it's the driving factor in decisions catering to the game by players who play more than just a couple of hours.

Once they redo the whole invasion mechanics with proper logic in place, then we can start building the game content around that body of work, with lots of pieces being fixed here and there.
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Old 04-15-2014, 08:54 PM   #27
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Quote:
Originally Posted by Irsh View Post
Invasion is a stress on Haven, no two ways about it. Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population. And yes, we may or may not care about invasions, but it's the driving factor in decisions catering to the game by players who play more than just a couple of hours.
that sums up the biggest problems right there.its the major cause of poor player retention and quality of end game.for haven removing relic blocks opens up other realms to be picked on continiously.not removing the blocks leaves the end game lacking for many players.

why is it so hard to just make the relics automatically blocked when a realms population gets too low in comparison to other realms.why am i the only person suggesting this.if the servers detect the same IP/mac in 2 realms at the same time then that is excluded from the count.how simple is that.it would prevent a player from one realm logging into another to boost its online numbers to unlock relics.
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Old 04-15-2014, 09:17 PM   #28
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Quote:
Originally Posted by Dumberest View Post
realms population gets too low in comparison to other realms
This is a dangerous criteria. Remember that invasions arent supose to be 100% fail. I mean, one thing is a successful invasion, in an oportunist time, taking advantage of a rare enemy strike or a good self number. Other thing is this process happening every day, repeatedly, with no brakes. You know, the problem is not exactly the difference between 2 realms population, this is eventualy part of the game. But the fact that this happens all the time, repeatedly, abusively, is the problem.

Last edited by errei; 04-15-2014 at 09:55 PM.
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Old 04-15-2014, 09:43 PM   #29
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Draconic gem is no issue to fix. Simply make it one per realm for the duration of one week after it is selected as a wish. That way, there is no possible positive feedback loop to be formed for a dominating realm to become more powerful exponentially , at least a far as as stockpiling of drac gems is concerned.

Truth is, blocks are simple fixes to what are complicated issues. Reality is that Invasions needs to be polished to the point that feedback loops are reduced dramatically and as such , the need for blocks no longer exist.

In the end, it will have to be a social engineering project, where the game is sculpted in such a way that back to back invasion make no sense as it provides no reward for doing so. At those times, the game should dynamically and socially shift focus to objectives in the War zone. NGD is tunnel visioned to Invasions which is part of the problem.

An example could be offering content (not normally available) to the victors of invasions to take their attention away from invasions.

Short answer. Invasions is not the end.

Last edited by bois; 04-15-2014 at 09:54 PM.
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Old 04-15-2014, 10:34 PM   #30
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Quote:
Originally Posted by bois View Post
Truth is, blocks are simple fixes to what are complicated issues. Reality is that Invasions needs to be polished to the point that feedback loops are reduced dramatically and as such , the need for blocks no longer exist.
This.

10char.
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