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General discussion Topics related to various aspects of Champions of Regnum |
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11-04-2014, 08:58 PM | #21 | ||
Initiate
Join Date: Jan 2009
Location: New York
Posts: 227
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So far the invasion system seems kinda fun. Now if you want to just cap a fort to farm, you can't take the relic unless you take another fort. Which makes it harder for individuals to use a relic that the rest of the realm doesn't want. Now we won't be stuck with an unwanted relic until we take all 3. I also like the fact that each relic adds a certain amount of vulnerability time. Also, by this statement....
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A question I have that comes to mind, regarding the fact that we no longer will have relics being placed in castles (which gets rid of being able to only use 1 enemy realm's relics at a time).... is what if Ignis took 2 Alsius relics to Alsius gate, and two Syrtis relics to Syrtis gate at the same time... Would Tenax be duplicated and go to both gates? As always, if I am misunderstanding something, please correct me.
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Alsius or nothing Last edited by MDpro; 11-04-2014 at 09:24 PM. |
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11-05-2014, 01:37 AM | #22 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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11-05-2014, 12:37 PM | #23 |
Pledge
Join Date: Aug 2014
Posts: 22
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Hey Adrian,
i read your update-post. Now it's edited (don't know how long). Before this edit you wrote you would put a timer on relic and gems for multirealmers who just switched the realm and asked "That's a beginning - isn't it?". Imo it has no real effect because only 1 player is needed to carry a relic - and multis who switched will escort this person. This is no solution. You talk about giving bonus to defenders to equal fights. If you have a 10 vs 10 at a fort and 3 ppl switch, you have a 13 vs 7 f.e. Are you sure your bonus will help much vs X x dizz etc? I don't think so. Players can't mount relics anymore. That's good - But the effect is 0 if you don't have the ppl to stop it. Do you remember the mechanic of the realm guards at gates - the calculation of their numbers based on the numbers of players who will attack the gate? What did ppl do? Right - they logged out just a moment before and the calculation of realm guards didn't work anymore. Are you sure you'll be able to handle the effect of switching multirealmers in RvR this way - or will you finally give them some more tools to be "creative..." in abusing game-mechanics? (Have a look - we have enough multirealmers in here. What will you be told by them?) Good luck for the last three servers and your game, Adrian.
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11-05-2014, 12:49 PM | #24 |
Master
Join Date: Jun 2011
Posts: 347
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Do people actually read through the thread or comment just for the sake of commenting...
Adrian clearly mentioned in the first page that they would not want to and won't disclose how the bonus will work, for the very same reason of possible switching abuse(which is a far shot in itself). The only clue that was given was it could be related to high level players being online. Looks like half or more than it of the people playing on Haven are paranoid. Barely anyone gets on to actually test when the devs involve the players but everyone is a hero to comment whatever they please irrespective of things on forum. Sorry for offtopic but it's ridiculous. |
11-05-2014, 12:56 PM | #25 | |
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Join Date: Aug 2014
Posts: 22
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(Not going to waste my time with you here now - it's adrian's game..if he thinks he's on a good way with his team...go on.).
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11-05-2014, 01:09 PM | #26 |
Master
Join Date: Jun 2011
Posts: 347
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11-05-2014, 03:51 PM | #27 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Changed it to 10% always yesterday. But, this still can be adjusted. Bear in mind that those modifiers were added just as a starting point. We're still analyzing the final modifiers for that power.
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11-05-2014, 03:55 PM | #28 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Amun updated!
- Added: Trapdoor icons in map when realm is captured to show alternative exit/entrance. (Also, when trying to attack the captured doors, the game tells you about it). - Fixed: Some points near the wall capture point where you could relog and stay there to recapture. Notes: Camouflage was being removed by War Confidence; Gem carrier animation now is shown correctly; Now Alsius power sources should not be climb-able. |
11-05-2014, 05:30 PM | #29 | |
Apprentice
Join Date: May 2011
Posts: 53
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Many new players are not even aware that wall trapdoors exist. |
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11-05-2014, 10:19 PM | #30 |
Pledge
Join Date: May 2014
Posts: 5
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Hello,
i think till now u've done a great job, a little bit new, have to get comfortable with that, but acceptable. Also very interested in which ways players could really interact with that "least p." problem, which means loggin in and out could cheat the system pretty effective? In my opinion, like somebody above said already, you should really consider to just count high lvl players (if it's not done already :-) ) I also wanna know, what happens with that dublicated tenax, could this really happen, when p.e. Ignis took 2 relicts of both realms to the wall? Would be funny. |
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