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Old 07-04-2017, 07:38 PM   #1
Adrian
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Thumbs up Roadmap 2017 - Second Semester

Hello everyone!

As you already know, during June we were focused on fixing bugs, but also on the reorganization of the remaining of the year.

We have a small update ready that we will be launching tomorrow with a few fixes, but most important of all is the fact that our bur reporting tool is now up to date, thanks to our QA team and testing volunteers. Before June it was very outdated and with a lot of bugs pending to be confirmed (which takes time but leaves them closer to be solved). Now we're ready to face the rest of the year and crush them little by little.

Also, we already have the Roadmap for the second semester of the year. Learning from the previous ones and the Action Plan that ended with the anniversary event, we decided to change the methodology, in which there will be no estimated dates or any order at all. The priority for the stages will be applied on the fly and there is also the possibility that we add something new if necessary.

Flexibility is what gave us best results and the nonexistence of promises as well. What's important is to make steps ahead. We're closer to have strong foundations on which we can build and polish. Yes, there's still a lot to do. What matters is to keep on moving.

For this remaining half of the year we will take on the following issues:

- Daily rewards
Reward players for entering frequently to the game. It's important that the loyalty to the game is rewarded properly and a bit more for those that are with us for a long time.

- Clans
It's been a long time with this debt to the community, about one of the most important features of the game and key to the retention of players and to avoid monotony.

- War in the Initiation Zone
The Squid Island will play an important role in retention and exposing the best side of the game in the first levels giving a preview of what the War Zone conflict will be. We are not making the most of this zone and through simple objectives we can make the players contribute to the conflict between the realms and make clear that the effort of getting there will pay off. These objectives will be coordinated by NPCs to avoid, in case it's necessary, sensations of imbalance or emptiness.

- Battlezones Matchmaking
Having the instances ready, we will continue with what we still owe to this feature: a revamp of the Matchmaking system. This will avoid wasting time to enter, minimizing the occasions where players abandon the queue and giving more and clearer information about what's going on. They will be accessible with Parties of a fixed number of players and with some restrictions to avoid cases such as entering with all members of the same class, etc.

- Quests and realm tasks
Get deeper on the lore of the game filling the gaps in the highest levels with necessary quests not only to get faster to war, but also to finish the stories that still have no ending. Also revamp the Realm Tasks for them to be easier to choose and have better an challenging objectives.

- Invasions
Ready for the second stage, in which the Realm Wall will not be as important as the objectives inside the realm. Gradually the challenge will rise and the need of the enemy or defender to coordinate will be of utmost importance. And the cherry of the pie: making all players from both realms to be able to be involved, whatever the level.

- Recurring events
Create events that can be activated when it's thought appropriate by the GMs in order to maintain the activity of the world as stable as possible. Currently this is done manually but the intention is to get to have clear interfaces, immediate delivery of prizes and relevant information in real-time.

- Enhancements to commerce
Expand the features of the Auction House to enhance its use. Allow the use of other currencies and give more options for a safer commerce. Give options to lend items to avoid confusion between users.

Ongoing tasks:
Balance.
Bugfixing.
Events.

These three issues can be taken care of in any or all of the stages whenever it's deemed necessary.

Currently we're already working on Daily Rewards because we believe that the patience you have with us must be rewarded as soon as possible.

We're eager to read your comments!
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