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Questions to the Community Guides and how-to play threads posted by other users |
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12-24-2008, 07:18 AM | #21 |
Pledge
Join Date: Oct 2008
Posts: 4
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Ok, now i have a question.
Which weapon is better to break the doors, fast but small damage one or slow but big damage one? I heard fast weapons should be much worth when breaking the doors because you can attack twice as fast. Is it true?
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其疾如風 其徐如林 侵掠如火 不動如山 難知如陰 動如雷震 |
12-24-2008, 12:07 PM | #22 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Gates have no armor, so you will hit higher on it than you would at players. My suggestion is that if you use weapon magnifications(+x dmg) you should use fast weapons and if you have buffs at you like weapon bless or off with their heads (=x% dmg).
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12-29-2008, 05:15 AM | #23 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I use fast weapons regardless of buffs or not.
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12-29-2008, 10:18 AM | #24 | |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Quote:
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drunken old dwarf |
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12-29-2008, 11:41 PM | #25 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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Hmm you guys should look at chapter 3 or 4 of my Alsius Players guide, a new guide will be out before I retire from the Army that includes stuff for all realms.
http://74.185.109.206/Alsius_Playbook.pdf It got some pretty good reviews, but I have gotten plenty of feedback already of fixes that need to be done as well and it was made prior to the invasion patch. |
12-30-2008, 06:35 PM | #26 |
Pledge
Join Date: Oct 2008
Posts: 29
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So whats the point of having a leader? In game, there is no leader position. There are no tools to aid someone that is too take that role either.
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12-30-2008, 07:02 PM | #27 | |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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Quote:
It depends on you, not the game.
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I don't have a solution, but I admire the problem. |
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12-31-2008, 06:41 PM | #28 | |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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Quote:
Chapter 5 Paragraph 1: "These formations were created from actual formations used in real warfare." Chapter 5 Paragraph 2: "One note though, these formations are not the be all end all. They are just here to give you an idea of some things to do when you have a party." In the game there is the clan leader position, also typically (you would hope) the newer players in clans listen to their veteran clan mates in the warzone - this puts those clan mates into a leadership position. In party chat their is a leader who adds ppl to the party. Also as stated: "This position is dynamic, not based on who has the highest level. Only reason why they are in the back (full front attack) or middle (traveling) is because they need to be able to make sound judgment calls." You see this happening all the time when someone makes a decision and everyone follows them, but it depends on playing style as to how the group carries themselves. We have party chat that is utilized for squad based communications since squads typically have around 7-8 soldiers in them, the party chat is an effective tool. Some clans use external applications such as Teamspeak to achieve a better team dynamic. In MMOs squads are just referred to as parties. As stated the formations were just an idea to encourage tactics and additional thought prior to taking a fort or going through the warzone. So inside the Games reality there are leaders and tools for squad based communication, the issue you find most time: lack of communication, poor tactics, everyone being an individual during a group attack (not team players and skilling only for individual success), and there aren't many (if any) groups that practice a more doctrinal form of tactics. I'm bored right now so I will start working on the All realm guide. Last edited by Sydonay_Rex; 12-31-2008 at 06:53 PM. |
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01-06-2009, 04:49 AM | #29 | |
Secondary account
Join Date: Nov 2008
Location: Hubert H. Humphrey Metrodome
Posts: 212
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