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Old 10-23-2007, 02:29 PM   #21
e30G
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Tyr I think 30 secs is a little exaggerated. I can think of many places he could have ran to with his first rez dizziness and where he could run to safety on the next. Besides they would have to find out first which way he ran before they can find him again.

Worst case he could log off, have a snack, get a drink or whatever. I'm pretty sure anyone who camps saves or gates doesn't have the patience to wait that long. This is a game. There are a lot of other things you can do other than sulk in it.
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Old 10-23-2007, 02:30 PM   #22
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Wow all you guys need to sit back, drink a beer (if your over 21, if not have a juicebox) and chill mang. Tis just a game. If something pisses you off about it leave for a few hours watch a hella good scary movie on AMC during this weeks Horror Fest and come back later. P.S. Hellraiser is on tonight at 10pm eastern hooorah.
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Old 10-23-2007, 02:33 PM   #23
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It already is a flame war :P

And, for what's it worth, running away from save with the 2 minute dizzy isn't the best option. Disconnecting is a better alternative. Or, as done in many cases, wait for your mates to come and help you out. That's what I always do. Also, if more than one person is being savecamped you sure don't want to leave the other chap(s) behind. Running away also gives the impression that you are a coward to the campers so like hell am I going to entertain them. Plus, a large savecamping party can afford to wait at the save while a few of them chase anyone trying to run away.

It's not the fact that they kill people over and over again that frustates me, it's their lack of ethics that is really deplorable. I feel like it's not worth fighting such people, which is why when no alternative presents itself I just stand there and wait for them to kill me. Why bother fighting back? After they kill me I'll just wait for them to go away before ressurecting myself.

Yes, I whine about savecampers as well. It's what people do when they get frustated. I see it more as an outlet rather than a solution. The solutions are already available as in yours and my example. Btw, Zidane... Keep your cool. Your thread is turning out into a whine thread itself.
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Old 10-23-2007, 02:35 PM   #24
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Good point Amade. Yes logging out is the best thing to do. Now lets all get back to some nice peaceful fort war.
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Old 10-23-2007, 02:54 PM   #25
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Ok so forcing someone to logoff just because others find it fun to repeatedly kill a player at a save is ok then.... Nice
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Old 10-23-2007, 03:00 PM   #26
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It's not ok, but like I already said, when there aren't any alternatives left... If something can't be done about it, why must you suffer for it? And you don't actually have to log off, you can stay unressurected but that's just as bad as well 'cos now you're forced to stay unressed.

In the meantime, if you feel like it you can post your complaint here in the forum and hope that the campers take a hint (hah, yeah right). These are the options available to those being camped. Until something can actually prevent people from camping we will just have to deal with it in the best possible manner.
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Old 10-23-2007, 03:05 PM   #27
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Okay, i think it's time for me to put our two main "opponents" at their respective place.


Witch,


I understand you're angry about that. I've made lvl 43 to now at orc camp and menirah beach, that represents about more than 3M5 xp and a lot of time, and these 2 places are the hottest in Ignis. How many time people kill me while grinding, and then go to "my" (shaanarid) save just after because it's nice to be hidden there then wait 2 minutes and kill me once again because i've no way out ? I don't even care of that. Zidane has a not so bad idea to propose you.

As Zidane said, you can run away but for Ignis :

- at menirah save, you've 2 minutes to go to the gate, often guys who hunts you run faster than you and kill the tp. It takes about 1'15 to go to gate for a mage, the teleporter takes 55 seconds (i've checked) to respawn. 10 seconds exposed... you're dead

- at oasis (our central save) you can go to samal... but such a group Witch has met is able to take the fort just to kill people afk who are inside it out of rush hours. How many times we had "ghost hold" (fort held by ennemy but the ennemy run away just before the announce) with that kind of behaviour we can (and must) not blame.

- at shaanarid save ahaha -good joke- i know well this one. No way out, even for a hunter with passive. or speed boost.

Zidane, i will stay nice because even if you're quite agressive with Witch you're proposing a good idea : using a save in safe zone. But as you can read above, 2 minutes is often not enough, especially when you've 100 users online, help come not enough fast. And i think it's the same for the 2 others realms. So please, be sure of what you're saying before telling people they're noobs.


There are many advantages for Ignitians bored of save camping to go to allahed save :

1) safe zone, obviously safe
2) trainer at 100m from the save
3) teleporter to wz at allahed beach
4) near from our capital altaruk, means that we have all the items we want there (even lvl 48 elven staves ^^)
5) coli near too

I dunno if Syrtis or Alsius have a such cool place, but share such informations to your realm mate. The only problem is go back to save, often i suicide by mobs to get there faster it take 5 real minutes from samal with an horse, and then kill some aqua leets at safe zone near the wall.

At last, but not a least, NGD crew, currently esc> suicide is like drowning, and it's fool, that means 5% necro, but we wait 90s more. It took me a bunch of ancient igneos to remove 2% necro to Chalo, one of our lvl 50 conjurer, and he spammed me with buff, and mana and heal. Conjus are fooled once again.

Please 0% necro on esc>suicide will encourage this kind of practice that Zidane advise and remove all tensions about save camping, okay this has been made in case of we're stuck, but even in that case we're not responsible, why we should have some penalty ?

And random location along the wall of teleporting at allahed beach teleporter too.

I'm speaking about Ignis, but such possibility must be possible for the 3 realms.

Last edited by sathilda; 10-23-2007 at 03:34 PM.
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Old 10-23-2007, 03:08 PM   #28
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I did not post a complaint just pointed out that the some of the suggestions to fix the problem will not work... I also know that any post on this topic will not change anything...
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Old 10-23-2007, 03:24 PM   #29
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No, it will not change anything. But I thought this was a whining thread. It sounded like one :P

At any rate, some of us have tried to offer solutions that might at least make the situation more bearable. Hopefully people don't have to suffer so much.
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Old 10-23-2007, 03:42 PM   #30
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/me scurries back from his lunchtime chill-pill.

yes, you guys are right, and i should apologise, to you guys and to witch. unfortunately i had a particularly bad morning and a somewhat sleepless night and i was, after re-reading my posts, overly aggressive. when engaging in a discussion one should always be prepared to see the other persons side of things and i, unfortunately, lost sight of that as i took out my frustrations on the board users. witch, i do apologise, i do know how frustrating it can be to be repeatedly killed by someone when you are only trying to level, not actively engaging in open warfare.

my view of savecamping, however, has still not changed. the warzone is exactly that, a warzone. it will always have dynamic areas of control, held or released by other realms, enemies and allies.

if a savepoint is currently held by enemy forces who can, and obviously do, attack you immediately and without mercy, then, in short, tough luck. you have two minutes from arrival to alert your entire realm, your clan and any nearby allies that this is where the enemy is located. you can organise defences, you can sit there, completely invulnerable and alerting your allies to the location, size, relative levels and overall strength of the force (i.e. hit XXX first because he has lowest hp, they are north of the save on the treeline). instead of using this as an advantage, a small, but vocal, group of players think it is wise to cancel their protection and dash towards the enemy, only to get killed again and again, and then post about it on the forums.

it is a warzone, the object is to kill the enemy. whilst personally i believe it is better to give them a sporting chance and vastly more satisfying to have a "fair fight", there are those who believe any advantage should be pressed home. these people will always exist, they will always camp the save points, the levelling points and anywhere else that they can catch lower lvl players unawares. i have, on numerous occasions, been caught and killed in a few seconds by vastly higher lvl players looking for an easy kill, and am regularly targeted as the weakest member of the team. instead of immediately dashing to the forums to complain about campers, i have used it as an opportunity to alert others nearby to the impending attack, often to the point of laying there, without resurrecting, to give much more accurate information than if i had immediately rezzed and dashed back screaming invective.

i wonder what would happen if instead of complaining about save-campers, you made a clan that would specifically target save campers. call yourselves "kamper killer klan" or something, and when someone in your realm spots a save camper, go target that person, repeatedly, killing them at every opportunity. give them a taste of their own medicine.

in short, it is a game, and people will always be around to beat your ass into the ground. such is the nature of war. we could all complain how terrible it is, but in the end, the only thing that will do any good at all is to take action, to kill before being killed. not on your own, but by getting more tougher people than they have and turning the tables. if you don't like getting killed in the warzone, don't go there.

oh, and as for the "save zones should be no-attack zones", that might sound like a good idea, but what makes you think the campers wont just wait outside the safe zone for you?
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