Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 12-23-2007, 10:00 AM   #21
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

Quote:
Originally Posted by ljwolfe
umm yes. i've seen people train to do it in tae kwon do.
Well, the evade chance in reality is the same, but the accuracy chance in reality is different: in favour of a punch or a weapon in close range.

And Valorius, I don't think one could keep his cool if meteors were raining down everywhere and giant illusionary skulls were spinning around people's heads...
ncvr no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 11:31 AM   #22
Pizdzius
Baron
 
Pizdzius's Avatar
 
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
Pizdzius has a spectacular aura aboutPizdzius has a spectacular aura aboutPizdzius has a spectacular aura about
Default

Well ljwolfe it's a video game, not real life. Have fun or go play counter strike. Geez.
__________________
Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my
Regnum Comic , RSS version -> RSS
(if you wish to contact me on my other realm character: Ignis - Josephine)


Last edited by aardvak2669; 12-23-2007 at 12:27 PM.
Pizdzius no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 07:46 PM   #23
ljwolfe
Master
 
Join Date: Oct 2007
Posts: 386
ljwolfe is on a distinguished road
Default

yes, it's a game and it's supposed to be fun. The stupid miss rate is not reasonable nor is it needed. I like the game otherwise, and this should be a simple fix.
ljwolfe no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 07:57 PM   #24
Snoid
Master
 
Snoid's Avatar
 
Join Date: Feb 2007
Location: Altaruk :) Posts:31,337
Posts: 446
Snoid will become famous soon enoughSnoid will become famous soon enough
Default

hey bad talking great coder. Show me the code!
If you can code a dice, you will realize that bad luck raws are a posibility.

And yes, counter strike is fun for coders and there is no stupid miss rates there. Only stupid people. You should try.
Edit: @xeph: last line was ironic. real coders play their own coded games.
__________________
I'm an outsider, outside of everything...
RAMNA

Elegida Miss Ignis 2009 por votación popular

Last edited by Snoid; 12-23-2007 at 08:11 PM.
Snoid no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 08:08 PM   #25
ArcticWolf
Duke
 
ArcticWolf's Avatar
 
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
ArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of lightArcticWolf is a glorious beacon of light
Default

Real coders play botwars, no CS, which is full of noobs.
__________________
I don't have a solution, but I admire the problem.
ArcticWolf no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 09:34 PM   #26
ljwolfe
Master
 
Join Date: Oct 2007
Posts: 386
ljwolfe is on a distinguished road
Default

Quote:
Originally Posted by Snoid
hey bad talking great coder. Show me the code!
If you can code a dice, you will realize that bad luck raws are a posibility.

And yes, counter strike is fun for coders and there is no stupid miss rates there. Only stupid people. You should try.
Edit: @xeph: last line was ironic. real coders play their own coded games.
who's talking about bad luck? high average miss rates over thousands of arrows have nothing to do with luck. I am not talking about miss streaks only. I am discussing OVERALL miss rates. There's a difference. I have coded games, and probabilities and distribution curves are coded in. Although random number generaters can be used, you can also set the average success rate then use the rng from there. take some statistics classes, son.
ljwolfe no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 09:53 PM   #27
Boger
Master
 
Boger's Avatar
 
Join Date: Jun 2007
Location: Poland/Spain; Madrid
Posts: 487
Boger is on a distinguished road
Default

Quote:
Originally Posted by ljwolfe
who's talking about bad luck? high average miss rates over thousands of arrows have nothing to do with luck. I am not talking about miss streaks only. I am discussing OVERALL miss rates. There's a difference. I have coded games, and probabilities and distribution curves are coded in. Although random number generaters can be used, you can also set the average success rate then use the rng from there. take some statistics classes, son.
Exactly, the hit chance code is a stupid algorythm, that should include the stuff you do to "buff" up the values of the algo, but it seems that it doesnt count it correctly in this game :P
__________________
The Melbourne Shuffler!
Boger no ha iniciado sesión   Reply With Quote
Old 12-23-2007, 10:58 PM   #28
ljwolfe
Master
 
Join Date: Oct 2007
Posts: 386
ljwolfe is on a distinguished road
Default

yes. I have shot 200+ arrows with dexterity differences of 30 pts, and I haven't seen a difference. Similar results with concentration. Similar with eagle's eye, etc. Often it seems that the buffs do exactly the opposite of what they are designed to do.
ljwolfe no ha iniciado sesión   Reply With Quote
Old 12-24-2007, 01:30 AM   #29
Valorius
Banned
 
Valorius's Avatar
 
Join Date: Jul 2007
Posts: 1,994
Valorius can only hope to improve
Default

Quote:
Originally Posted by Necrovarus
And Valorius, I don't think one could keep his cool if meteors were raining down everywhere and giant illusionary skulls were spinning around people's heads...
Can't be any worse than a mortar or rocket attack. In fact, it's nowhere near as bad...a 'typical' 120mm mortar airburst has a 50+ meter APERS lethal radius. A typical mortar platoon is six mortars firing on a single target area in conjunction, and a typical mortar fire for effect is 5rds per gun.

After a 5 second heavy mortar barrage a regnum fort, and everything around it for a 100 meter radius would cease to exist.

And yet today's soldiers can still stay calm, collected, and deliver lethal fire.
Valorius no ha iniciado sesión   Reply With Quote
Old 12-24-2007, 03:23 AM   #30
Pizdzius
Baron
 
Pizdzius's Avatar
 
Join Date: Jun 2007
Location: Polish Side of RA
Posts: 779
Pizdzius has a spectacular aura aboutPizdzius has a spectacular aura aboutPizdzius has a spectacular aura about
Default

Quote:
Originally Posted by Valorius
Can't be any worse than a mortar or rocket attack. In fact, it's nowhere near as bad...a 'typical' 120mm mortar airburst has a 50+ meter APERS lethal radius. A typical mortar platoon is six mortars firing on a single target area in conjunction, and a typical mortar fire for effect is 5rds per gun.

After a 5 second heavy mortar barrage a regnum fort, and everything around it for a 100 meter radius would cease to exist.

And yet today's soldiers can still stay calm, collected, and deliver lethal fire.
I can't find any Tear Apart here
__________________
Pizdzius Swedzioszek Leader of CBA
Regnum Comic <- my
Regnum Comic , RSS version -> RSS
(if you wish to contact me on my other realm character: Ignis - Josephine)

Pizdzius no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved