I just got a similar fault.. here is my back trace ...
I'll try that previously posted "game.txt" file. I went into a windowed display.. not sure if that contributed to it...
Quote:
regnum/live$ cat crash_backtrace_14827.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x5c) [0x7f3872509dfc]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x8) [0x7f387250a358]
/lib/libc.so.6 [0x7f386eaef060]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22rende r_surface_elementEPNS_14SurfaceElementEPNS_19Rende ringParametersE+0x44d) [0x7f3870d8d40d]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL12rende r_sceneEPNS_10RenderListEPNS_13CRenderPassGLEPNS0_ 13RenderOptionsE+0x8c2) [0x7f3870d8fb62]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11rende r_listERNS_11RenderListsE+0xcf) [0x7f3870d9019f]
libs/libgui_extension.so(_ZN3GUI12CameraWidget12render_ sceneEv+0x1a1) [0x7f387182f0f1]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x1bc) [0x7f3871a03e2c]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x126) [0x7f38719df6e6]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x170) [0x7f38719df730]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x170) [0x7f38719df730]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x170) [0x7f38719df730]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoor dE+0x170) [0x7f38719df730]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x87) [0x7f38719dfa67]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_nex t_frameEv+0x46) [0x7f3871d64526]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x40 ) [0x7f3872c28bd0]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0xd) [0x7f387251aacd]
./game(main+0x27e) [0x4011fe]
/lib/libc.so.6(__libc_start_main+0xe6) [0x7f386eada466]
./game(__gxx_personality_v0+0x5a) [0x400e8a]
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