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Old 07-18-2008, 07:18 AM   #21
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Quote:
Originally Posted by 210paul
also warrior dizzy atks are rubbish compared to many others (in duration terms)
What?
No way.
Shield bash: 13 seconds, 30 cooldown
Jaw breaker: 15 seconds, 25 cooldown
Howl: Ranged, 15 seconds, 60 cooldown.
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Old 07-18-2008, 08:39 AM   #22
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Quote:
Originally Posted by Tyr
You are going to complain about 1 dizzy spell that 1 of the sub classes of archers has verses 3 ranged dizzy spell a warlock has.

Am I totally insane? Maybe. Ignorant of the warrior class? No I play that class too.
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WTF are you talking about warlock, Marks were just an example. Others offensive class have range dizzy and Conju have range area Dizzy, so just keep that in mind and you'll understand that warriors dizzy spells aren't that strong because it has no range ...
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Old 07-18-2008, 03:03 PM   #23
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Quote:
Originally Posted by gph
WTF are you talking about warlock, Marks were just an example. Others offensive class have range dizzy and Conju have range area Dizzy, so just keep that in mind and you'll understand that warriors dizzy spells aren't that strong because it has no range ...
So let me get this... Your complaint is that the dizzy spells of a warrior needs to be done up close and personal while 3 of the 4 ranged classes can cause dizzy at a distance?
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Old 07-18-2008, 04:06 PM   #24
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A question, what will happen when you cast mind squasher on a person who has retaliation on?
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Old 07-18-2008, 04:21 PM   #25
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Ponter explained on the spanish forum that Retaliation is working as it should. If you use an attack spell on an enemy and he evades it you lose mana and you need to wait the cooldown time.
Although Retaliation is cast on the Archer by himself is not an autobuff, is some kind off damage offensive spell. So if you cast Retaliation and then you evade the first attack you should lose the spell (mana and cooldown time).

Ponter also write that if you cast Retaliation and the first attack is an effect-only spell (with no damage) you should lose Retaliation, but he said that is not deffinitive and thay might (or not) change it in the future, depending on balance issues.

About the offtopic dizziness: Warriors have a lot of control spells. Their knock down and dizzy spell last a little longer but they also have some with damage. This is very important because you can not prevent them with DI.
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Old 07-18-2008, 05:11 PM   #26
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Quote:
Originally Posted by Tyr
So let me get this... Your complaint is that the dizzy spells of a warrior needs to be done up close and personal while 3 of the 4 ranged classes can cause dizzy at a distance?
I don't complain YOU do complain about warriors dizzy. I just say that range class has also dizzy spells so there is nothing wrong. And yes keep in mind it's easier to cast dizzy spell from range that from melee. But maybe you know better than me with all your awesome 37+ characters.
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Old 07-18-2008, 06:24 PM   #27
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Quote:
Originally Posted by gph
I don't complain YOU do complain about warriors dizzy. I just say that range class has also dizzy spells so there is nothing wrong. And yes keep in mind it's easier to cast dizzy spell from range that from melee. But maybe you know better than me with all your awesome 37+ characters.
Nope I did not complain about warriors dizzy. If you want to read words that are not there and take debate about Retaliation and class dizzy spells personally that is on you.

I'm simply taking the pro side of the debate about Retaliation and do not see a problem with the way it is working in the current revision. Each class has at least 2 ways to remove Retaliation without taking damage. How someone goes about countering that spell and the tactics used is for each to decide on their own.
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Old 07-18-2008, 06:57 PM   #28
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Quote:
Originally Posted by Tyr
I'm simply taking the pro side of the debate about Retaliation and do not see a problem with the way it is working in the current revision. Each class has at least 2 ways to remove Retaliation without taking damage. How someone goes about countering that spell and the tactics used is for each to decide on their own.
My point is that for warriors it's not without taking damage.
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Old 07-18-2008, 07:26 PM   #29
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I see plenty of options. Granted no one's setup will include all of them but they are there and will remove Retaliation with zero damage to warrior hit or miss.

Warrior
Slashing
-Disable limb

Tactics
-Feint
-Back slam
-Disabling

Barbarian only
Warcries
-Intimidating threat
-Howl

Two handed mastery
-Deafening roar
-Destabilize

Knight only
Vanguard
-Challenge

(Note: This list is what I can remember I may have missed one or added one that does include damage.)

Edit: Thanks for the corrections Dky.
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Last edited by Tyr; 07-18-2008 at 07:48 PM.
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Old 07-18-2008, 07:41 PM   #30
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Taunt doesn't work on players, I think you are talking about challenge and execution is a buff.
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