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General discussion Topics related to various aspects of Champions of Regnum |
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07-25-2008, 11:26 PM | #21 |
Master
Join Date: Aug 2007
Location: Germany, NRW
Posts: 270
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Sorry, but my timeline would be more like:
FIX lag FIX leak (esp. memory) FIX forts & castles (doors, more tactical options) ENHANCE mobs (AI in fight as well as not that stationary behavior in cities) FIX not yet functionally spells (multiple thrust, ...) FIX overall gameplay Invent Invasion after that.
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07-26-2008, 01:51 AM | #22 |
Banned
Join Date: Dec 2006
Posts: 890
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Sounds good to me, I have always thought realm chat was annoying
especially when people stand next to each other. Can you tell us how you plan to improve realm balance, you mean some kind of population control? quest items? better weapons for alsius? |
07-26-2008, 02:08 AM | #23 | |
Initiate
Join Date: May 2007
Location: Sweden
Posts: 136
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Quote:
Realm chat is too often used by people who does'nt seem to know about party or private chat. The important messages just drowns in the spam. Time to make one big friends list
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07-26-2008, 02:20 AM | #24 |
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Join Date: Jun 2008
Location: rock at pines save :)
Posts: 144
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I think the problem is: there are quite some nice small clans with very active players. And they will tend to have more problems to get to know what is going on if realm chat is closed in warzones since Messages like "verdes/rojos merca" or "/me fort xyz" are often seen in realm chat. I think some of those clans are somehow special and should not be forced to be assimilated into bigger ones, since they provide a nice alternative. Could we maybe have a possibility to enter other clan chats if the players of that clan agree? That would help a lot with coordinating players.
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07-26-2008, 02:27 AM | #25 |
Initiate
Join Date: May 2007
Location: Sweden
Posts: 136
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That's a good idea, just a command/action for that and maybe give clan members with recruiting rights the ability to use it.
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07-26-2008, 03:55 AM | #26 |
Pledge
Join Date: Jan 2008
Posts: 32
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I don't recall Kailer asking for requests or "Modifications" on their idea...
I personally have had a Drastic REDUCTION of lag since the last update(once the 174K downloads finished )) and no crashes. No sure about other users. I know with all the "LAG IS RUINING REGNUM" posts it is their 1st concern so I won't complain, but I know personally I LOVE Realm chat for the following reasons... 1) 1st thing I do on log in like many others is "/me Donde hay Guerra??" and just wait for PN or PB to come back then I start running... 2) Alot of time I hunt and there are only 200-300 /users online and no clan Members. So, If in I log out in Syr would I have to run back to Ignis to build a party to hunt, Prolly being sniped by hunter 1st?? 3) If I get trampled by 30 Syr(More like 50-80 nowadays) I could announce it in REALM to build a Force at SAMAL. Without that, large groups will devastate smaller groups over and over again until they could get enough mates to help...
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07-26-2008, 07:21 AM | #27 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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Theres negative things in it that have been mentioned, but I for one will love this change.
No more needless JAJAJA and JEJEJEJEing spamming up the realm chat. No more of that selling this and that crap, I agree this helps get rid of alot of useless memory, im interesed to see in how this will affect lag. Everyone's worrying how they will know what is going on, how they will communicate, well Niclam just said they are going to handle it. Clans will become of more value after this for sure. I expect this to maybe even group more players together. Quote:
Last edited by Rated_R_Edge; 07-26-2008 at 07:39 AM. |
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07-26-2008, 09:55 AM | #28 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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Quote:
Yes, those messages in realm chat are really important right now. In future you gonna have to camp hotspots. Thats the main fort and the save. Actually people are doing that already. Then you can additionally join a party with warzone-active players from different clans, which we do already too Information will be proxied between the hotspots, clanchat and the parties. Except for the hotspots, the information already flows that way and the info you get through this channel is way more reliable. When i think of the countless times i ran somewhere cause someone screamed for help and just to find nothing. Of course its way more convenient to read about upcoming attacks in global chat. Without the realm chat it might be way harder to mobilize people for war. We will see. I still think it would be a better solution to create dedicated channels for war and trading and helping new players. Most other mmos have it that way. |
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07-26-2008, 10:41 AM | #29 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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I think the communication problems with small clans is not a problem.
If I ever want to know what's happening, without anyone online in the clan (which is rare), I make a party with some of my spanish friends in my buddy list, like Slamar, defcul, Van Sack, or anyone else and simply ask where they are and join up with them.
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07-26-2008, 12:50 PM | #30 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
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Organized players with good clans, mumble, ts, irc, jabber are in advantage other ones get drawbacks. That's all.
NGD has the habit not to focus on the real problems and to do the 4. step before the first one. |
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