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General discussion Topics related to various aspects of Champions of Regnum |
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12-25-2008, 05:03 PM | #21 |
Apprentice
Join Date: Oct 2008
Location: Poland
Posts: 75
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My proposition for a timezone realm imbalance is as follows.
Now the system works like this: 1. Get enemy castle and fort. 2. Hold them for 0.5h. 3. Invade 2h window opens. I suggest adding one point ie.: 1. Get enemy castle and fort. 2a. Hold them for 0.5h. 2b. Pause 4h window opens (you can lose the fort/castle, go to sleep etc.). 3. Invade 2h window opens. As you see, there is an additional pause window. Of course it's duration is debatable. It could be eg. 10h, 28h or, even better, different for every realm attacker - realm deffender combination. It should be estimated on game statistics. I mean, if any realm wants to invade the other when the enemies are asleep, they will have to get fort and castle while there is still many enemy players online. Or in the other hand, if they take fort and castle while enemies are asleep, their invade window opens when there is many enemies online. Of course, the major drawback of this system is that getting the forts/castles and invade during one login session could be difficult. But from the other hand - invasion should be a big event and not so quickie one, that some player didn't even notice that their realm has been recently invaded. What do you think about it? |
12-25-2008, 06:08 PM | #22 | |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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Hey, that gives me an idea. The Alsius population problem may soon be solved! Enter the Dworc... |
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12-25-2008, 07:28 PM | #23 |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
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watch it smelly beared pint sized person Santa Utghar is watching you
Edit: another suggestion, the short beared smelly types should be made to wear santa miniskirts over the xmas period
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12-25-2008, 07:43 PM | #24 |
Banned
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Location: Under your skin Posts: 1337
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midgoats crack me up XD
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12-25-2008, 10:00 PM | #25 | |
Count
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Location: England
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12-25-2008, 10:49 PM | #26 | |
Count
Join Date: Jul 2007
Location: Arse firmly glued to Ra
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12-26-2008, 12:17 AM | #27 | |
Count
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Location: England
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12-26-2008, 12:19 AM | #28 | |
Banned
Join Date: Jul 2008
Posts: 433
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[QUOTE=makarios68]
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12-26-2008, 04:26 AM | #29 | |
Pledge
Join Date: Dec 2008
Posts: 8
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I think the pause is a good idea, because invasions are a big thing, and not a quickee . . . but I think the long wait would discourage alot of people from invading. Personally, I wouldn't want to wait for days until I get to invade. So maybe a system for declairing war. Give the defenders some time to prepare their defenses before being invaded. This would mean that even if very few players are online, they'd have more of a fighting chance, and if you have a large amount of players, a little bonus time to muster defenses wouldn't really change much. Sidenote, maybe defenders can teleport into their fort, so they can defend it, instead of attacking the attackers? I think the high starting level would be very good, because this is a war game, and shouldn't be so focused on endless grinding. But not max level for everyone. Up to level 20-30 maybe, to become wz worthy, and after that you can get more levels, but the bonus won't be as significant. It would definetly increase action in the wz, and despite all the current level 50s that would dislike this, it would greatly improve gameplay. Inhale, exhale, and I'm done. |
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12-26-2008, 06:44 AM | #30 |
Initiate
Join Date: Aug 2008
Location: The Desert, The Mountains, The Sky
Posts: 152
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The some of the points I have been trying to address with this thread are:
1. Time Zone Imbalance and mitigating actions that can cause higher attrition rates in lower populated realms. For those who want an "interbreeding forum" please sponsor the topic at the inn. For those who have actually commented so far on topic I do appreciate it. In regards to a 4 hour window that may work - may not work, ihmo it may not be enough and may discourage more ppl from trying to invade. While at first you may think that would give some of us a breather there have been players that have been online for more than 12 hours trying to invade or defend and maybe an 8 hour window of dead time for some realms. My rationale behind just increasing the difficulty for the larger realms is based on the rationale that: A) Just because ppl log off does not mean that the population or defenses of the realm have shrunk. Following that rationale B) If a larger realms zerg can not invade during the day when ppl are logged on then there should be no reason they should be able to during the night when no one is logged in since technically the characters still occupy the realm. This goes for any realm. That is why I would prefer just an increase in difficulty for the night time invaders who take advantage of everyone else sleeping. I agree that invasions should be a big thing and should not be occurring every single night. Also I would prefer if realm gems didn't confer any bonuses to the player that picks them up. They should be trying to be making a mad dash for the gate like a regular Capture The Flag scenario rather than being able to brush off attacks lazily as they run in circles (believe me this has happened.) Also I am starting to hate this patch in regards to constantly having to pay 300k gold to upgrade anything for the mutant guard. With larger forces its easy to distribute the wealth, but with the smaller forces we are getting poor quickly and the treasure chests and mobs that don't give much of jack aren't cutting it. Why not utilize that under utilized RPS system to pay for fort upgrades say 100 RPS per level. Otherwise we will be at gate battles most of the time once our gold is gone. Also if you are thinking why not just put in what you take - take this into consideration: A) Alsuis puts in 900k gold for all forts and the castle, B) Ignis takes All of Alsius realm defenses and takes the 900k, C) They dont upgrade any of the forts and the castle they have taken. So igs are up 900k and alsius is down 900k. Just an example, but not everyone puts back in what they got. |
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