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General discussion Topics related to various aspects of Champions of Regnum |
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01-21-2009, 06:43 PM | #21 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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Whoop
Fatiuge gone, hmm I wonder why the sudder U-turn, maybe stats show a lot leave at level 20, many times have Is seen people say "What the F*** Im tired??"
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Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
01-21-2009, 06:47 PM | #22 | |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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Quote:
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
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01-21-2009, 07:27 PM | #23 |
Master
Join Date: May 2007
Location: Friesland, the Netherlands
Posts: 298
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Content:
- Updated: Several improvements to the Alsius first town, 'Skolheim' (Said changes are the first iteration of a bigger task related to the enhancement of the initiation areas for all three realms). Yay! I always like content updates. I can't wait for Syrtis to be enhanced! Nice changelog, thank you NGD!
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01-21-2009, 08:31 PM | #24 |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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I would have preffered more exp instead of removing fatigue. But thats just me. This update is bigger than invasions for me.
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01-21-2009, 08:39 PM | #25 |
Count
Join Date: May 2007
Posts: 1,452
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Gameplay:
- Fixed: Several invasions fixes: -- You can no longer respawn at the great wall gate if it's vulnerable. -- You can no longer use initiation area teleports if you are carrying the gem. - Fixed: You can no longer summon a horse while seated. - Updated: "Utghar" player characters can now use helmets (albeit invisible). The 5 extra attribute points in Constitution, related to the inability to use helmets, have been removed. - Updated: If you press any movement keys while seated, you will stand up automatically. - Updated: Fatigue was permanently removed. Also, you can now check how much time you have been connected by hovering your mouse over the daytime indicator. - Updated: Available quest indicator over NPC heads. - Updated: Improvements to the movement system for players and creatures in general. Spells: - Fixed: A goblin spell was permanently decreasing players casting speed (now only lasts for the duration of the spell). - New: Casting and launch animation is now available for several warrior spells. - New: Warrior attack animation variants. - Updated: Several one-handed and two handed warrior animations have been added, except for Rapiers and Spears (Which will be improved upon later). - Updated: Improved several spell visual effects (Most of them belong to warriors and the rest for Archers and Mages). Client (Linux): - Updated: You can no longer open two clients at the same time. Content: - Updated: Several improvements to the Alsius first town, 'Skolheim' (Said changes are the first iteration of a bigger task related to the enhancement of the initiation areas for all three realms). Updated.
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01-21-2009, 08:42 PM | #26 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Skolheim looks awesome now, Good job NGD!
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
01-21-2009, 10:54 PM | #27 |
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Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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wow some of these new animations are SO cool.
Can NGD please list in the changelog all the spells that changed animation? There were so many new surak says they fixed the logging inside enemy realms after the gate has been restored too
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes Last edited by Adrian; 01-22-2009 at 12:57 PM. Reason: Double post |
01-22-2009, 01:35 AM | #28 | |
Initiate
Join Date: Jul 2008
Location: Land of snow and frozen beards
Posts: 183
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Quote:
other things downgraded with the latest updates too: realm imbalance: realm imbalance WAS "a serious issue to be addressed" so the realm with the least players (mostly randomly picked up) was given a bonus (crappy). as of version 1.0 the realm with most players were given a chance to raise their realm bonus (by having the ability to zerg and invade other realms) so the realm with the least players will have a smaller bonus than the realm with most players. hunters: all complaints about hunters being too strong and being able to kill easy targets are finally addressed and hunters are forced to be the class they are meant to be - not able to stand up to ANYONE who is at the same level 1v1 (except a hunter) and have no other choice than to run. (which ofcourse is complained about - he ran away from me omg wtf it's a freaking hunter that hit me 2% of my hp and he run away! ..try having fun there and wanting to fight - when the only option given is to run) finally hunters are forced to seek out enemies that are "really easy" - so the "really easy" enemies can be annoyed by the hunters that kill them and they can complain about hunters more (and ultimately get what they want, no hunter can kill unch guy 1v1.. oh my that would be fun..). and this leads to more complaining from players as hunters are always getting them when they are low-level and then hunters "FINALLY" have no other option than only camo or run OR SEEK OUT someone who is low enough level. not just fun. not for me. not fun. NOT FUN. do you fcking get it?? not fun. some people may think save camping is fun, or killing an unchallenging opponent out of camo is fun or something.. I don't know.. I want a good fight and I really miss those battles. I really do. when we had equal chances it was fun.. there's no fun in finding easy targets, it's just some fckn rp's that mean nothing, absolutely nothing. I want to be able to fight against other level 50 char's with my hunter, I want to be able to be usefull at war, but what goddamn choices does this game give me??????? Spending about 200€ on this, and for what? hope? to have fun? hope for clan banks SO DUAL LOGINS COULD BE REMOVED hope for spellfixes SO BALANCE COULD BE ADDRESSED hope for SOMETHING? PFFFFFT. what did I get.. a possibility to start the game all over again with another character that is "fun" to play. well I did so and then.. you know the story, mob evades, skills etc.. you know the drill and the fun that comes with it.. so the "FUN" maybe await me after months of more "FUN" spending endless amounts of money and time "grinding" (that seems to be the most "fun" part of the game) as I can not dedicate more time to this game than I used to.
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drunken old dwarf Last edited by Kianoni; 01-22-2009 at 02:07 AM. |
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01-22-2009, 02:04 AM | #29 |
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Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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You can't fight other classes 1v1 of equal lvl except hunters? Oo
That's not a balance problem Knights are the only class that's downright impossible for me to take down in a sane manner (not the typical hit-n-run for 45 minutes) 1v1. The rest are fine. Okey scratch that, you can't usually take SM miniguns 1v1 anymore, but I guess not many people can. This is probably the next big nerf anyway, only a matter of time in my eyes. About dual log: Hm, yeah it's a bit of a hassle for those who actually need it for what you said... PS: Seriously, PM me if you want to talk about hunter setups and how to use them.
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
01-22-2009, 11:42 AM | #30 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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Well I'm playing a hunter too, and all classes are doable if you take it the right way, even knights, if they don't use mindsquasher on your pet. Only thing is, it's way harder to escape now because you don't evade in heavy fire with SotW.
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