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Old 07-01-2009, 12:36 AM   #21
kamax
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Well, if alsuis rocks or not is not the subject of this tread. Each realm works differently due to his population number.

Running to dead is is the actual most used strategy because the rule of the game actualy don't care about dead, except for rp but this bring nothing. This give people running forward like robots and spamming areas. It's the easy way(noob way?) to win.

Just try to stay alive if you can on some wars when you don't have any counter invasion running and you will see that you can have a lot of fun and still kill a lot of people. I do it all the time and have a lot of fun and can kill many players before i die, and i play warlock, it' very hard to stay alive. With this way of playing, if everybody take care about dead, the best group win.

Now the group who win can be the group A who run fast from the save back or on the group B with the most conju to revive fast enough.
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Old 07-01-2009, 03:12 AM   #22
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What about people aura/area spamming at the gates. when there is actually a chance to hit something? It is not possible unless your enemy are imob to hit them with warrior areas....one step back and its done; even deafening roar with its low cast time is pretty hard to hit with. Even at fort doors i almost never hit with areas, so i just dont use them anymore, why spend the points on something that is essentially worthless and comes in to play rarely?

I could say, why player spam? It comes down to the same thing, though IMO player spamming is far worse than area spamming, at least you are making an effort to fight when you are down instead of throwing numbers at it.

It is far far easier to stay alive as a warlock than as a barb, ive played both at forts and at hunts and die far less frequently with my warlock than with my barb.

I do agree that some conju dont care to revive their dead, or wont heal or give mana to certain classes, especially at fort wars (not usually in my realm), but as a whole this is rare. I tend to hang back and protect my comrades when i play barb or knight, many dont, but it all just depends on what your priorities are i guess.

The huge problem with your suggestion is that it grossly hurts an underpopulated realm you can weigh it with a sliding scale all you want but numbers dont lie, if you are outnumbered 5 to 20, even if you get a 100% whatever bonus for each on you kill and they get 1% you are still going to end up getting the shorter end of an even shorter stick because you are usually dead before you can even make a scratch, especially when all they have to do is take one step back to get off the wall.
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Old 07-01-2009, 10:10 PM   #23
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Quote:
Originally Posted by Znurre View Post
Well Kamax...
Sometimes we coordinate areas, when Syrtis or Ignis has twice the amount of players at pinos than we do.
Horus Ignis has twice as many people as another Realm???? Dunno how THAT happened! Lol
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Old 07-01-2009, 10:12 PM   #24
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Since when was this a Horus specific forum?

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Old 07-01-2009, 10:49 PM   #25
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well when i Conj,

im the last to die, since im not dumb enough to run outside, and take my death as bravely as possible when the doors break...in sanc will kissing another player..and my own ass goodbye.
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Old 07-02-2009, 04:22 AM   #26
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Running away to save your RPs, that is what you want the game to become? Someone attacks, and then flees like a coward, while you stand victorious, that you fought them off? If it was war, it is do or die, there is no defeated. Sometimes it takes a crazy suicidal bomber to make the front line push. Sometimes it is just to harry the enemy and get them befuddled, where they lose focus, and can be controlled.

Besides we are all just pawns in NGD's master plan to rule the cash flow market, where Xym is the world currency.

Fight to the death is what i say, never take away my Crazy Gringo Madness(5) CHARGEEEE!!!



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Old 07-02-2009, 11:38 AM   #27
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Quote:
Originally Posted by kamax View Post
Give some bonus on each dead to the owner of the fort like gold(from the dead guy), xp, more guards, necro ..... ?
If something like that would be implemented i had _no_ reason to fight a forts again.
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Originally Posted by kamax View Post
What do you think about this sucide story and have you another idea to avoid this problem and have better wars ?
Balance out the realms.
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Old 07-02-2009, 11:55 AM   #28
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Quote:
Originally Posted by survive View Post
Running away to save your RPs, that is what you want the game to become? Someone attacks, and then flees like a coward, while you stand victorious, that you fought them off?
It is already like this a lot of the time. I see it a lot with Ignis especially, we (Alsius, Horus) will capture their fort, fight them once or twice and they will go run to the other one and wait for us to show up, so they can have both numbers and a fort, or they will zerg aggers when we have no one to defend it, so we let them have it rather than attack a fort outnumbered 4 to 1, instead of waiting till its 2 to 1, suiciding a few times to take out some conj and take back whats ours.


Quote:
Originally Posted by Eli2 View Post
If something like that would be implemented i had _no_ reason to fight a forts again.

Balance out the realms.
+1000000
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Old 07-04-2009, 04:08 AM   #29
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Quote:
Originally Posted by survive View Post
Running away to save your RPs, that is what you want the game to become? Someone attacks, and then flees like a coward, while you stand victorious, that you fought them off?
There is a difference with running away to save your rp and stay alive to continue the fight.
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