Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 07-19-2009, 03:33 AM   #21
Vaylos
Banned
 
Vaylos's Avatar
 
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
Vaylos is on a distinguished road
Default

I for one am welcoming the addition of strafing. It may or may not work well with the game mechanics themselves, but movement wise, I just get fed up when I'm running in one direction, looking around me for potential threats, and end up getting hung up on a tree or a -pebble- and have to full stop and totally turn 90 degrees or more just to get myself "unhung" It's a PITA, and is what I would consider a broken movement system. The same could apply to combat as well.

It is much more efficient to just back up a bit and sidestep around it. Besides, strafing will enable yet another dimension of player-skill versus game mechanics. Yes it will completely change the dynamics of player-based combat, but I honestly think it will be a good change. You could say I am welcoming the change with open arms, despite whatever flaws or issues will need hammering out during the change.

When it comes to those kinds of strafing systems, I generally use W and S as forward and back respectively, A and D to strafe, and Q and E to turn clockwise and counter-clockwise. If I use the mouse to look around, it's usually while holding a button down to enable it so I can look around while auto-running. Otherwise, I look where I turn, and use the mouse pointer to click a skill or target as needed.

On the issue of mouse-look insta-turning a character around and whatnot...I do think they should put a limiter on the rotation-speed so that you can only turn as fast as the current keyboard-turn.

Anyway, that's all a bit off-topic. As for the on-topic, I hope they get everything ironed out and get ready to push the update soon. But hey, take as much time as you need to make sure everything is good and -stable- before releasing the patch. I do hope and pray that the issue with the position code gets resolved, or at least improved somewhat. Maybe the pieces of NGD-2.0 that they're planning on pushing into place will help that somewhat. (I hope)

Anyways, best of luck to the devs. It's going to be a bumpy road with this change, to say the least.
Vaylos no ha iniciado sesión   Reply With Quote
Old 07-19-2009, 08:23 PM   #22
Brother-brian
Master
 
Join Date: Jun 2009
Posts: 271
Brother-brian is an unknown quantity at this point
Default

can we get a list yet?
Brother-brian no ha iniciado sesión   Reply With Quote
Old 07-19-2009, 09:16 PM   #23
Mattdoesrock
Count
 
Mattdoesrock's Avatar
 
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
Mattdoesrock will become famous soon enoughMattdoesrock will become famous soon enough
Default

I don't like that NGD have said that they'll be focusing balance on strafing from now on. :/

Which means they've given us no choice. Like it or lump it.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven?
Mattdoesrock no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved