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General discussion Topics related to various aspects of Champions of Regnum |
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08-13-2009, 04:40 PM | #21 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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id say about 2-3 days of grinding
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Ramsli Klutu
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08-13-2009, 05:11 PM | #22 |
Initiate
Join Date: Oct 2008
Posts: 111
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as conjurers and conjurer problems are mentioned, i'll chime in too.
i am kinda whine-ish, so there is no need to remind it, but i hope i'll bring up some points to consider. 1) back when i played in ignis, i used to support some barbs in barb-conj configuration. i was high enough level to have all necessary mana spells, but still managed just barely to give enough mana. now i have manacom nerfed to be nearly unusable in 1+1 configuration. energy borrow on mobs is almost not worth the time cast takes. it is simply not enough mana to pull it off with barb who has high mana demanding setup. but it is not impossible with groupgrinds as more people make actually smaller mana demands. when i grind nonconju char, i generally avoid grinding with barbs mostly, as casting 1400 sc on 1500hp mob doesn't leave much for group to hit, leading to frustration on other classes. probably that's the reason, why some barbs just can't form grindparties. 2) telling that you need mana or hp, is good. thinking that it should be addressed immediatly is not. don't repeat that you need mana 10 times. there is usally 10 more people in need of heals and mana. 3) conjurers mana pool is bigger than warriors or archers, and we have sacrifice, but it isn't endless, as some might think. most of our auras - gh, mc, mp has manacost of about 600. we probably want another 300-350 mana for sanctuary and another 300 so we can heal some allies. and even if we can synergy some away in war, that means a) we may lack mana for something important b) we may lack mana to synergy to others. i can suggest everyone to try playing magic the gathering sometime. one learns the importance of mana managment fast enough Last edited by w_larsen; 08-13-2009 at 05:12 PM. Reason: some typos |
08-13-2009, 05:51 PM | #23 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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+1 to pretty much every barb-poster in here.
I don't really need to type much of anything because it's already been said. But I'll sum up mine about why barbs are really lacking in the "fun department": 1. Too slow to reach most ranged-targets in tact 2. Absolute worst defenses vs. any kind of ranged attack (especially magic) 3. Evades are a joke 4. Resists vs. Archers and Mages are a joke 5. Barbs have no REAL uber-spell to keep them running. UM is better than nothing, but with its large mana cost and long cooldown (and even when it is up), it's not wholly as effective as Army of One, which works every time and has a finite bonus, at level 5 of 80%, instead of +% to a random chance which can (and does) easily fail. Maybe since knights have access to Defensive Stance (which is sort of a weaker version of UM), give barbs a UM with a weaker version of AoO? Say, keep UM's current CC resist bonus stats and mana usage, but at level 5 give the barb another 20% damage resistance. Stacked with Frenzy, that, I think, would bring UM, and barbs out of the doldrums. With a 3 minute cooldown and high mana cost it's still not frequent enough to make barbs "gods" but would definitely open the door for them to be a little more effective (and fun) at their jobs. 6. Crap Armor 7. Positioning still not right 8. Log blanks and omissions (due to packet loss) affect ALL classes and should be mentioned here simply out of recourse. 9. High mana-cost spells with lowest-overall available mana-pool means constant mana-miser builds which detract from barb's overall effectiveness and versatility in battle.
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08-13-2009, 06:08 PM | #24 | ||||||
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08-13-2009, 07:17 PM | #25 |
Pledge
Join Date: Feb 2008
Posts: 1
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This is what drives me nuts.
Tiger and I were camping pp2 and Enio rides across the bridge on a horse. Tiger knocks him off and then he evades on teh gorund. He pops up and starts strafing around. I am standing infront of him, next to him. I am standing inside him. I stand with my back to him. All the time the screen is reading "out of range" "Not facing your enemy." I never touched him. Meanwile Tiger is standing yards away from him wiht a mace smacking away. He is no where near Enio on my screen. Even if I get close enough positioning bugs drive me crazy. AAAAAAAAHHHHHHH! As for the rest. It is nothing a little better armor couldn't fix. |
08-13-2009, 07:17 PM | #26 | |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
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08-13-2009, 07:56 PM | #27 | ||
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and armor is like this knights barbs archers mages there are some aspects in which you are right, I think most classes are getting reduced on the fun factor it's not just barbs it's all classes in the game with constant nerfs, the nerfs to mana com on a conjurer hit everyone because it means there will be less spells and more normal attacks in fort fights. But don't let barbs into being seen as underpowered, they are not. The problem is with barbs at range they are nothing but close up you're just dead meat to a barbarian who knows what he's doing. don't get me wrong, I don't think some of the nerfs are ok, in fact I HATE nerfs, it seems to be going only down and it makes wars even more frustrating, the next thing to be nerfed will probably be sultars terror, and then I suspect rvr as we know it won't be far from gone as it will be more zerg oriented than ever |
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08-14-2009, 12:15 AM | #28 |
Master
Join Date: Jan 2008
Posts: 357
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Well if you time it right...(I try to always prebuff Barrier and refresh it between 1/2 and 1/4 time left) you can get 2k out of level 5 Barrier, but 60 second CD is a bit of a bitch when you get swarmed.
Ill say it again, Acrobatic, gives archers a higher damage reduction than barbs can get even with Caution(5). Of course im talking self buffs here, so no DB, MW, etc etc etc. Frenzy does nothing VS a lot of ranged damage (more to hunters than to marks i suppose, who tend to burn mana fast on their non-physical damage dealing spells). Acrobatic as well as the shared evade tree without a doubt puts barbs at just above mages in terms of defensive abilities. Lets not discount range either.
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08-14-2009, 04:05 AM | #29 |
Baron
Join Date: Nov 2007
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Let me explain, in two words, why all warriors, knights and barbs, actually have worse armour than archers at this point in time:
Range. Strafing. The only advantage that warriors have over archers in terms of un-buffed damage resitance is their constitution. Oh and guess what? Archers can have as a high a constituion (or at the very least as high a number of hit points) as barbarians, so I guess that only counts for knights. Although I should point out that Barbs DO have a watered-down army of one spell in the form of frenzy. It would be nice if it protected against elemental damage too. Archmagus: Barrier doesn't stack. When you cast it again it simply extends the duration (and refreshes it to the maximum if it's been damaged)
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08-14-2009, 04:34 AM | #30 | |
Master
Join Date: Jan 2008
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SO.....Prebuff before you reach a fort; kill some people, take some damage and its free to use again if you need it. As far as frenzy goes, it really isnt worth much at all. Acrobatic > Frenzy (30% resist elemental and physical vs 20% physical). I find that my points are far better being spent elsewhere.
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