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General discussion Topics related to various aspects of Champions of Regnum |
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#21 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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In my view, the new SK is too weak in war, specially with the new nerfed heals. It was already pretty easy to kill a warlock in multi-class wars in the current server.
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#22 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Soul keeper definitely IS overpowered. Compared to other warlock spells. Far too much depends on this single spell...
I really like the change. One step closer to making mages harder to level, (still far away from finishing this task, though ![]() Just a quick question... What was the last balance change, that actually added new dynamics to the game ?! It has been a while. ;P |
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#23 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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I don't mind this change actually. I like that you'll be able to pre-buff it when you're expecting to get hurt.
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#24 |
Baron
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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it should be easy to kill a lock if 2 or 3 ppl are hitting him, he wears a tunic and is the offensive class, want defense? Skill wind wall5 and elemental conjunction5, use points for it, a lock can get 1,5k hp and 1k from barrier back in a instant now, simply will domain at any lvl, which takes 0,5 sec with just arcane devo, and then use those 2 spells, recast barrier, meteor ivy stalagmite, spells might get resisted, but even with 2 resists this would prolly work, since you have dmg from elemental spells to, it works for me, and im lvl 45 >.<. After the update, it can still be easy, spend 1 point in freeze and use sk then freeze, no dispell possiblity or counter cc.
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#25 | |
Initiate
![]() ![]() Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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the only problem now is that you can't cast it on mobs... so hunters would be harder to kill and lvling a lock would be harder. but that's what ngd want to achieve, to make lvling of mage slower. i think they did a great job. ^^ |
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#26 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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My mainchar is a lock and i dont dislike this change. Grinding will become a bit harder but it wont be a real problem with vampirism, eb and vitaly absorption and i dont think that this will hurt me in war/1v1, if i have to cast it earlier i will have more time to react if it fails.
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#27 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2009
Posts: 747
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And why do we want to make mages harder to level? I thought we were trying to make warriors easier, not make it harder for everyone else. Harder to level = more xim boosters purchased... balancing always seems to promote xim sales. I'm sure it's just a coincidence, yet again.
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#28 |
Master
![]() ![]() ![]() Join Date: Oct 2007
Posts: 334
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I do agree no SK on mobs is silly but with the current Amun version you'd be stupid to cast it on a mob anyway. Who wants to wait around 10 seconds to get your HP? It'll be the same in war too unless you do it by a fort where you know you'll be safe.
I see two things needing to happen to make it fair for everyone else and fair for the Warlock peeps. Skill Change: Instead of taking 1000 HP instantly or the current Amun one where it takes 100 per tick, we mix them into a composite. So now the skill instantly takes 500 HP and for every level you get a dot effect of 100 HP every 5 seconds. So you end up with the old effect but people how have a chance to kill the Warlock before they lose all their HP. Other Change: Make the new skill work on mobs ;p Warlocks can leave it on level 1 and get their 500 hp from a mob without having to wait forever to get the hp back, allowing them to grind again. I'll reinterate, the only thing OPed about the current live Soul Keeper is it drains TOO QUICKLY. Warlocks still need this skill and I think the above is the best compromise for everyone. Now we can all have our cake and eat it ^^ I want chocolate cake for the record.
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#29 |
Apprentice
![]() Join Date: Dec 2008
Posts: 85
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For those saying it's easy to cast will domain+vamp+sk+barrier, you won't have time unless you level it to 3 at least with update, gcd is 2 seconds (lvl 1 is 4sec). Spells will be cast slower and needed to be timed better, so lock will recieve more hits while casting those.
Umaril, soulkeeper with its current implamantation save's the lock in deseperate situations, specially in group. If you need to wait 10 seconds, you can cast it early in 1vs1, but in group wars, everyone will hit the lock first along with conj, waiting 10 seconds to regain 1khp is too long. Sometimes the only thing that saves us when we get ambushed is soulkeeper (or sultar but we won't spam it anymore after update), now we will die way faster. And we already die fast. As for dispells, soulkeeper animation is too obvious, that's why conj will dispell it. And with update, they will mostly lvl mana control,heal, sorcery and enchantements. Nekoko, your idea is great, it's a compromise between both spells. |
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#30 | ||
Marquis
![]() Join Date: Sep 2007
Location: Australia
Posts: 2,439
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SK -> Freeze = no dispel. Darkness -> SK = no dispel. Come on, warlocks. You have lots of spells. Time to start using them. All of them. |
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