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Old 09-10-2010, 08:35 PM   #21
Barya
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Guys, there was also bug in which already resurrected person could get cremated, i.e. resurrection casted not cancel cremation. If it still persists, can you fix it? THX

PS about damages. Instead of nerfing dmg i see increasing health points (still slight but im in hope!). Right way, NGD!

Last edited by Barya; 09-10-2010 at 09:38 PM.
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Old 09-10-2010, 08:58 PM   #22
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Quote:
Originally Posted by chilko View Post
UPDATE: Mana Regeneration change.

We've finally understood your concerns with being in and out of combat mode.
To prevent ridiculous control pressing and thus possible reasons for carpal tunnel syndrome we are taking away control of your mana regeneration
from now on being out of combat mode does not imply any change in mana regeneration.

So, mana regeneration will depend of the following three states:

Under attack: fast
Normal: faster
sitting down: fastest


We will take a decision on auto combat mode switching in a following update
[*]BUG FIX: an error was fixed that made some DOTs to generate less damage
First of all thank you for listening to the community regarding the combat mode and mana regeneration issue.

On other topic:
I did a bit of testing of warlock DOTs against mobs. Here's few opinions:
- Frozen storm does ridiculously low dmg. 4 dmg per tick to wild lions for example.
- Sultars devouring mass isn't worth the cooldown, mana cost nor high position in the tree. Surely it does a nice total dmg, but comparing to lightning this just isn't worth the points.
- Ice blast is still clearly inferior to lighting. A dot with smaller dmg per tick, but longer duration should do more dmg then the other in total for the spells to be somewhat balanced balanced.
- Splinter walls dmg fluctuates a lot, from very small ticks to some what decent ones, leaving the total dmg rather small.
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Old 09-10-2010, 09:14 PM   #23
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Quote:
Originally Posted by Barya View Post
Guys, there was also bug in which already resurrected person could get cremated, i.e. resurrection casted not cancel cremation. If it still persists, can you fix it? THX

PS about damages. Instead of nerfing dmg i see increasing health points. Right way, NGD!
what health points increase, i only got the like 200ish bonus that we had from the beginning of the update.
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Old 09-10-2010, 09:27 PM   #24
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Quote:
Originally Posted by chilko View Post
  • BUG FIX: reveal does not remove stun
Bug:
Stun now only breaks on normal hits.

Damaging spells aswell as non-damaging spells do not break the stun effect anymore.
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Old 09-10-2010, 09:48 PM   #25
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Since you fix old bugs and annoyances here are more:

- Old horse bug - when you summon a horse and start to run with it sometimes it teleports you back. It is pretty annoying and enemies can catch and kill you.

- Ambitios Sacrifice necrostacy bug. Ambitious Sacrifice check usually your HP before you cast it. In some cases you are in very low HP. for example you got 380hp and AMB(4) check for 375, sooo it casts. If you get hit in a moment of cast you actually die from AMB damage and suicide. Result is 5% necrostacy which is a real pain to clean for a support conjurer. This happened to me and more other conjus alot of times. It will be best AMB to check for HP in the moment it is actually cast and fail if hp is less, not in start of casting. In this 1s when it casts you can die, because of being hammered, because of lag etc.

- Resurection dizinness eats first spell. If you get ressurected you get usual diziness and can not be hit. If in that time you cast a spell it is cast, but spell effect do not apply. Spell goes into cooldown which is pretty annoying. Usually i get mad at this on my warlock when i try to buff Archane Devotion right after being ressurected and loose speed for a minute. Most people do a simple workaround - they wait diziness to end OR cast a useless spell(Mind Push) which is not a waste. Next spell after this is cast just ok.
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Last edited by ieti; 09-10-2010 at 10:15 PM.
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Old 09-10-2010, 10:18 PM   #26
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Quote:
Originally Posted by chilko View Post
Changes:
Fulminating: reduced damage 10% to 50% from level 1 to 5.
Thank you. Best change this iteration for me.
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Old 09-10-2010, 10:19 PM   #27
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Quote:
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Thank you. Best change this iteration for me.
Sadly still too high imo..
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Old 09-10-2010, 10:21 PM   #28
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Warriors still do not have an appropriate level of power points and discipline points at level 50.

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Old 09-10-2010, 10:22 PM   #29
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Sadly still too high imo..
I would prefer it to be max 30% at lvl 5 but with greatly reduced mana cost...
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Old 09-10-2010, 10:35 PM   #30
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Fulminating its fine now, what i believe its broken its thirst for blood, and maybe the magnifications, but thats affects the knights too.
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