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Old 02-23-2011, 10:10 AM   #21
ice_zero_cool
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Quote:
Originally Posted by Dalkor View Post
Second: killing 50 peeps in ra is a thing, but try doing it on Horus... it will take like 6/8 hours of playing... do u think it is possible?
Stop bitching about these quests, ngd even already said they will change the numbers! (Dont ask me where though )
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Old 02-23-2011, 10:27 AM   #22
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Dear Zombrex!

Now you can start to collect war master coins only since 50lvl. Level 30 IMAO would be better. Maybe it is worth to turn lvl 30, 40 quests for killing enemies to warmasters too?

And add suck quests... with different amount of enemies and prices

For example:

5 enemies = 100 coins
20 enemies = 500 coins etc
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Old 02-23-2011, 12:14 PM   #23
chilko
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Thanks for posting on this thread

we are aware of all the issues.
Warmasters was a big update and we could not do everything we wanted.

PVP XP will be increased (we didn't want to go overboard)
We will take measures for the daily quests in terms of the population in Horus (we couldn't doing on time).

please be patient.

regards,

Chilko
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Old 02-23-2011, 12:17 PM   #24
Dalkor
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Quote:
Originally Posted by chilko View Post
Thanks for posting on this thread

we are aware of all the issues.
Warmasters was a big update and we could not do everything we wanted.

PVP XP will be increased (we didn't want to go overboard)
We will take measures for the daily quests in terms of the population in Horus (we couldn't doing on time).

please be patient.

regards,

Chilko
Perfect, at least now we know u are/were aware of it... this is what forums are for, communication, and u're doing it perfectly, nice work NGD
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Old 02-23-2011, 12:40 PM   #25
Comp
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Quote:
Originally Posted by chilko View Post
Thanks for posting on this thread

we are aware of all the issues.
Warmasters was a big update and we could not do everything we wanted.

PVP XP will be increased (we didn't want to go overboard)
We will take measures for the daily quests in terms of the population in Horus (we couldn't doing on time).

please be patient.

regards,

Chilko
Chilko - thx for stepping in and posting an update for us. I'm quite sure that once XP is increased for war, there will be alot more of it.
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Old 02-23-2011, 12:41 PM   #26
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Quote:
Originally Posted by Latan View Post
1) i don't like the actual xp curve: 3.3kk 1-50, THEN 7.6kk from 50 to 60.
i'd prefer something like 4-5kk from 1 to 50 and also 4-5kk from 50 to 60.
This is sample on my point of view...Warmasters will be only for premium players...or will take very very long time for normal players.

With actual respawn rate of mobs and amount of xp recivet imposible even you buy boosters.
Incresiase repsawn rate of mobs and also location of them,
For hight levels its damn idiotic when 10-15 ppl grind in same place....

About invasions i dont care yet ..too much..rewards are nothing from invasions so i will not participate at them.

Q:Can you give us please more detailes about spells avaible at lvl 60?..I want to know if worth to invest time and money...armors look impresive good job made by graphics team...but not attarckt me enught to grind over 7 millions xp again and make 3474735843 daily quests to take a piece(from my point of view this its a good think).

Last edited by HidraA; 02-23-2011 at 12:58 PM.
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Old 02-23-2011, 12:53 PM   #27
Topogigio_BR
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I Think RvR xp should be increased adding group bonus, but unlike mob grinding you should only have group bonus if you are actualy in a group, this will make ppl interact more in the game.
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Old 02-23-2011, 12:56 PM   #28
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that would be stupid imo...
imagine: you just logged on and got to a fort. you ask for a party, but maybe there were already 16 ppl with 2parties and you would not get in any party.
Resiult: no grp points bc you are in no party...
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Old 02-23-2011, 02:05 PM   #29
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I have a question: Now that final cap is lvl60, last bow with 35m range will still be lvl48? and What about arrows what will be the final lvl for arrows?
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Old 02-23-2011, 02:11 PM   #30
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With level 60 cap, each class is able to use much more power points (+2/level it seems), it will allow to max out more trees, and will mess the current balance quite a bit imho.

How NGD will handle that ?
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