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General discussion Topics related to various aspects of Champions of Regnum |
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07-16-2011, 12:33 AM | #21 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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I think NGD should work on a "ground" balance between the classes, attack and defensive without CC, before making any changes at CC.
CC is the icing on the cake of balance. That's like building a house on a rotten footing. Repairing/Repacing the footing and the house is more stable. NGD should keep in mind, that even tiny changes can have a large impact. |
07-16-2011, 01:36 AM | #22 | |
Banned
Join Date: Mar 2011
Posts: 342
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Quote:
Wooooow relax NGD, Whats up? You want to kill mages or something? Will domain is our most important spell can't imagine winning a pvp without will domain, I mean comon it isn't a OP spell or something yes it is fast but take a look at the range! Its just 20, so it totally compensates with its fasr casting, other players can simply avoid getting will domained by just move out of its tiny range! Also I never heard anyone complaining about will domain at all... Don't you think you should focus on the REAL problems in CC-balance? Hands off of Will domain! Last edited by Torcida; 07-16-2011 at 01:49 AM. |
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07-16-2011, 01:47 AM | #23 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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all of the changes sound good and appropriate but ambush is a nerf further to hunter that wasnt needed.
I suggest making ambush a range 10-15 spell as this will neutralize the advantage gained over other range fighters (as they can hit in that range) but gives better protection vs melee. Point in case a barb with kick can knock you and if buffed kill you without you getting up from the first knock and kick is instant where as ambush has a cast time so compeletely unfair for archer and offers 0 protection even if cast ime where to be made instant a if a barb kicks you and you ambush if barb gets through first you die this nerf is not needed. |
07-16-2011, 01:48 AM | #24 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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I like what I'm seeing so far, it's a good starting point and I think, with ample testing and feedback, can be streamlined.
Ambush needed to be nerfed. Barbs needed a knock removed. Marks needed less CC My only complaint is that locks now gain a 3rd slow spell... (with Slow + mindpush and now mummify) Currently there are no resistances to slow spells at all and no cap on how the -% movement speed malus stacks. Something worth looking into imo, already ripe for spamming. Also, Winter-Stroke needs to have cool-down increased by quite a bit, again, in my opinion.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP Last edited by Kyrottimus; 07-16-2011 at 02:01 AM. |
07-16-2011, 02:00 AM | #25 |
Initiate
Join Date: Nov 2006
Posts: 205
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Mummify is horrible idea. Already locks kill every other class with ease. You're giving them yet another - movement speed CC? Really? Do you ever play this game? Horrible, just horrible.
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07-16-2011, 02:10 AM | #26 |
Pledge
Join Date: Apr 2007
Location: Chaos
Posts: 25
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Why not just make Ambush a hunter only skill move it to Scouting and remove Camouflage corpse sence no hunters use it and give ambush a 15m range
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Vincent Valentine - Dread Legion |
07-16-2011, 02:20 AM | #27 | |
Apprentice
Join Date: Jan 2010
Posts: 93
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Ambush reduced to melee range is as said before a terrible idea it'll just screw hunters over even more so than what they already are... Same goes for will domain and a conj's chance at defending him/herself if such a scenario were to arise, keep it as is, no need for another slow spell. And +1 to Vincents proposal of ambush becoming a hunter only spell, useless camo corpse spell needs to go etc.. |
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07-16-2011, 02:26 AM | #28 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Ok, thinking about this a little bit more, I think we're missing the larger picture in balancing CC's.
CC's need balance. Agreed. But the biggest problem right now with all CC's (knock, stun, dizzy, slow, immobilize, freeze), is either their duration (too long) or their cool-down (too short). If I were NGD? Well, I'm not them but let's play devil's advocate for a second. Here's what I'd do regarding single-target CC's: All slow spells will stack at capped -50% movement speed; no more since speed buffs are already capped at +50%. Warriors: Kick CD increased to 30 seconds. Feint CD increased to 35 seconds. Barbs: Remove Feint, give to knights only (*as mentioned in OP). Rage of the Earth duration reduced, cool-down increased slightly. Knights (let's face it, they need some buffing yet): Given Feint only in Vanguard Tree (*as mentioned in OP) Shield Bash made instant-cast (this is needed so badly) Protect Ally made instant-cast Archers: Confuse duration reduced Distracting Shot's duration slightly reduced Stunning Fist made to dizzy opponent with % chance (*as mentioned in OP) Marksman: Ambush removed and given to Hunters (to replace Camo Corpse) Burst of Wind damage removed (*as mentioned in OP) Winter-Stroke Cool-down doubled (yes, I said doubled) IMO mana-consumption in marks is currently fine and should remain unchanged. Hunters: Given Ambush in place of Camo Corpse Wild Spirit upped from 7% to 10% movement speed @ level 5 Mages: Prickling Ivy range reduced to 20m Warlocks: Will-Domain removed and given to Conjurers (to replace Summon Imps) Darkness Duration cut in half; cooldown reduced to 90 seconds. Slow Duration reduced from 30 seconds to 15 seconds Mummify added and ONLY reduces a target's attack speed (not movement) Conjus: Receive Will-Domain in place of Summon Imps
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Μολὼν λαβέ
Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP |
07-16-2011, 02:58 AM | #29 |
Initiate
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
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barbs get intimidate now so we are even XD
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07-16-2011, 03:08 AM | #30 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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