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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you feel that the classes should be changed or that beacons be the focus? | |||
I would like to see the warmaster beacons changed. | 43 | 67.19% | |
I would like to see the classes changed. | 21 | 32.81% | |
Voters: 64. You may not vote on this poll |
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09-27-2011, 09:25 AM | #21 |
Count
Join Date: Sep 2008
Posts: 1,690
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The offensive beacon should be removed and replaced by something else, maybe a small woodden wall placed in the ground where a player can hide himself to get out of archer range?
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09-27-2011, 11:26 AM | #22 |
Count
Join Date: Feb 2009
Posts: 1,445
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I would prefer to see changes to classes, the warmaster tree should be the last change in my opinion.
I want a change to mind squasher and darkness sooner than later. I don't like the warmaster tree, i would change it for a selection of an special skill for each class. For example something like this: Conjurers choose one: Heal ally 700 instead of 500. Defensive beacon. Invocation Fenix, resurrect 4 allies with sanctuary and 2000hp. Warlocks choose one: Offensive teleport 15min. Defensive teleport 10min. Passive arcane devotion Hunters: 7% more speed pet more life and protection special pets ... |
09-27-2011, 12:21 PM | #23 | |
Banned
Join Date: Aug 2010
Location: Russia XD
Posts: 592
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09-27-2011, 03:37 PM | #24 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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i would split offensive beacons in more beacons with 30 seconds duration and 100% resist to a single CC (maybe rising the casting time of the beacons to 3-5 seconds). we would have the anti-dizzy beacon, anti-stun, anti-knock, anti-freeze, anti-slow, anti-cannot move, anti-cannot attack and each one with high casting time and small duration, so the caster should choose between beacons to cast if he doesn't want to waste half or 3/4 of the duration casting more beacons (maybe class related beacons...) |
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09-27-2011, 05:03 PM | #25 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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09-27-2011, 07:16 PM | #26 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I'm not saying they should all be, but maybe have a mix, just 3 or 4 spells for each class exclusive to that class at warmaster level where you can use 2 or 3 of them. Not making them stupidly overpowered as beacons, or so that a L60 Marks has no chance against a L60 WM marks. But stuff to make life easier and add emphasis to their role in war.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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09-28-2011, 03:23 PM | #27 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Yes, it would, it's not like support classes should only have support and offensive classes only support, just check out class balance now, how many offensive vs supportive classes you see in wz in war, WM spells that would be support only for support and offense only for offensive classes would only magnify this further.
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
09-28-2011, 03:46 PM | #28 | |
Count
Join Date: Sep 2008
Posts: 1,690
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09-29-2011, 09:23 AM | #29 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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I may have missed your point :P I read your post as if you wanted all classes to have offence based WM skills.
Personally I feel it should be the opposite, all WM spells should be team based buffs. I wouldn't like to see Barbs with a guaranteed crit spell or marks with a range 80 shot ...
__________________
Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
09-29-2011, 11:22 AM | #30 | ||
Count
Join Date: Feb 2009
Posts: 1,445
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About arcane devotion I would prefer spells with less casting time and less arcane devotion, now it's a must have skill 60s/60s, if you design a skill to be always on why not make it passive? Quote:
For example now mages have more support buffs than other classes and generally I don't see people pointing at those buffs for balance. |
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