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Old 03-07-2012, 03:15 AM   #21
gluffs
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Knights work well in a duo or a small hunt party, just need to remember that as
a knight its not your job to catch the enemie its your job to keep your
friend/party coverd. When im involved in hunt i provide PA, auras and ons to
help my friend or small party to get the kills. Ofc once we catched up i whack
em with my axe aswell.

And for solo hunt, well i dont bother since every other class can outrun me if
they want. Tried it a few times but it ends up me chasing an enemie across the
entire world untill his friends join up and gank me.
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Old 03-07-2012, 04:01 PM   #22
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currently, i really like being a knight, and my setup.
yeah, im not a supportive knight, and sick of random barbs complaining that i dont
have tons of buffs to keep them alive. im always in hunt/pvp setup, i only have two supportive moves, PA and SW(not including wm moves). the rest is for tanking/damage/catching enemies.

but anyway, i use to hunt a bit, but kinda got boring chasing people forever. sometimes you actually win if you use a tree and the enemy doesnt run when they get low hp (which is really rare)

i use to complain about how knights stunk ect, now im like, "BOOYA, TASTE MY TANKNESS!! NOW TASTE MY AWESOMENESS!!" really, knights have a really good advantage in pvp..... sometimes

KNIGHTS FTW!!

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Old 03-07-2012, 10:07 PM   #23
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Kartor: I was wondering where your auras are, now I know!

I think I still need to work with my setup. I'm not quite sure how to be a supportive knight and do damage thats worth a crap. Currently, I use hp, sw and pa and my dmg is around 200..
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Old 03-08-2012, 04:58 AM   #24
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Quote:
Originally Posted by Shawnzie View Post
Kartor: I was wondering where your auras are, now I know!

I think I still need to work with my setup. I'm not quite sure how to be a supportive knight and do damage thats worth a crap. Currently, I use hp, sw and pa and my dmg is around 200..
Easiest way to get some extra dmg is to put some points in Offensive stance
and if there are points left for it a lvl4 dmg skill. Ofc offensive stance is very
situational due to the penalty on it. Another 1 point wonder is disabling at lvl17
tactics that helps to increase the dmg on enemies with high defence.
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Old 03-08-2012, 05:02 AM   #25
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Ah Ok. See I have Offensive Stance but I always always always get into trouble while using it. I had disabling but never used it.. I think I'll try that now :P Thanks!
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Old 03-08-2012, 09:54 AM   #26
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knights are a well balanced class (i think the only one) but we have 2 major issues:
1) speed
2) defence

1) we have no more spring to catch our enemies and we are outrunned by everyone (being the slowest class means that even a mage with no speed buffs can simply cast a CC and gain distance and the knight has no chance to catch him again). some time ago i proposed to move static field from staff mastery to vanguard: good feedback from users, but proposal ignored by ngd.
it could be a very simmple change to balance the game. it's useles for mages, but could fit perfectly with a tank role

2) we have too much defence against low damages and too low defence against high damages. defensive stance should give a lot less armor points (something like 30-50% instead of 150%) and more % damage resistance (something like 40% instead of 25%). moreover knight are supposed to be a supporting class and a TANK so we should have some base damage reduction. arcane constitution gives a good defence, but only against magical damage. we need some physical resistance so the best options would be adding a second passive spell with 5-15% physical reduction (while removing the passives prom weapons tree) or changing arcane constitution from 5-15% magical reduction to 2-10 magical + 2-10 physical reduction

my 2 cents
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Old 03-08-2012, 01:15 PM   #27
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Quote:
Originally Posted by Shawnzie View Post
I think I still need to work with my setup. I'm not quite sure how to be a supportive knight and do damage thats worth a crap. Currently, I use hp, sw and pa and my dmg is around 200..
I play primarily support knight, and yes my damage output is rubbish, but I expect it to be so. I don't use a single damaging offensive spell (except kick (1), dropped shield bash since beacons made it useless) and no offensive buffs. However, one thing which does help is debuffs, I use disabling at level 5 and it helps get a bit more juice out of my weapon, give it a try, see if you can do a teeny bit more damage.
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Old 03-08-2012, 03:39 PM   #28
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Quote:
Originally Posted by Latan View Post
knights are a well balanced class (i think the only one) but we have 2 major issues:
1) speed
2) defence

1) we have no more spring to catch our enemies and we are outrunned by everyone (being the slowest class means that even a mage with no speed buffs can simply cast a CC and gain distance and the knight has no chance to catch him again). some time ago i proposed to move static field from staff mastery to vanguard: good feedback from users, but proposal ignored by ngd.
it could be a very simmple change to balance the game. it's useles for mages, but could fit perfectly with a tank role

2) we have too much defence against low damages and too low defence against high damages. defensive stance should give a lot less armor points (something like 30-50% instead of 150%) and more % damage resistance (something like 40% instead of 25%). moreover knight are supposed to be a supporting class and a TANK so we should have some base damage reduction. arcane constitution gives a good defence, but only against magical damage. we need some physical resistance so the best options would be adding a second passive spell with 5-15% physical reduction (while removing the passives prom weapons tree) or changing arcane constitution from 5-15% magical reduction to 2-10 magical + 2-10 physical reduction

my 2 cents
I completely agree, this would fix any issue I have with my knight. You could make of static field something like 'enemy is terrified by big armoured guy closing in on him'.
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Old 03-08-2012, 04:03 PM   #29
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Quote:
Originally Posted by Latan View Post
knights are a well balanced class (i think the only one) but we have 2 major issues:
1) speed
2) defence

1) we have no more spring to catch our enemies and we are outrunned by everyone (being the slowest class means that even a mage with no speed buffs can simply cast a CC and gain distance and the knight has no chance to catch him again). some time ago i proposed to move static field from staff mastery to vanguard: good feedback from users, but proposal ignored by ngd.
it could be a very simmple change to balance the game. it's useles for mages, but could fit perfectly with a tank role

2) we have too much defence against low damages and too low defence against high damages. defensive stance should give a lot less armor points (something like 30-50% instead of 150%) and more % damage resistance (something like 40% instead of 25%). moreover knight are supposed to be a supporting class and a TANK so we should have some base damage reduction. arcane constitution gives a good defence, but only against magical damage. we need some physical resistance so the best options would be adding a second passive spell with 5-15% physical reduction (while removing the passives prom weapons tree) or changing arcane constitution from 5-15% magical reduction to 2-10 magical + 2-10 physical reduction

my 2 cents

+2 i like it a lot :P
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Old 03-08-2012, 04:47 PM   #30
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Quote:
Originally Posted by Latan View Post
knights are a well balanced class (i think the only one) but we have 2 major issues:
1) speed
2) defence

1) we have no more spring to catch our enemies and we are outrunned by everyone (being the slowest class means that even a mage with no speed buffs can simply cast a CC and gain distance and the knight has no chance to catch him again). some time ago i proposed to move static field from staff mastery to vanguard: good feedback from users, but proposal ignored by ngd.
it could be a very simmple change to balance the game. it's useles for mages, but could fit perfectly with a tank role

2) we have too much defence against low damages and too low defence against high damages. defensive stance should give a lot less armor points (something like 30-50% instead of 150%) and more % damage resistance (something like 40% instead of 25%). moreover knight are supposed to be a supporting class and a TANK so we should have some base damage reduction. arcane constitution gives a good defence, but only against magical damage. we need some physical resistance so the best options would be adding a second passive spell with 5-15% physical reduction (while removing the passives prom weapons tree) or changing arcane constitution from 5-15% magical reduction to 2-10 magical + 2-10 physical reduction

my 2 cents
Excellent post. I totally agree. I supported your static field idea as one of the very best and it remains so. Though I won't hold my breath, I really think NGD should give very serious consideration to this idea.
I would gladly give up rigorous preparation for this spell. The tactical applications of this could be positively huge.

The second part is also excellent and I totally agree. However, I would go just slightly further and add to your idea. Your attack malus should not be static. It should scale according to level as well. It still makes no sense to have a -90% static damage reduction while having a floating resistance/ armour modifier.
The more you concentrate on def the less you have offense and vise versa.
As for the last part, I totally agree. I would probably prefer 2 spells for point sink purposes as we would be compressing 3 passives to 1. So, one for magic damage reduction and one for physical damage reduction. I suppose the physical reduction could go on the shields tree and replace Ethereal mantle.

Of course we still have not figured out what to replace the 3 passives with. But one step at a time I guess. Barbs will probably not enjoy such a change
, but then the level 60's are a bit too tanky anyways. Besides , they have their own spell (Frenzy). Could be interesting.
I might seem crazy but I would go ahead and move spiritual blow to the Slash tree, Rend to the Pierce tree (thereby giving knights these spells too) and I have no clue what to put in the blunt tree. Make 2 all new spells for barbs for their 2 handed mastery tree. One of these could be self defense oriented to compensate for the loss of defensive passives.
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