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Old 03-26-2012, 09:13 PM   #21
chilko
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we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.

keep your fingers crossed!
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Old 03-26-2012, 09:33 PM   #22
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Quote:
Originally Posted by chilko View Post
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.

keep your fingers crossed!
The best solution is adjusting code.
I'm fairly long around here - I've seen the beginnings of the German servers. I've had fun there long before there was this thing called Horus, and long before there were more than 20 players in one fort fight. But it was fun. I don't know how much of that belongs to "the good old time syndrome (tm)" and stuff, but I know that it was possible to retake one fort with just 2 players, while there was one inside, and it was fun.
IMO you should first try to adjust your code at least a bit, so that it acts differently on differently populated servers. Fort upgrades and even the normal fort doors are way too strong for non-peak hours on small servers, nightly invasions happen because one player can upgrade the fort to level 4 and there's just no way to recapture it.
There's no way forts can be the same on Ra and Horus/serverXY, you should keep that in mind.

Err rambling here, sorry. My point is: Things have worked with way less players, that's why it could work now, too. With the proper code. So far you've made no try to work one out...

Anyway, it's nice to hear about you again, a meteor could've fallen on NGD studios without us noticing. :-P Have a nice evening, don't let yourself get frustrated.
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Old 03-26-2012, 09:34 PM   #23
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Quote:
Originally Posted by chilko View Post
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.

keep your fingers crossed!
Fingers are crossed! Looking forward to the announcement, just hope whatever you have planned has been well thought out.
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Old 03-26-2012, 10:05 PM   #24
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Quote:
Originally Posted by Seher View Post
The best solution is adjusting code.
I'm fairly long around here - I've seen the beginnings of the German servers. I've had fun there long before there was this thing called Horus, and long before there were more than 20 players in one fort fight. But it was fun. I don't know how much of that belongs to "the good old time syndrome (tm)" and stuff, but I know that it was possible to retake one fort with just 2 players, while there was one inside, and it was fun.
IMO you should first try to adjust your code at least a bit, so that it acts differently on differently populated servers. Fort upgrades and even the normal fort doors are way too strong for non-peak hours on small servers, nightly invasions happen because one player can upgrade the fort to level 4 and there's just no way to recapture it.
There's no way forts can be the same on Ra and Horus/serverXY, you should keep that in mind.

Err rambling here, sorry. My point is: Things have worked with way less players, that's why it could work now, too. With the proper code. So far you've made no try to work one out...

Anyway, it's nice to hear about you again, a meteor could've fallen on NGD studios without us noticing. :-P Have a nice evening, don't let yourself get frustrated.
Yeah, "the good old times". I miss them too!
But i hope, that you can find a good solution, NGD.
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Old 03-26-2012, 11:16 PM   #25
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Quote:
Originally Posted by chilko View Post
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.

keep your fingers crossed!
NGD have a lot of problems ... you have a lot about what you can talk with your partners ...
and the more you can talk to us ... inhabitants of Horus. We have a lot of interesting things we can tell... we are your Partners too NGD
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Old 03-27-2012, 10:08 AM   #26
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Quote:
Originally Posted by VeterKh View Post
NGD have a lot of problems ... you have a lot about what you can talk with your partners ...
and the more you can talk to us ... inhabitants of Horus. We have a lot of interesting things we can tell... we are your Partners too NGD
The problem there is, finding a good content suggestion amongst a game community is like panning for gold; 95% of the time you'll turn up rocks and dirt.
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Old 03-27-2012, 10:28 AM   #27
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Quote:
Originally Posted by Psynocide View Post
The problem there is, finding a good content suggestion amongst a game community is like panning for gold; 95% of the time you'll turn up rocks and dirt.
content of the game - a minor problem.
here problem with server with low population
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Old 03-27-2012, 03:26 PM   #28
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Quote:
Originally Posted by chilko View Post
we are talking with our partners to find a good and definitive solution to low population servers. Hopefully we will have good news next week.

keep your fingers crossed!
w00t cant wait for it :P
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Old 03-27-2012, 05:38 PM   #29
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I blame Obama
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Old 03-29-2012, 02:52 PM   #30
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I bet we never hear anything about this subject again....
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