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Questions to the Community Guides and how-to play threads posted by other users |
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#1 |
Pledge
Join Date: Aug 2011
Posts: 37
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As we all know, all 3 main classes are supposed to be divided in 6 subclasses, and each subclass is the opposite of the other.
Like: Knights(Defense, support) Barbarian(Offense, max close combat dmg) Warlock(Huge area offense, DoTs for warriors) Conjurer(Heals, Buffs, Mana, etc.) Marksman(Offense from distance,suppress fire(You dont rush marx, do you?)) AND Hunter(mysterious x?) Only spells, which you could call supportive from hunter side is tracking and stalker surroundings(Most often used spell on allies, yeah). In such, It almost seems like hunter isn't intended for RvR, but PvP. These new(old?!) changes with pets in Amun they are testing now makes me believe even more, that hunters are PvP class. I like this game because its RvR. Although battles arent that big as they were, it's one of those unique games, where you can wage war with massive battles, and thats, why most of us play, but I feel that hunters have too less impact on the wars. This isn't whining thread. No talking about "Hunters are broken""You lie, hunters kill me all the time" etc. What I want to ask to all of you is this- How do you see hunter? As pvp or as "special support" class? Or maybe something else? Also, I want to hear this from EVERY class perspective. Not only hunters, but active barbs, conjurers, knights etc. |
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