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General discussion Topics related to various aspects of Champions of Regnum |
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06-28-2012, 02:39 PM | #21 |
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When you look in the sun,you can see a square arround the sun...
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06-28-2012, 03:43 PM | #22 | |
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[Auto-quote] - Notes added to the original post:
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06-28-2012, 03:47 PM | #23 |
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First thing I noticed was a deficiency in depth of colour, objects appeared blurry at times and colours seemed vaguely distorted and merged.
After fiddling around in the video settings, I've noticed anti-aliasing and ambient occlusion are greyed out. However, upon switching the v-sync off, ambient occlusion became available but I must say, it makes the game look awful and my fps takes a dive when using it. With ambient occlusion: Without ambient occlusion: I immediately put everything in the video options to max as I'm fairly confident my system can handle it and if I'm brutally honest, it looks inferior to the previous max settings on shader 4 but that may be due to colour issue mentioned above. I'm quite happy with the v-sync - about time it was put in - I get a smooth 60 fps and I'm glad I don't have to set my GPU to force v-sync on everything. Without v-sync I seem to have an increase in frames from my usual on the live server (anywhere from 80 in the new cities to 300 when idling out in the wilderness). Specs as follows: i5 2500. GTX570. 16GB RAM. Win7.
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06-28-2012, 03:59 PM | #24 |
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Join Date: Nov 2011
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Ehm. Well:
Nouveau+Gallium3D+libstxc_dtn (or whatever ): Quality and FPS in Shader Model 2 got way better, thumbs up here.
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06-28-2012, 04:36 PM | #25 |
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I noticed a drop in FPS of 40 in the way of Fis to cs
Is the official engine will visibly improved graphics? SM 4.0 AMD Athlon II X4 645 (3.1 Ghz) 8 Gb RAM DDR3 NVIDIA GeForce GT 440 Win 7 64bit
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06-28-2012, 04:51 PM | #26 |
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The client doesn't remember the last resolution.
I realized the number of polygons jump up and down when standing still - instead of a short range. But what is that?
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06-28-2012, 04:52 PM | #27 | |
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Quote:
And also, there is option to enable remembering settings.
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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06-28-2012, 05:18 PM | #28 | |
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Quote:
The test client doesn't want to restart on graphical changes, it shows me a CO12. PS: VSync can be enabled at the live server's client too (vg_vertical_sync = 1 in game.cfg)
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06-28-2012, 06:36 PM | #29 |
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Seems nice so far. I don't know if I have any FPS improvements, I'd have to check, but from what I see, the game just looks nicer. Not massively different, but just... A bit nicer.
However my one wish / complaint is the view distance on terrain detail. To me it looks like you can only see it about 20m in front of you; and so you get loads of pop up... Constantly. I'd very, very, very much like for this to be increased (maybe up to view range) for the people with PCs powerful enough to handle it. 10000% agree to all points.
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06-28-2012, 06:41 PM | #30 |
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Try to edit test.cfg, there are several options available to modify using some deeper knowledge of configuration files. You can also experiment
Othervise, my fps remained moreless the same 10-30 on lowest setting depending on situation, ill try again as I see the client was updated again. Am I right when I assume that on the live servers the fps will be bit higher than on the experimental server? As I'm running on a low end notebook, I'd really love to be able to set lower texture loading radius (eg trees - they kill my performance for somewhat reason). Othervise, I do get around 30 fps while standing still and around 20 when moving. I couldn't test fort wars, because Amun doesn't have such feature due to low base of testing players. My specs: Intel Core duo cpu T7500 (2.2GHZ] 4 gig RAM Mobile intel 965 express chipset family graphics card (onboard ofc) Windows 7, 64bit Notebook - Dell Latitude D630
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