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Old 06-28-2012, 02:39 PM   #21
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When you look in the sun,you can see a square arround the sun...
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Old 06-28-2012, 03:43 PM   #22
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[Auto-quote] - Notes added to the original post:

Quote:
Originally Posted by Frosk View Post
NOTES:

1- Keep in mind that Haven's Shader 4.0 with max graphics is equal to the "Very High" option available in Amun.

This means that the "Ultra" setting goes even more further in graphical terms compared to the live server's capabilites, which is why you may detect a fps-drop when playing on that setting.

In order to compare correctly in terms of performance, please try to adjust all of the graphic settings in Amun so it looks the same as in the live server.

Fixed = Low
SM2 = Low
SM3 = Medium y High
SM4 = Very High

The "Ultra" setting is completely new, and it requires powerful hardware to run smoothly.

2- In this version, we worked a lot on "game freezes" you might have been experiencing on live servers when moving from one region of the map to another.
If you detect any kind of improvement, or you still have these kind of issues, please report it on this same thread specifying the exact place in the map your game froze for a few seconds (coordinates).

3- We have also been working really hard on game crashes. Anyway, since we're adding new graphical content, some crashes may exist. If you experience a game crash, please REPORT it by sending us the crash report the next time you enter the game again.

4- Remember that everytime you post your technical specs (Processor, OS, RAM, Graphics card) write down on which game graphic setting you were playing on (Low, Medium, High, Very High).
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Old 06-28-2012, 03:47 PM   #23
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First thing I noticed was a deficiency in depth of colour, objects appeared blurry at times and colours seemed vaguely distorted and merged.
After fiddling around in the video settings, I've noticed anti-aliasing and ambient occlusion are greyed out. However, upon switching the v-sync off, ambient occlusion became available but I must say, it makes the game look awful and my fps takes a dive when using it.

With ambient occlusion:


Without ambient occlusion:


I immediately put everything in the video options to max as I'm fairly confident my system can handle it and if I'm brutally honest, it looks inferior to the previous max settings on shader 4 but that may be due to colour issue mentioned above.
I'm quite happy with the v-sync - about time it was put in - I get a smooth 60 fps and I'm glad I don't have to set my GPU to force v-sync on everything.
Without v-sync I seem to have an increase in frames from my usual on the live server (anywhere from 80 in the new cities to 300 when idling out in the wilderness).

Specs as follows:
i5 2500.
GTX570.
16GB RAM.
Win7.
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Old 06-28-2012, 03:59 PM   #24
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Ehm. Well:
Nouveau+Gallium3D+libstxc_dtn (or whatever ): Quality and FPS in Shader Model 2 got way better, thumbs up here.
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Old 06-28-2012, 04:36 PM   #25
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I noticed a drop in FPS of 40 in the way of Fis to cs
Is the official engine will visibly improved graphics?
SM 4.0
AMD Athlon II X4 645 (3.1 Ghz)
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Old 06-28-2012, 04:51 PM   #26
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The client doesn't remember the last resolution.

I realized the number of polygons jump up and down when standing still - instead of a short range.

But what is that?
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Old 06-28-2012, 04:52 PM   #27
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Quote:
Originally Posted by Ashnurazg View Post
The client doesn't remember the last resolution.

But what is that?
http://img860.imageshack.us/img860/3697/testbug.png
test client using test.cfg XD
And also, there is option to enable remembering settings.
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Old 06-28-2012, 05:18 PM   #28
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Quote:
Originally Posted by Xaltheim View Post
Shader model 4.0 wasn't working properly, especially with dyes, hiding armor, and things like tattoos. It all works flawlessly now. Good stuff.
Tattoos never worked on Amun. I think that the Amun character importer doesn't recognize Tattoos from live servers.

The test client doesn't want to restart on graphical changes, it shows me a CO12.

PS: VSync can be enabled at the live server's client too (vg_vertical_sync = 1 in game.cfg)
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Old 06-28-2012, 06:36 PM   #29
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Seems nice so far. I don't know if I have any FPS improvements, I'd have to check, but from what I see, the game just looks nicer. Not massively different, but just... A bit nicer.

However my one wish / complaint is the view distance on terrain detail. To me it looks like you can only see it about 20m in front of you; and so you get loads of pop up... Constantly. I'd very, very, very much like for this to be increased (maybe up to view range) for the people with PCs powerful enough to handle it.

Quote:
Originally Posted by Xaltheim View Post
More ideas for graphic features:

- Motion Blur
- Stereoscopic Rendering
- DirectX 10 & 11 support
10000% agree to all points.
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Old 06-28-2012, 06:41 PM   #30
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Quote:
Originally Posted by 71175 View Post
Ehm.... but i have to make settings even lower than lowest
HOW?
Try to edit test.cfg, there are several options available to modify using some deeper knowledge of configuration files. You can also experiment

Othervise, my fps remained moreless the same 10-30 on lowest setting depending on situation, ill try again as I see the client was updated again.
Am I right when I assume that on the live servers the fps will be bit higher than on the experimental server?

As I'm running on a low end notebook, I'd really love to be able to set lower texture loading radius (eg trees - they kill my performance for somewhat reason). Othervise, I do get around 30 fps while standing still and around 20 when moving. I couldn't test fort wars, because Amun doesn't have such feature due to low base of testing players.

My specs: Intel Core duo cpu T7500 (2.2GHZ]
4 gig RAM
Mobile intel 965 express chipset family graphics card (onboard ofc)
Windows 7, 64bit
Notebook - Dell Latitude D630
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