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Old 08-07-2012, 02:11 PM   #21
andres81
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And here with Render quality High and AA max setting (FXAA still turned off)
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Old 08-07-2012, 03:46 PM   #22
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Okay so quoting myself for the fourth time :

Quote:
- The colors are fade and washed out (16bit?!), the lighting and shading is really weak (everything is too dark and plain) (http://wstaw.org/m/2012/08/03/screen...3_18_12_41.jpg http://wstaw.org/m/2012/08/03/screen...3_18_13_01.jpg)
- Turning on Antialiasing = Black screen
- Ambient occlusion greyed out (although I can use it on another games like Amnesia)
- No Ultra preset
- Very far terrain awfully flickering when being rendered
- Enabling FXAA = Screen sometimes flickers with layers of green/red on some camera angles (http://wstaw.org/m/2012/08/03/screen...3_18_13_04.jpg)
- "Restart to apply settings" still broken (gives Server not available error)

Eventually an old issue that would be nice to be fixed :
- Day/Night shadows transition is abrupt.

-- Specs --
CPU: AMD FX-6100
GPU / Driver: NVIDIA Geforce GTX 550Ti / nvidia's latest proprietary blob
RAM: 8GB DDR3 1600Mhz
OS: Archlinux 64-Bit

Usual RO setup: Everything maxed besides trails.

Other games and Unigine demo run just fine, so does Regnum on Haven.
Here's the errors part of the log :

Quote:
[07/08/2012 17:42:36] [ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log:
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[07/08/2012 17:42:36] [ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log:
Fragment info
-------------
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[07/08/2012 17:42:36] [logger.cpp(72)] Shader PP.FXAA link failed
[07/08/2012 17:42:36] [ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed
But FXAA is only causing flickering issues for me. Disabling it doesn't solve anything else in the list of issues I mentioned.
Anyways FXAA is the last of the matters for me. I rather want the regular Antialiasing working and proper lighting/coloring first...
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Old 08-07-2012, 04:22 PM   #23
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Antialiasing fixed. Expect hotfix soon.

Sorry
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Old 08-07-2012, 04:33 PM   #24
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Quote:
Originally Posted by surak View Post
Antialiasing fixed. Expect hotfix soon.

Sorry
-_____________________- Shud hav dun dat be4 reliz!
But thanks anyway!
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Old 08-07-2012, 04:41 PM   #25
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Quote:
Originally Posted by surak View Post
Antialiasing fixed. Expect hotfix soon.

Sorry
Errors can happen but you (i mean NGD) really need a better testing/bug report handling because this bug was reported at least 10 times in spanish and english forum before the release !
And seeing a black screen after the update is a really serious issue

Btw. my support ticket is still unanswered
Quote:
AQI-487700: Pantalla negra desde la actualización a 1.9.6
06 Aug 2012 11:28 PM andres81 Open Critical Support | Soporte
In a crucial moment like the day after such an update you should react a bit faster :P
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Old 08-08-2012, 04:32 AM   #26
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Here are my logs and system info.

Let me know what other information is needed. I can also host a gotoMeeting or other support type session for debugging if needed.
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File Type: txt info.txt (6.5 KB, 2 views)
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Old 08-08-2012, 08:57 PM   #27
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Quote:
Originally Posted by surak View Post
Antialiasing fixed. Expect hotfix soon.

Sorry
Now, after the Hotfix the antialiasing setting in the video options is diasbled (greyed out) - is this a kind of bad joke?
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Old 08-08-2012, 09:12 PM   #28
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Same here, anti-aliasing not available and locked.

Thanks for fixing freezes on ground textures and right now after this update the water reflect clipping.

But one issue still present after this hotfix :



As you can see the element reflect quality is really bad and worst than before (look at trees reflect on water ;/).

Maybe it's just voluntary to "fix" performances?

Are the greenish colors on armors part a normal behavior :



(look at horse's armors)
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Old 08-09-2012, 01:06 AM   #29
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Quote:
Originally Posted by surak View Post
Antialiasing fixed. Expect hotfix soon.

Sorry
Surak,

Thanks for the hotfix but still having this issue. It was not fixed with today's download. Any ideas? Offer for remote support is still open.
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Old 08-09-2012, 02:02 AM   #30
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Since the hotfix :
- Antialiasing greyed out
- FXAA working as intended, however not as perfect as the regular AA (lot of alias remaining on far terrain).
- No more black screens (well can't enable AA...) nor colored layer flickers

There's progress, sort of... Still a lot of issues remaining such as the awful terrain shading/coloring/lighting and Ambient Occlusion being greyed out too.


Yes, the terrain texture is properly loaded. It's just being so dark and washed out...

Also something that troubles me in logs but I might be wrong :
Quote:
[09/08/2012 03:47:46] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml
So even with everything maxed I get only Shaders 3.0 ? (sm3)
I could play with Shaders 4.0 before :/...
That'd explain why graphics regressed so much for me.
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Last edited by Shining-Scias; 08-09-2012 at 02:12 AM.
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