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General discussion Topics related to various aspects of Champions of Regnum |
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08-06-2013, 01:56 AM | #21 | |
Initiate
Join Date: Jun 2013
Posts: 144
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Personally, the cleanest solution in my way of thinking would be to have 1) everyone gear previouslky selected from an armoury identical across all realms 2) you can get time limited boss items, say limited to 2 weeks to 3 months or so. then the probability distribution of gear on every server instance should be relatively easily calculated. Under the system prevailing across the mmo industry, you have massive problems with perpetuating imbalances because players end up paying real money for permanent items, which acts to permanently imbalance pvp over time. it seems to be poorly thought out and ill-suited for pvp mmos. |
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08-06-2013, 10:00 AM | #22 |
Initiate
Join Date: Nov 2009
Location: Leicester, UK
Posts: 174
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Something I thought of is to make Ximerin Weapons available for Ximerin, with identical stats to the magnanite weapons. This would devalue magnanite to some extent, though people might still retain it to trade other weapons. NGD needs to sort out the Champions system, as the TDM matches have proven a total failure on Haven. Champion coins need to made available by means other than TDM.
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08-06-2013, 11:23 AM | #23 | ||
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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No... |
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08-06-2013, 11:45 AM | #24 | |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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I would hazard a guess that most lvl 60 players that are serious about competing in CoR have every single item they use magical or above; some don't wear anything less than epic. There's no way you can drop an entire setup of that calibre without buying Xim. Even the rates from boxes are ridiculously low, I heard someone mention in commerce that they purchased over 5 of the 12,000 ximerin gem boxes and every single one gave a Major gem. I myself have purchased 3 of them and they were all Major too.
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08-06-2013, 03:08 PM | #25 |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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Not sure how situation looks in other realms but in Alsius in commerce for weeks i see spam like anyone got for "sale/give" items for "x-class" lvl 40-55.
Drop rate is so low that many ppl i invite to clan or help them (even when lvl 50) got most likely either random items from NPC or using drops like 5-10 lvls lower then their toon if lucky. When you are at lvl 40-50 (got only grind to do) and must relay on shop items or expensive boxes to get any weapon with decent dm/armor with any good stats then i am not surprized that ppl got pissed off and quit. I saw ppl selling good items (epic) for lvls 40-50 but demanding MAGNA INGOT for that (how the f..k new player is supposed to get such stuff? collecting 4 ingots i sold for stuff for my lvl 60 toons took me 2 years of intensive playing). They quit cause yes its free to play (emphacised everywhere) but also pay to win (not mentioned anywhere when you decide to play this game).
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08-06-2013, 03:28 PM | #26 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Sadly, the truth spoken above.
The policy change was clear when the company raised the level cap. It has clearly become a pay to compete type system. To get to wars fast you need a horse. No more for gold. Equipment drops were reduced dramatically. In the old days , you could drop normals every 5-8 kills and specials were fairly common. Not so now. Heck you could actually buy gear for gold or sometimes get something gifted to you. I used to give away magic and epic gear. Not now. The rarity along with excess gold liquidity has caused hyper- inflation . This results in prices out of reach and leads to players farming for mags instead of having fun, just to be able to pay for barely decent gear. Sad really. |
08-06-2013, 03:51 PM | #27 | |
Master
Join Date: Mar 2013
Posts: 270
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As I see it, the problem is not mag trading, it is the drop rates. |
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08-07-2013, 01:15 AM | #28 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Funny guy. This is NGD who can't fix even the simpliest bugs which annoys the whole playerbase for years. FOR YEARS!
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08-07-2013, 03:07 AM | #29 | |
Initiate
Join Date: Jun 2013
Posts: 144
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In response to my suggestion of a common armoury for everyone to select from..
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In response to my suggestion for time limited boss items :- I have to say i do not really know why people support permanent boss items. The only motive I can see is that individual players want to retain their hard won items. And yes, if i had any I too would want to retain them. But if we were to design the game from scratch, I feel they would have to be excluded or time limited? |
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08-07-2013, 08:33 AM | #30 | |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Anyway I highly doubt costume sales can come anywhere close to box sales due to it not being an as high of a necessity. |
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mag, trading |
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