08-15-2014, 01:31 PM | #291 |
Pledge
Join Date: Sep 2010
Posts: 21
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For the conj with MB can not cast damage spell, I think Ngd is going at wrong direction. Right now i'm grinding a new conj, Mb comes in really handy, cuz otherwise u can't defend uself with hunters starting the attack with confuse 3+, (I have a hunter, iknow they like to pick the easy fights) with the current MB on, at least i know i have slim chance of resistsing some ccs. I imagine this is a lot worse in Ra for conj to grind in WZ.
As RvR support conj really need those 1,2 points mental spell to work under situation like hunter unmounting , rushing barb, even saving a ally, that means u put urself in harms way, old MB do have some chance to resist a imminent distracing shot roar or ambush etc. I think the right way to this spell is shorten the duration or increase the CD, at the same time increase the resist chance, so the spell itself is not too OP, ppl do have to use it wisely, make it less spammable.
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Zerg makes ppl stupid |
08-15-2014, 01:56 PM | #292 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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On the Mindblank discussion.
What i dont like the most on this spell is
The suggestion i read some posts ahead - making Mindblank a more reactional but more reliable spell (shorter duration/shorter cooldown/higher chance) - could work out great. Like an UM for conjs. If that is too strong consider adding aslow effect / cast speed malus / whatever. As someone pointed out, chance spells often give frustration to both sides involved. One side always remembers it working, the other side always remembers it failing, both are unhappy. |
08-15-2014, 05:17 PM | #293 | |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Quote:
That's one thing I hate about this game, luck is a huge factor in fights. I think if NGD scraped resists/evades/block all together and just added absolute short term spells for those purposes it'll fix a lot of the frustration in fights, you at least know when someone is designated to resist/evade/block. Each spell can be put to last accordingly and it will actually force the player to use these spell at the right time. You could turn a lot of useless spells into these buffs also so each class has enough and a balanced amount of buffs for survivability just in case. I feel like as much balance updates NGD does, it still will remain the main issue, luck is a huge factor in pvp/rvr. How many times have an enemy survived with one hit just because he evaded the last one with him doing nothing but running inside the fort? Or have a player resist 3/5 of your skills you throw at him/her while they stand there shooting you with normals? I understand NGD added this luck system so players can survive chains, but with self casted spells for these purposes for a short term can really change the way fights end or progress in forts/pvp. |
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08-15-2014, 05:22 PM | #294 | ||
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Leave Mind Blank alone please.
One of the spells that hasn't been touched at all (until now), why do you consider it as a spell that needs to be changed/nerfed? For its 40% of chance to avoid being dizzy'd + stuned + Frozen + knocked? Oh c'mon ... Bullshit. Conjus need it to stand a chance in wars against any class that may attack them, it is not OP at all. Also, as many have pointed it out it is needed for grinding and against gankers. Quote:
If you restrict Mind Blank the way you're planning to, we (conjus) will have even a harder way ahead of us to get to that level IMHO... Please think it over again. Try not to look at the game only from the RVR / RA server point of view. Of course if you would raise the XP gain from wars it'd be a different story If you wanna nerf warjus, don't raise SM's damage to +45 / magnification. Simple as that ^^ Quote:
It goes for all spells in general such as Mind Blank, Burst of the wind, meteor /silence through Mind Blank, CC's VS UM, same VS defensive support etc.. |
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08-15-2014, 05:23 PM | #295 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Hi everyone!
Today at 6pm GMT (in approximately 40 minutes) we'll be performing RvR tests in Amun. You're all invited to participate Besides, you'll find the following changes: - Fixed: Steel Skin doesn't have the "cannot cast damage powers" modifier anymore. - Modified: Mind Blank now has visual effect. - Fixed: Several escaping spots at Imperia Castle. - Fixed: Relics should not get stuck in the floor anymore. - Fixed: Levels 4 and 5 in Stalker Surroundings were incorrect, and it was granting 300 secs of duration at level 1. Best Regards! |
08-15-2014, 05:43 PM | #296 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Is it possible to give Unstoppable Madness a better visual? And Divine Intervention for that matter.
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Suggestion Compilation! |The Story of Regnum! | L2MassResurrect Huntrare | Amelia Woodheart To play or not to play...
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08-15-2014, 06:07 PM | #297 | |
Initiate
Join Date: Dec 2008
Location: Land of the free, home of the slave
Posts: 109
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Quote:
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08-15-2014, 07:31 PM | #298 |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Nice RvR test. My char is stuck on amun after it ended tho. So cant log Haven. :P
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
08-15-2014, 07:43 PM | #299 |
Master
Join Date: Mar 2011
Posts: 422
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mine, too
-- encountered a situation in which my sanctuary animation wasn't shown, which never happens to the caster on the life server. I can't give any detailed information though |
08-15-2014, 07:55 PM | #300 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Idk what class you play but a marks without mana can't do anything
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