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Technical Support Questions about game technical support to the users of the community |
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11-02-2012, 04:54 AM | #291 |
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Join Date: Oct 2012
Posts: 5
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Problem at entering the world
I have the same and i didnt find a solution..the weird thing is that this game ran months ago normally..
About my pc Mac book pro 5.5 Mac os ox 10.6.8 Processor 2.26 ghz core 2 duo Memory DDR3 2 gb Graphics NVIDIA GeForce 9400M And the error is that Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000000c Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 GLEngine 0x138283ef gleFragmentStateToPPStream + 3472 1 GLEngine 0x13828840 gleUpdateFragmentFallbackProgram + 346 2 GLEngine 0x13817952 gleUpdateDeferredState + 3088 3 GLEngine 0x1381912d gleDoSelectiveDispatchNoErrorCore + 109 4 GLEngine 0x137a8176 glValidateProgramARB_Exec + 375 5 libGL.dylib 0x98ade4db glValidateProgramARB + 30 6 0x002e9f73 Engine3D::IShader::~IShader() + 4685 7 0x002f6927 Engine3D::IShader::~IShader() + 56321 8 0x002f8778 Engine3D::IShader::~IShader() + 64082 9 0x002f89f6 Engine3D::IShader::~IShader() + 64720 10 0x002e6340 std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> >::_M_insert_aux(__gnu_cxx::__normal_iterator<Engi ne3D::SHWSupport::NVCoverageMode*, std::vector<Engine3D::SHWSupport::NVCoverageMode, std::allocator<Engine3D::SHWSupport::NVCoverageMod e> > >, Engine3D::SHWSupport::NVCoverageMode const&) + 17584 11 0x0059cb19 MapRename::MapRename() + 1 and the list keep going.. |
11-02-2012, 11:17 AM | #292 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
You can ran the game in safe-mode.Before chose the server(in login screen) go in option in top of the windows -> advance setting and marks safe mode.The game shall ran fine but you can't enchant your visual settings ,if you do it thr game will just crash. Before doing this better delete game.cfg file from regnum instaltion folder usual is found in /Volumes/$USER/Application/Regnum Online
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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11-25-2012, 06:38 PM | #293 |
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Join Date: Jan 2009
Posts: 395
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By any chance ca wee have back full working mac client ?... seems build-in bechmark keep crashing in all version of OS X ,only force safe mode working .....
Code:
Thread 0: Dispatch queue: com.apple.main-thread 0 0x00397a20 sigc::internal::typed_slot_rep<sigc::bind_functor<0, sigc::pointer_functor2<GUI::Widget*, int, void>, GUI::Widget*, sigc::nil, sigc::nil, sigc::nil, sigc::nil, sigc::nil, sigc::nil> >::dup(void*) + 97664 1 0x00760cf0 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1540396 2 0x00773d0e std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1618250 3 0x00760dac std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1540584 4 0x00755c21 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1495133 5 0x0076017b std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1537463 6 0x007601e1 std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1537565 7 0x00755bde std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> >::_M_insert_aux(__gnu_cxx::__normal_iterator<cocoaVideoMode*, std::vector<cocoaVideoMode, std::allocator<cocoaVideoMode> > >, cocoaVideoMode const&) + 1495066 8 0x000a0bab FontLoader::FontLoader() + 507 9 0x000a1769 FontLoader::FontLoader() + 3513 10 0x002774f7 sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 1591 11 0x0028ca20 sigc::internal::typed_slot_rep<sigc::bound_mem_functor0<void, EntitySystem> >::dup(void*) + 24784 12 0x0027704c sigc::internal::signal_emit1<bool, Message*, sigc::nil>::emit(sigc::internal::signal_impl*, Message* const&) + 396 13 0x00282b1a ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 6606 14 0x00283267 ng3d::hash_table<std::pair<char const*, MessageHandler>, ng3d::pair_hash<char const*, MessageHandler, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, MessageHandler, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, MessageHandler> > >::find_no_replace(std::pair<char const*, MessageHandler> const&) + 8475 15 0x00286199 ng3d::hash_map<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> >, ng3d::hash<EntityInfo>, ng3d::equal<EntityInfo>, std::allocator<std::pair<EntityInfo, std::list<EntityMessageQueue::UndeliveredMessage, std::allocator<EntityMessageQueue::UndeliveredMessage> > > > >::operator[](EntityInfo const&) + 2039 16 0x000a89f6 ng3d::hash_table<std::pair<char const*, lua_action*>, ng3d::pair_hash<char const*, lua_action*, ng3d::hash<char const*> >, ng3d::pair_comp<char const*, lua_action*, ng3d::equal<char const*> >, std::allocator<std::pair<char const*, lua_action*> > >::find_no_replace(std::pair<char const*, lua_action*> const&) + 2504 17 0x0000d8fe ClassTimerEvent<BenchmarkEntity>::~ClassTimerEvent() + 10572 18 0x000bfa96 ng3d::hash_map<std::string, long, ng3d::hash<std::string>, ng3d::equal<std::string>, std::allocator<std::pair<std::string, long> > >::operator[](std::string const&) + 280 19 0x0000714c 0x1000 + 24908 20 0x00006bf9 0x1000 + 23545 21 0x00006b28 0x1000 + 23336 Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB Memory Module: global_name AirPort: AirPort Extreme, Atheros 5416: 2.0.19.10 Bluetooth: Version 2.3.1f4, 2 service, 2 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Serial ATA Device: Hitachi HTS541616J9SA00, 149.05 GB Parallel ATA Device: MATSHITADVD-R UJ-85J USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x7d100000 USB Device: USB OPTICAL MOUSE, 0x2188, 0x0ae1, 0x7d200000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x021b, 0x1d200000 USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc52e, 0x1d100000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8240, 0x5d200000
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
03-04-2013, 01:04 PM | #294 |
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Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Damn.
Those backtraces are completely corrupted. We'll have to be more creative to fix this.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
03-04-2013, 04:24 PM | #295 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
O.o seem games works with shaders .... on Ati X1900 but with graphics gliches ... error_log say nothing ,only log seems to log errors ....see atached file...
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 03-04-2013 at 06:51 PM. |
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05-30-2013, 04:35 PM | #296 |
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Join Date: Nov 2009
Location: Palermo, Sicily
Posts: 16
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I haven't played Champions of Regnum for a while and I re-downloaded the Mac client a couple months back.
The good news is that there are no crashes and the client runs great overall. Excellent job. A couple smaller issues I've noticed though on Mac: 1. I have to set the Key Repeat rate to None in System preferences or the game client gets overloaded when I hold down a key. 'v' for example to see names. When a key is held down with the Repeat on, the whole game stutters. http://d.pr/i/KhWt 2. In the height of war, the game client seems to get behind in keyboard events and will occasionally go unresponsive for 10-15 seconds as it's doing...whatever. During that time, I can't move or cast spells. I'm a conju and as I'm shooting off heals in large wars, the client seems to not be able to keep up. It's happened 4-5 times already where I've lost complete control of the game until it catches up doing whatever it's doing. During that time, the war is progressing and besides a slight frame rate drop - no other symptoms seem to exist. Is there a event processing issue in the Mac client? Best, Nosis |
06-26-2013, 10:30 PM | #297 |
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Join Date: Jun 2013
Posts: 1
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the vanishing patch
Hi, I just downloaded and installed Regnum on my macbook. The download and install worked fine and the window opens, it starts to patch and when it appears to complete it just vanishes. the icon jumps up and down for abit on the icon bar before going away aswell.
Any ideas whats wrong? |
06-27-2013, 03:03 PM | #298 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
A window with validate code appeared ? From applications->utilities Error Console what says ?
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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11-27-2015, 11:47 AM | #299 |
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Join Date: Feb 2014
Posts: 2
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Been playing a lot earlier on Linux, but have now switched to a Macbook. So tried the OSX client. The launcher starts, but as soon as I've entered my login credentials the game crashed with this report: (skipped the binary images section because I went over the post size limit)
Code:
Process: ROLauncher [46025] Path: /Users/USER/*/ROLauncher.app/Contents/MacOS/ROLauncher Identifier: ??? Version: ??? (???) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: ROLauncher [46025] User ID: 501 Date/Time: 2015-11-27 12:40:24.386 +0100 OS Version: Mac OS X 10.10.5 (14F27) Report Version: 11 Anonymous UUID: A46F53CE-2229-708C-12AE-979DE64225B7 Sleep/Wake UUID: FE35A637-C3BD-4070-B613-E8040FF52F94 Time Awake Since Boot: 280000 seconds Time Since Wake: 7800 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_GUARD Exception Codes: 0x4000000400000000, 0x0000000091afb0c8 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x94d1bc36 __fcntl + 10 1 0x00043402 0x1000 + 271362 2 0x00033702 0x1000 + 206594 3 0x00030320 0x1000 + 193312 4 0x00033fb9 wxAppConsole::CallOnInit() + 17 5 0x0021df3c 0x1000 + 2215740 6 0x0021e0f2 0x1000 + 2216178 7 0x00033b9e 0x1000 + 207774 8 0x00006ab5 0x1000 + 23221 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x94d1d8ce kevent64 + 10 1 libdispatch.dylib 0x91ada73f _dispatch_mgr_invoke + 245 2 libdispatch.dylib 0x91ada3a2 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x94d1ce6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9646e72a _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x9646be0e start_wqthread + 30 Thread 3: 0 libsystem_kernel.dylib 0x94d1ce6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9646e72a _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x9646be0e start_wqthread + 30 Thread 4: 0 libsystem_kernel.dylib 0x94d1ce6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9646e72a _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x9646be0e start_wqthread + 30 Thread 5: 0 libsystem_kernel.dylib 0x94d1ce6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x9646e72a _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x9646be0e start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000001 ebx: 0x0058e700 ecx: 0xbffff79c edx: 0x94d1bc36 edi: 0xbffff880 esi: 0x00032ee5 ebp: 0xbffff7b8 esp: 0xbffff79c ss: 0x00000023 efl: 0x00200283 eip: 0x94d1bc36 cs: 0x0000000b ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f cr2: 0x001dacb4 Logical CPU: 0 Error Code: 0x000c005c Trap Number: 132 External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 15812710 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=155.2M resident=47.5M(31%) swapped_out_or_unallocated=107.6M(69%) Writable regions: Total=140.4M written=3300K(2%) resident=5040K(4%) swapped_out=52K(0%) unallocated=135.5M(96%) REGION TYPE VIRTUAL =========== ======= ATS (font support) 32.0M ATS (font support) (reserved) 4K reserved VM address space (unallocated) CG shared images 144K CoreServices 8K Kernel Alloc Once 4K MALLOC 81.1M MALLOC (admin) 48K Memory Tag 242 12K Stack 66.1M VM_ALLOCATE 17.1M __DATA 8272K __IMAGE 528K __LINKEDIT 42.0M __OBJC 2236K __TEXT 113.2M __UNICODE 552K mapped file 148.9M shared memory 4K =========== ======= TOTAL 512.0M TOTAL, minus reserved VM space 512.0M Model: MacBookPro11,5, BootROM MBP114.0172.B04, 4 processors, Intel Core i7, 2.8 GHz, 16 GB, SMC 2.30f2 Graphics: AMD Radeon R9 M370X, AMD Radeon R9 M370X, PCIe, 2048 MB Graphics: Intel Iris Pro, Intel Iris Pro, Built-In Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x802C, 0x31364B544631473634485A2D314736453120 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x802C, 0x31364B544631473634485A2D314736453120 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x152), Broadcom BCM43xx 1.0 (7.15.166.24.3) Bluetooth: Version 4.3.6f3 16238, 3 services, 27 devices, 1 incoming serial ports Network Service: Thunderbolt Ethernet Slot 2, Ethernet, en5 Network Service: Wi-Fi, AirPort, en0 PCI Card: ethernet, Ethernet Controller, Thunderbolt@193,0,0 PCI Card: pci1b73,1100, USB eXtensible Host Controller, Thunderbolt@194,0,0 Serial ATA Device: APPLE SSD SM0512G, 500,28 GB USB Device: Internal Memory Card Reader USB Device: Apple Internal Keyboard / Trackpad USB Device: Bluetooth USB Host Controller USB Device: USB audio CODEC USB Device: USB 2.0 Hub USB Device: USB 2.0 Hub USB Device: USB Gaming Mouse USB Device: Hub USB Device: Hub USB Device: Keyboard Hub USB Device: Apple Keyboard Thunderbolt Bus: MacBook Pro, Apple Inc., 27.1 Thunderbolt Device: Thunderbolt 2 Express Dock HD, Belkin International, Inc., 1, 25.1 |
01-08-2017, 08:26 PM | #300 |
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Join Date: Oct 2007
Location: france
Posts: 397
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Still have a lot of crash on Mac sierra with Steam launcher.
Any way to send log to help ? |
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