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Old 08-18-2014, 03:01 PM   #321
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Quote:
Originally Posted by Kyrenis View Post
+1 10charz
Yes pls need Amun up
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Old 08-18-2014, 05:26 PM   #322
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Amun is online now.
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Old 08-18-2014, 06:46 PM   #323
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I like the new mind blank animation, should give UM the same one in red.
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Old 08-18-2014, 06:56 PM   #324
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There is bug i noticed with Sanctuary animation. Steps to reproduce:

- activate Mind Blank
- cast Sanctuary

What happens is Sanctuary is casted, all spells are dispelled, but no Sanctuary animation is shown.

This happens only with mind Blank active. If no MB active Sanctuary is casted fine.

------------------

Skit's idea for Madness is really nice.
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Old 08-18-2014, 07:08 PM   #325
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I noticed a pretty bad thing about Mind Blank no damage powers effect. It stops spells like Mana Borrow. This spell is used alot and helps mana balance of mages.

As i see MB 120 seconds is too much. 30 - 40s cooldown is pretty reasonable.
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Old 08-18-2014, 07:43 PM   #326
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Quote:
Originally Posted by ieti View Post
I noticed a pretty bad thing about Mind Blank no damage powers effect. It stops spells like Mana Borrow. This spell is used alot and helps mana balance of mages.

As i see MB 120 seconds is too much. 30 - 40s cooldown is pretty reasonable.
I disagree with this, I think 120 is right for a spell that can be on 24/7 if you don't turn it off. I like the animation as well and for borrow I would use sacrifice when on MB and if I actually need borrow, not just spam it, then I would deactivate MB and use it. This is actually a nicer version of MB imho, as it will make you think and compartmentalize what your actions will be depending on the situation unlike before where everything was possible with everything.

I like this Mind Blank and I would play conjurer eagerly.
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Old 08-18-2014, 07:53 PM   #327
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Quote:
Originally Posted by ieti View Post
There is bug i noticed with Sanctuary animation. Steps to reproduce:

- activate Mind Blank
- cast Sanctuary

What happens is Sanctuary is casted, all spells are dispelled, but no Sanctuary animation is shown.

This happens only with mind Blank active. If no MB active Sanctuary is casted fine.

------------------

Skit's idea for Madness is really nice.
+1. This visual bug needs to be fixed.
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Old 08-18-2014, 08:02 PM   #328
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Originally Posted by Irsh View Post
I disagree with this, I think 120 is right for a spell that can be on 24/7 if you don't turn it off. I like the animation as well and for borrow I would use sacrifice when on MB and if I actually need borrow, not just spam it, then I would deactivate MB and use it. This is actually a nicer version of MB imho, as it will make you think and compartmentalize what your actions will be depending on the situation unlike before where everything was possible with everything.

I like this Mind Blank and I would play conjurer eagerly.
I don't really think this is a nicer version, the current MB is already perma 60/60. But now you always have a long cd on it whenever you want to cast ivy, beetle swarm, energy borrow. Imo this is a big nerf for MB in every way.
I get your point with it being more tactical, but for that the cd is just way too long imo. Since situations where you have to disable it, which isn't just energy borrow are way to frequent.
I don't even want to imagine Def stance having 120 sec cd.
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Old 08-18-2014, 08:03 PM   #329
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120 is too much if you need to turn it off to cast beetle, ivy, borrow, mana burn. True you can cast Steel Skin deactivate do all this and activate, but this will negate the income you can get from borrow for example. You will bush tons of mana to do this - our mana is already short.

I like the "activable" attribute on Mind Blank, but for me cooldown need to be relaxed, so more active gameplay is provoked. Now to do something offensive you need to sacrifice alot. Whole activation / deactivation process is too slow too.

I do not want god mode spells, but giving more freedom makes thing more interesting.

I will use MB again and adapt to changes, but to give more chance without need to put too drastic defense you need to relax cooldown a little.

As i see it now if barb rushes me MB is gone. Next i will stay 120s without MB which in a fort war will be unpleasant. Will not be a problem if i stay at back in general, but this will make "front lines conju" life alot harder.
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Old 08-18-2014, 08:07 PM   #330
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Quote:
Originally Posted by Hayir View Post
I don't really think this is a nicer version, the current MB is already perma 60/60. But now you always have a long cd on it whenever you want to cast ivy, beetle swarm, energy borrow. Imo this is a big nerf for MB in every way.
I get your point with it being more tactical, but for that the cd is just way too long imo. Since situations where you have to disable it, which isn't just energy borrow are way to frequent.
I don't even want to imagine Def stance having 120 sec cd.
Look it in this way, they don't want you to stack mind blank with steel skin. So from a war point of view, when you go on defensive, healing your allies, you go on mind blank. Then your allies are fine, you want bit of action, use steel skin and go on the offensive while at the same time STILL supporting your allies. I don't know if you see it the way I do, but conju is being give diverse roles here while still playing conjurer and not go all warju.
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