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Old 02-18-2011, 02:34 PM   #351
ayexeyen_
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i was wondering... If to cap to 60 we have to grind in the war-zone what happen if someone is using a xp-scroll and is attacked by another player?
With the current mechanics you substantially lose a lot of time of the scroll in a pvp or in a rvr fight.
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Old 02-18-2011, 02:40 PM   #352
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Quote:
Originally Posted by ayexeyen_ View Post
i was wondering... If to cap to 60 we have to grind in the war-zone what happen if someone is using a xp-scroll and is attacked by another player?
With the current mechanics you substantially lose a lot of time of the scroll in a pvp or in a rvr fight.
Ah yes good question NGD should adjust the experience scrolls a bit so they will be usable for war also. +1
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Old 02-18-2011, 02:46 PM   #353
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Quote:
Originally Posted by Signatus View Post
Having only one save on WZ sure implies a different game from now on. Much less margin for adventurous gameplay for penalty of having a long journey back to the fray.

I imagine cremate will become a tactical tool again.
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Old 02-18-2011, 02:51 PM   #354
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Quote:
Originally Posted by pauluzz View Post
teleporting players to safety... maybe thats why they removed secundary safes

i realy can't wait ;D
YAAH so now instead of mass freezing my target just b4 I kill it so his buddies have time to rush in and kill me, I get teleported away mid swing? LUV IT!!!!
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Old 02-18-2011, 03:45 PM   #355
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To NGD stuff or player that know about:


According to the last blog news, a warmaster will be able to use new special skills.
The info that the blog gived is only general.
I don't know if anyone have my same dilemma (more than 1 lvl 50 and don't know what char to take to lvl 60....i have 6 lvl 50 all wasted now,and cannot decide wich one to take to lvl 60 by the way it will take a life to reach lvl 60,i can chose only 1,i cannot lose real life hours to take again 6 char to lvl 60 -.-).
Can NGD pls give us more PRECISE info about warmaster news(new skills,how many power/disclipline point)?
I know it's a surprise....but i'd like to have my time to think about,by the way from the first day reach the lvl 60 will be a rush for all.
May be more info can help me/others to chose easyer what character to take to lvl 60,what char to park definitely.
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Old 02-18-2011, 04:05 PM   #356
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Well that decision is pretty easy for me. I am taking my Knight as far as it can go. My second choice would probably be my lock.

I guess all would be told late Monday afternoon. I do hope NGD gives us a nicely detailed writeup at that point in the blog and in the forums. I calmly go about my business in-game till that time comes.
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Old 02-18-2011, 04:27 PM   #357
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Art....mmmh i'm debated by 2 of my class...hunter and barbarian.
I know that hunter is ranged so at forts i can easly gain exp(not intrester in warmaster bow for hunter it reallly sucks,and the armour have bad point on piercing resistence so it sucks too).
That mean my hunter can go up easly and faster.
The problem of the barbarian is that:not ranged!You see our fight at samal,hrb,agger.....ranged fight alone for about 20 minutes,warrior have a little chance to play when all rush(but it never happens),or warrior play only at doors.I hear many warriors in game have the same problem...they get bored for the 20 min of only ranged wars....
Is rare we have enough warrior that allow us to have a nice charge.
On the other hand,warmaster set for barb....is simply awesome.
Armour pieces have good pierce resistence....immagine a warrior master armour with 3 soket +2% pierce resistence...+ passive resistence lvl 5(on blunt tree) =45% pierce resistence...and may be that finelly a barb can charge without get killed from 10 OP marks first he arrive close to them.
If that works...i'd like to play my barb,but if the impossibility to reach a ranged continue in this way,play barbs is only a frustation/sadistic moment for the warrior.
That's why actually i prefer play my hunter.
An othe consideration:
I just told you about warrior master armours...
You know how low the hunters normal hit could be...insignificant....
Immagine normal hit's of a master hunter on a master barb/knight/marksman.
This is why i'd like to know about new skills....if they change from class to class etc.
If i must do an hunter that have normal hits of 80/120 with a magna/master bow on all the other classes,no thanks i prefer let die my hunter.
The only way i play my hunter is with long bow set,cause i hate hunt,and forts war after last update are more ranged-based.

(this is my actual game opinion/experience)
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Old 02-18-2011, 04:38 PM   #358
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Quote:
Originally Posted by tarashunter View Post
You know how low the hunters normal hit could be...insignificant....
On Amun, it seems damages were slightly increased.
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Old 02-18-2011, 05:04 PM   #359
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Quote:
Originally Posted by tarashunter View Post
To NGD stuff or player that know about:


According to the last blog news, a warmaster will be able to use new special skills.
The info that the blog gived is only general.
I don't know if anyone have my same dilemma (more than 1 lvl 50 and don't know what char to take to lvl 60....i have 6 lvl 50 all wasted now,and cannot decide wich one to take to lvl 60 by the way it will take a life to reach lvl 60,i can chose only 1,i cannot lose real life hours to take again 6 char to lvl 60 -.-).
Can NGD pls give us more PRECISE info about warmaster news(new skills,how many power/disclipline point)?
I know it's a surprise....but i'd like to have my time to think about,by the way from the first day reach the lvl 60 will be a rush for all.
May be more info can help me/others to chose easyer what character to take to lvl 60,what char to park definitely.
Ill just play the class i want to play atm in war and slowly lvl up by that, thats fine for me.
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Old 02-18-2011, 05:06 PM   #360
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Quote:
Originally Posted by Zas_ View Post
On Amun, it seems damages were slightly increased.
Zas you are right,but the dmg is encreased about 40 point only on monsters,i tried a pvp with mages,warriors and marx,and the dmg is the same,with magna bow i have the same hit as i have on horus now.
I was happy to see the 40 more dmg on mobs,but when i saw no change against other players i was a bit sad.
The point is that the dmg on mobs is eancreased to allow the ppl grind easyer than before....40 dmg is a lot considering you are an hunter.
But i repeat,no changes on normal hit against other players.Then i use a magnanite long bow,not all are so luky to have it.
And going forward to lvl 60 the magna long bow will be as any other long bow range 35 slow,cause on amun stats haven't been changed,so no point on have a magna weapon when a master marksman/hunter weapon is stronger and we still haven't seen new kind of drops lvl 50/60.
here i have the same disappoint of the other players that have magnanites weapon.
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