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General discussion Topics related to various aspects of Champions of Regnum |
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10-03-2013, 07:52 PM | #31 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Agree on all points you made. This looks more like NGD's hobby project, not the real professional approach to the implementation.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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10-03-2013, 07:55 PM | #32 |
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Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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It's up to us to discover what's new, how to use new stuff, discover new bugs which will never be fixed etc...
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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10-03-2013, 08:47 PM | #33 |
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Join Date: Apr 2009
Posts: 308
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10-03-2013, 08:51 PM | #34 | |
Count
Join Date: Sep 2008
Posts: 1,690
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Quote:
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10-03-2013, 09:13 PM | #35 |
Initiate
Join Date: Nov 2009
Location: Leicester, UK
Posts: 174
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As Ryan_carmon said, things need to be improved on Squid Island. Just had a battle where Syrtis base camp was spawn camped by 4 ignis, they were able to use sytris save altar as well. We need a realm guard at the altars, and only usable by the allocated realm.
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Haven - Ariana Hailsinger
Ra - Mitra Godsmacker Regnum Wiki Admin |
10-03-2013, 09:16 PM | #36 |
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Join Date: Aug 2011
Posts: 4,089
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Hey all,
We've performed several fixes to Amun's version. Please check this post: http://www.championsofregnum.com/for...44&postcount=1 |
10-04-2013, 06:43 AM | #37 | |
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Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
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Quote:
I've only been to squid island, so i can only offer some feedback on that. First of all, on some occasions you're able to walk right through another realms fenced off area, and save at their spawn. Another thing, there doesn't seem to be a variety of mob levels, there only seemed to be really high level mobs and really low level mobs. Make sure that when players go above the level cap they are kicked out (imagine a level 45/60 scrolled character running around there, lol) Perhaps a nice addition to this island could be some small open field objective, or a doorless fort with no guards that could be captured that could provide an exp/gold boost to the realm that holds it. Oh, and also, you don't get quest credit for getting to squid island for the new quest 'The Squid Island'
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10-04-2013, 09:29 AM | #38 | |
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Location: Leicester, UK
Posts: 174
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Quote:
Its interesting to note that geography wise, it appears to lie just off the coast of Ignis, near Shaanarid. I was thinking that surely the island fauna and flora should more closely reflect Ignis than Syrtis (which it currently does). Ie, more desert and sand. I would like to see a more secure altar area, and I like the idea of open unsecured forts. I think we should also have a Merchant and 3 trainers for the respective major classes, near the tele point and altars. Of course, some of us will want to carry on with the RvR through all the levels, and this would require two more wz islands(!!) - 15-30, and 30-45. Maybe an idea for the future?
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Haven - Ariana Hailsinger
Ra - Mitra Godsmacker Regnum Wiki Admin |
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10-04-2013, 02:42 PM | #39 |
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Join Date: Jan 2009
Posts: 395
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Lol what ?..i wonder what NGD planning with this ,already people complaint about impossible to kill in 15 people ...and this :
Or maybe misunderstood this ?
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
10-04-2013, 02:56 PM | #40 |
Apprentice
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
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Just tried entering the test server; logged in to the server and got a discconected from the server message and now can't enter because of the once a day rule.
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