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Old 12-17-2013, 07:53 PM   #31
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Why am I here?
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Old 12-17-2013, 09:13 PM   #32
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Why am I here?
Shhh play hon
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Old 12-17-2013, 11:05 PM   #33
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Noob? Nah, I just don’t wet myself over his effectiveness. Its hard to fail when you hit like that and have such a level of support.

DI do however make me sick, it has nothing to do with this guy or his class. It like with beacons too much impact with too little effort, it wouldn’t hurt to change this spell and other abominations like darkness, confuse, WS and MS either. Then we could at least pretend that we have game with RvR that revolves around more than warriors and conjurers.

But but, MS, WS and FS are the counters to DI/Barbness.... Darkness and confuse is Lock and Hunter powers last time i checked. There is a part for everyone to play really ;o)

Ofc there might be room to tune some powers but as a all class generalist i think the class balance really is close to perfect, the rvr balance is perfect as all realms have access to all classes.

PS. It do goes bananas if you have full set of boss gear, at least pvp/small fight scenarios
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Old 12-18-2013, 12:15 AM   #34
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at least he makes good use of the gear
still, crappy video since I'm not in it, one day you'll get there bro
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Old 12-18-2013, 08:47 AM   #35
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Originally Posted by -Aniara- View Post
i think the class balance really is close to perfect
I had to read that line multiple times. You don't hear it very often on these forums.
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Old 12-18-2013, 10:00 AM   #36
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Originally Posted by -Aniara- View Post
But but, MS, WS and FS are the counters to DI/Barbness.... Darkness and confuse is Lock and Hunter powers last time i checked. There is a part for everyone to play really ;o)

Ofc there might be room to tune some powers but as a all class generalist i think the class balance really is close to perfect, the rvr balance is perfect as all realms have access to all classes.

PS. It do goes bananas if you have full set of boss gear, at least pvp/small fight scenarios
Counters? MS maybe the other just postpone the more or less inevitable.

Hmm yeah, I know what skills belong to what class. But I dont think you can change DI without also changing some other “bad-ass” skills.

DI is by far the most impacting spell on game play. I don’t find it proportional, bring a conjurer of almost any level and make 2 otherwise good players super OP.

Barbarians should smack people around, but they should do it because they and their allies play well, not because of their buff status or their rather ridicules 10 sec DI+UM combo.

Barbarians is the worst case of DIs impact, but I really dont think it proportional on any other class either, not even conjurers.

At the very least they should make the buff visible, but I would love to see NGD take it one step further.

Imagine DI changed "gone" (of course some other spells too), then you have a whole new level of game. Mages and archer would have to actively aid warriors and eachother more to succeed, it would bring nothing more than enjoyment and meaning to more classes game experience. It will be RvR in its true sense, instead of having 2-3 barbs running back and forth creating havoc during their 10 sec of fame.

Last edited by pieceofmeat; 12-18-2013 at 10:38 AM.
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Old 12-18-2013, 10:11 AM   #37
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At the very least they should make the buff visible, but I would love to see NGD take it one step further.
Absolutely. I wouldn't mind DI so much if it were visible. Great idea.
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Old 12-18-2013, 11:29 AM   #38
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Absolutely. I wouldn't mind DI so much if it were visible. Great idea.
DI+UM puts barb in god mode against mages, locks especially. While conju can cast sanct and get a chance to save himself, lock is deadly gone, unless UM fails (which is pretty rare) and lock casts FS or twister. All other immobilization spells are blocked from cast by DI since.

Since DI animation is not constantly shown, lock will lose his precious time by trying to cast freeze or will domain. Why not try to cast FS or twister first? Both are very expensive spells. FS cooldown is 120s and twister cast time is nominal 3s.
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Old 12-18-2013, 11:34 AM   #39
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This is why I would like to see DI have an animation present on the player. If you see a barb running at you armed with UM and DI you will have the option to flee instead of wasting time trying to cast spells that won't work through their DI. It will give you the chance to slow him then run in the other direction, instead of an inevitable demise.
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Old 12-18-2013, 11:38 AM   #40
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Quote:
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It will give you the chance to slow him then run in the other direction, instead of an inevitable demise.
No slowing down DI-ed barb. Mind push and slow are blocked by DI.
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