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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: What do u think should be done | |||
Disable sytris while choosing realm | 4 | 11.43% | |
Giving more bonus in alsius and ignis | 7 | 20.00% | |
Improve the forts of alsius and ignis | 2 | 5.71% | |
Shut up and play | 22 | 62.86% | |
Voters: 35. You may not vote on this poll |
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01-28-2014, 05:12 PM | #31 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Btw, how dafuq does any rational being proclaim that the idea of 'leveling the playing field to keep things balanced/interesting' is "UNFAIR". I know that a very vocal & dominance-addicted minority here truly LIKE this shitty "mass wins - system" & being in the zerg realm & steamrolling over the weaksauce realms ... make u feel big & strong? ... a 'real' He-Man? ... it's all pixels, bros ... but, well, tbph idky YOU prefer it, schachteana, so I'd like to hear a complete explanation of this seemingly UNtenable position, p & ty.... All that being said tho ... yes, invasion mechanics ARE thoroughly broken (it does take 3 or 4 to 1 odds to have a solid chance to successfully invade ... which is total bs imbalance ... & thus, it really needs a thorough re-balancing overhaul by the devs ... /me crosses fingers for umpteenth time) & secondly, yes, the really drawn-out & delaying zerg-realm-rewarding relics' scheme of things & also the relic/invasion lock originally were & both still remain VERY bad ideas ... some other form of invasion-NOW-concept requiring no preliminary time-consuming hurdle-races would be better. It's all academic ... for the zerg-realm, it's an exercise in waiting around for the timers & keeping the zerg together, whether standing around or on occasion, moving ... & for the weaksauce realms, it's all a not-gonna'-hap'n exercise in utter futility. Proof? As is, only the current-zerg-realm tends to invade at all now & is definitely the only one who can do so successfully ... & both because only overwhelming numbers & total overkill get's it done now ... bleh. (completely predictable + long-&-drawn-out - any real balance = unfair/trite/boring ... just sayin', folks ....). |
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01-28-2014, 06:22 PM | #32 |
Apprentice
Join Date: Apr 2010
Location: Lisbon
Posts: 92
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U retards are so fun, when ignis is overpopulated and invade, who cry at forum?, when alsius is overpopulated and invade, who cry at forum?, when syrtis is underpopulated you see someone cry at forum?, No lol, when alsignis invade syrtis and worked together even helped to carrier gems, someone cryed?, no lol, U noobs are retards, cry babys, u just can complain about noobs than just play in realms with more ppl on
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01-28-2014, 06:28 PM | #33 | |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Quote:
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Memoize [Knight]
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01-28-2014, 07:05 PM | #34 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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Quote:
and the 30 other gelfs who outnumber both realms combined at once which I hvnt seen alsius nor ignis do during my timezone :3 Maybe we europeans just complain more, or we're used to when we point things out they get solved stuff blame democracy, it gave us the believe our opinions matter
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
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01-28-2014, 10:55 PM | #35 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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cannas is such a bright person
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01-28-2014, 11:01 PM | #36 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Quote:
OT: we'd rather have all 3 realms balanced all the time. big ask, i know
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01-29-2014, 12:15 AM | #37 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
Hey buck-a-roo, u like THIS one any betta', my man? |
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01-29-2014, 12:49 AM | #38 | |
Apprentice
Join Date: Sep 2013
Posts: 95
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Lebeau on allowing zerging-
Quote:
Imho (and ive supported this position no matter which realm is dominant): realm numbers (and even skill imbalance) is the number one impediment to growth in haven player numbers. |
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01-29-2014, 03:25 PM | #39 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Quote:
As to my attitude on zerging tho, in the as-is-version of CoR atm, zerging is sadly & maddeningly all that ever f-ing works now for capturing relics & for successfully invading, & yes, that is one MAJOR point-of-contention I have with CoR RvR. Invasion-mechanics need a thorough overhaul by NGD devs that includes scalability & that will allow ANY reasonable number of players (however small), in a much shorter span of time (the current scheme only allows the full mustering of the zerg & then rewards it), a legitimate chance at invading successfully if they play well & smart. /me dreams on.... MORE |
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02-02-2014, 12:04 AM | #40 |
Initiate
Join Date: May 2013
Posts: 171
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The balance issues in Heaven are terrible. Speaking as a Syrtian in a time when Syrtis is the zerg realm, it sucks. There's very little enjoyment in killing 5 enemies when you're part of a zerg of 20. But there's also not much that anyone can do about it. Any of the measures you've suggested have to great an effect on the populations of Alsuis and Ignis and would result in one of the other realms being overpopulated at some point. I assume this is why the zerg realm changes every couple of months. I also doubt you can do much to fix it effectively, 20 players should beat 5. It's just a shame that there are proportions of 20 v 5.
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