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General discussion Topics related to various aspects of Champions of Regnum |
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03-11-2014, 11:37 AM | #31 |
Apprentice
Join Date: Aug 2010
Location: Germany
Posts: 50
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SP should only be activitable on forts and the area around them, but then it shouldn't get deactivated by moving. I think that would be a good compromise.
But some changes were necessary for a long time. Last edited by Jack_Dragonkiller; 03-11-2014 at 11:54 AM. |
03-11-2014, 03:22 PM | #32 | |
Initiate
Join Date: Apr 2013
Posts: 101
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Quote:
And marksman SHOULD play long range. You're not a knight with bow to play at range 10. Skill foresight and parabolic both at 5 and use the variety of range 0 spells to sabotage and eventually cripple and kill your enemies from 50 range. But yeah, short bows are required to tackle ganking hunters and the nerf on SP is bad as already said by many, it just made the entire arrow mastery tree almost useless... |
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03-11-2014, 03:48 PM | #33 | ||
Master
Join Date: Jan 2009
Posts: 395
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And yes that's my setup,is there other way to skill ? all forced to skill in same way ,there is no variety of setups ,there is not dynamic of gamplay. If you look back there was tons of combinations ,long bows /short bows ,defensive setup ,offensive setup ,now wee are clones ,no fun ,nothing. But whatever ,wee bait the tail ,that's the gameplay ,even someone wants or not .
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03-11-2014, 03:56 PM | #34 |
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Join Date: Apr 2013
Posts: 101
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03-29-2014, 07:31 AM | #35 | ||
Initiate
Join Date: Jan 2009
Posts: 172
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Quote:
The benchmark should be comparing teams of six, where the objective would be to have a team of six consisting of one of each subclass typically beating every other constellation of six players. Then every subclass has a tactical purpose. Quote:
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Apart from that, dispell magic on oneself should be abolished. |
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03-29-2014, 07:50 AM | #36 | |
Initiate
Join Date: Jan 2009
Posts: 172
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Personally, I mostly play knight now. I really don't see what the tactical role would be of marksmen atm. No point in attacking mages with dot's or debuffs as they simply debuff themselves once every 10th second. No point in attacking warriors who has too high const/hp to deal with for an archer. (which is the way it should be imho) So it leaves marksmen to concentrate on enemy marksmen, which now are few and far between. I could revert to high normal/high critical/long range, where I don't need SP and don't rely on dot's but that is a rather boring gameplay. So I play knight, where I can have a purpose and make a difference.
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Apart from that, dispell magic on oneself should be abolished. |
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03-29-2014, 09:14 AM | #37 | |
Initiate
Join Date: Jan 2009
Posts: 172
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Quote:
Basics: Movement and fire are the two main elements of combat. You have disabled movement. Hence there is no combat.
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Apart from that, dispell magic on oneself should be abolished. |
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04-20-2014, 12:27 PM | #38 |
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Join Date: Jan 2009
Posts: 172
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A month later.
The reply was silence.
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Apart from that, dispell magic on oneself should be abolished. |
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