Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 03-12-2014, 05:15 PM   #31
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
ieti no ha iniciado sesión   Reply With Quote
Old 03-12-2014, 05:33 PM   #32
Kimahri_Ronso
Baron
 
Kimahri_Ronso's Avatar
 
Join Date: Jan 2011
Location: Arborea
Posts: 649
Kimahri_Ronso is on a distinguished road
Default

Quote:
Originally Posted by Tenel_Ka View Post
The statistics don't prove that Syrtis is less skilled than the other realms, it just shows that they invade more. I'm not sure how you managed to reach that conclusion.
We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.

The very realm that invades frequently HAS that number at that time.
The other thing we all know is that a zerg do not need to think just r*pe the sh*t out of everything that is in its way.
Go figure .

Quote:
Originally Posted by Tenel_Ka View Post
I think dragons are necessary (hear me out). Since a gate has to be captured to be able to pick up gems, the attacking realm would have to defend inner gate from the invaded realm, and the outer gate from the third realm, while also sending at least one team to pick up the gem.
Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )



OT> +1000000000 for removing relic lock on Haven ( I hope it will happen in this century), what's more, Merge RA with Haven pls!
I'm starting to feel like it's a waste of time to log in in an empty realm, or in a realm that all that it does is being AFK at CS.
I KNOW, i KNOW, it's the players fault but still. I need constant action when I have the time to log in and I think I'd get it if Ra was merged with Haven
/me iz too lazy to restart on RA.
__________________
A voice from the past. Faded.
Kimahri_Ronso no ha iniciado sesión   Reply With Quote
Old 03-12-2014, 06:00 PM   #33
Tenel_Ka
Initiate
 
Tenel_Ka's Avatar
 
Join Date: Mar 2009
Location: Australia/USA
Posts: 176
Tenel_Ka is on a distinguished road
Default

Quote:
Originally Posted by Kimahri_Ronso View Post
We all know what invasion is about, numbers.
Always was, is, but I hope it will change in the near future.
I know. I said Syrtis has higher numbers in the very next post.
However, having more numbers does not mean the realm degrades in skill (though it could possibly have that affect after a long period of time).

Quote:
Originally Posted by Kimahri_Ronso View Post
Dragons are far from needed.

It's one thing that they're too powerful and they they'd need to be tuned down a bit ( personally I'd like to see the whole invasion system being reworked or disabled), and another is that it is fully possible to hug the wall and proceed to the gate to break it without the dragon even waking up and starting to attack. So the point you've mentioned is invalid ^^
( Of course you need to be organized so no one aggros the dragon. )
My point isn't invalid. I rarely see enemies of the third realm attacking outer gate. The dragon likely deters them from trying, even if it is possible to avoid aggro.

But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.

In my opinion, the best thing for them to do right now is to either remove relic lock, make it lock at different times each day, or make it population based.
__________________

E V E R L A S T I N G
Adrestia ~ Kellie ~ Deionarra
Tenel_Ka no ha iniciado sesión   Reply With Quote
Old 03-12-2014, 06:25 PM   #34
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

Quote:
Originally Posted by Tenel_Ka View Post
But you may be right in saying that the invasion system should be reworked. I wouldn't expect that much from NGD though, and if they did attempt it it could take years.
.
To change 3 spells they need it 1 month ,i dont think they care about population or what players think ,player by definition are wrong and NGD by default is right.

Wee just bite the tail again ,they will remove relic lock when Haven will have 20 player and they will say is just bad luck.
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 02:19 AM   #35
leafdale
Apprentice
 
leafdale's Avatar
 
Join Date: Sep 2013
Posts: 95
leafdale is on a distinguished road
Default

the dragons at the gate invasions are fine.

what i would like to see is occasional periods when we return to the old formats with and without boats :P those were ALSO fun days!

(and also replace the secondary forts with the OLD forts from the early stage of the game :P ! )
leafdale no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 08:47 AM   #36
Zas_
Count
 
Zas_'s Avatar
 
Join Date: Jun 2009
Location: France
Posts: 1,024
Zas_ is on a distinguished road
Default

Quote:
Originally Posted by ieti View Post
As Wi3ld says dragon is too powerful. It is not so bad, except the ABSURD damage it deals. 8k blaze, 15k fireball, 25k stomp - please noyone can survive this even knights. Add to this the aggro range which got increased and makes things way worse.

Dragon could stay, BUT make it do damage like realm dragons. This way knights can be useful to aura and so on. If we get like 3k stomp and maybe 1.5k fireball it is ok. Current damages are too high and gives too big advantage to attackers which 85% of cases have bigger numbers than defenders.
Imho, dragons at gate just make it easier for the invading realm, which is much likely the one with more number at invasion time.

The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop

Relic carrier cannot jump (stupid workaround for various issues), but he can mount, this is very inconsistent.
No mount for relic carrier means much more fun, more fights, more teamplay.

Relic should deal damages when one (not belonging to relic's realm) takes it, enough to kill any character with insufficent level (what's more annoying that those people logging low levels chars to steal relics and kill fun....).

A rework of castle's surroundings (Imperia, but not only) is needed, perhaps together with relocation of castle's saves and something is needed for unfair use of relogging near castles (what about random location, far from castle ?). It is far too hard to pass Imperia save compared to other castles (but anyways, all are badly designed).
__________________
Annavilya / War-Luck (Haven)
Zas_ no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 09:35 AM   #37
Wi3ld
Master
 
Wi3ld's Avatar
 
Join Date: Apr 2013
Location: Under your bed
Posts: 251
Wi3ld is on a distinguished road
Default

Quote:
Originally Posted by Zas_ View Post
The funnier thing to do would be to make dragon killable (as powerful as realms dragons) by other realms, with a chance to drop
inb4 defenders let the enemy invade while they kill the dragon. People will WANT to get invaded just so they can drop.
__________________
Memoize [Knight]
Wi3ld no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 12:23 PM   #38
Lebeau
Banned
 
Lebeau's Avatar
 
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
Lebeau is on a distinguished road
Default

Quote:
Originally Posted by Zas_ View Post
No mount for relic carrier means much more fun, more fights, more teamplay.
wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.
Quote:
Originally Posted by Kimahri_Ronso View Post
We all know what invasion is about, numbers. Always was, is, but I hope it will change in the near future ... (personally I'd like to see the whole invasion system being reworked or disabled) ...
Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW
Lebeau no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 01:26 PM   #39
ShadowForce
Apprentice
 
ShadowForce's Avatar
 
Join Date: Jun 2007
Location: United Kingdom
Posts: 71
ShadowForce is on a distinguished road
Default

Quote:
Originally Posted by Lebeau View Post
wrong!Wrong!!WRONG!!! Think it thru. No mount for relic carrier means zerg-realm can still easily run relics successfully simply by pushing thru like a steamroller, but the other realms cannot, so therefore they will not & thus, they will NOT get the zerg-realm's relics near as often, if at all. If you want far more RvR imbalance & far fewer invasions by the NON-zerg-realms, then by all means, disable the relic carrier's ability to mount & move fast; it will further cement & make far easier the current zerg-realm's dominance of the server & they'll ofc be as happy as dogs that roll around in the garbage & eat shit off the ground.Amen! Tell it like it is, Brother Ronso. Pour it on! Gets ever more & more true with every new change NGD makes to the invasion mechanics of this zerg-rules-game. So, ofc the zerg rules! ... Accept NO substitutes! Scalability FTW
Im sorry but it seems that it is you that has not thought things through here. What you are saying is that by disallowing the relic carrier to mount, there is a HIGHER chance of the relic being successfully taken to the carrier's home castle?

Considering that it is not compulsory for the relic carrier to mount, what you are suggesting is already possible. Along with this, under the current system; if you have a group of players chasing the relic and the relic carrier mounts, unless somebody is already ahead of it who can dismount it, that relic is lost because it is travelling at the maximum speed that CoR allows. Whereas if the relic is ahead of a group of players chasing it and the carrier CANNOT mount, the group chasing it can mount up theirselves and catch up to the relic and often have several attempts at getting it back.

By your hypothesis, nobody would ever mount up with the relic anyway because "steamrolling with a zerg" is easier.
__________________
[ShadowForce > WM Barb] -- [Asahi > WM Hunt] -- [Shadow Force > WM Lock] -- [Juicy Lucy > WM Conj] -- [Vulcan Raven > WM Marks] -- [One Knight Stand > WM Knight]
ShadowForce no ha iniciado sesión   Reply With Quote
Old 03-13-2014, 02:47 PM   #40
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

Relics are a simple CTF game. Do in capture the flag games we have a speed boost? Do in this kind of games we have an uber-hiper-mega mounts? Well no...

The point of CTF is to get more wars, more cooperation and some fun out of invasions. Horses put in this zero wars and zero fun, because relic is just mounted and you have ZERO chance to stop and regain it.

Horses make it too boring and remove the fun part of the CTF.

--

You want to snap relic out of stronger enemy - well use hunters, dismount defenders from horses, use bridges as a stopper and so on and so on.

You want to pull an invasion? Defeat enemies at gate and around it! No need to have and easy way with the dragon! But i want to hide under Dragon! Waaaa! Get your realmies and organize properly!

There is no need NGD to SPOON YOU, so you can invade which is end game content. You want end game - you come get it!

For me RO got down mostly because NGD tries to make it easier and less challenging. Please guys this is mistake.

--

YOU WANT TO INVADE? COME GET IT! NO MOUNTS! NO DRAGONS!

__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE

Last edited by ieti; 03-13-2014 at 03:13 PM.
ieti no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved