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General discussion Topics related to various aspects of Champions of Regnum |
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06-06-2015, 11:02 AM | #31 | |
NGD·Studios
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06-06-2015, 11:43 AM | #32 | ||
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for a mage, 75mana is no sacrifice at all. the total amount of mana doesn't make any difference. the only thing which matters is the ability to regenerate mana. so loosing 75 mana isn't a loos at all but gaining 10 constitution is huge. it doesn't just give health. it also adds spell resistance and health regeneration. for mages buying this premium content, there is no drawback, is just a win, and a really huge one, cause to gain constitution is the hardest thing on a mage i don't play archers or warriors, so i can't say much about them. but i know, that the mana regeneration rate of these classes is incredible high. much higher than for mages who absolutely rely on mana. anyway, loosing 75 mana here doesn't seem to be a big deal neither for what i'm gaining in return constitution is at the moment the strongest attribute in the game and 'sacrificing' a bit of mana is totally worth it giving this possibility just to paying users creates imbalance. combined with all the other pay2win content is just deepens the gap between a paying and a free user as i mentioned, the loss is almost not existent but the profit is huge, which is imbalance according to you, taking 10 concentration and giving 50 extra dmg wouldn't create imbalance neither, cause you take something for it in exchange. but that's wrong. it just prevents imbalance if you take something which is worth the amount you give. and with this compañero it isn't the case Quote:
i don't mind you adding premium content, as long as it doesn't affect the balance add costumes, mounts, emotes, personalization, boosts and stuff like this. things which save you time, allow you to personalize your pj and so on, but again, nothing which adds inequality. that will just work in the short run nothing wrong about that, it's just the human nature thank god this game has players like you!
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06-06-2015, 11:53 AM | #33 |
NGD·Studios
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Location: Wien, Österreich
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Now this is discussing. Your other post was nothing but shameful. See, it's not so hard to give it an analysis.
BUT... Constitution does not give much spell resistance, but more resistance to knockdowns or stuns (and 10 CON doesn't change that much, almost nothing). 10 Constitution does not give Health Regeneration. Health Regeneration is a perecentage, and if it goes up is because the Maximum Health has gone up. Don't mix up things. We analyzed this carefully before applying it. Next time start with a post like this one, and you will get a proper reply.
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Last edited by Adrian; 06-06-2015 at 12:20 PM. Reason: Error |
06-06-2015, 12:04 PM | #34 | |
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Steadiness + Def support which gives me 90% knock resistance + a high CON value as a knight seem to fail a lot more since the update, several knocks in a row. Did you change something there, or maybe just bad luck. Knock spam used to be a waste on def support, now it pays off.
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06-06-2015, 12:22 PM | #35 | |
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Anyway, the reason why you think other classes have higher mana regen than mages is that mages have much more base mana in general, so the same amount of mana you see on the mana bar is much smaller for mage than for warrior, although it's the same amount of mana. In general, the differences between mana regen of mages and other classes are low. Agreed bro, agreed!
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06-06-2015, 01:50 PM | #36 | |||
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even tho you are right about this one, we are still at the same point: 10 const change these stats and it doesn't matter if this is caused by the const itself or the increased health it generates keeping this in mind, the user of this content gets a lot of advantages for almost no drawback. this advantages may seem small, but where you wanna draw the line? which premium imbalance is acceptable and which isn't? and adding lots of this small advantages will one day summarize to a big advantage. if you start like this again, how can any user believe, that you are really aware of the problems all this premium content generates and that you are willing to close the gap between normal and premium user? the gap is already so big, instead of making it even bigger you should lessen it Quote:
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maybe i didn't put this precisely enough i'm not talking about the base manaregeneration in general, cause this doesn't matter very much. what is interessting is the mana regeneration during combat. and the amount of mana warriors and archers regenerate is much higher than mages as long as they haven't changed that lately. this means, that while hitting someone or getting hit by someone a warrior or an archer will regenerate much more mana than a mage will in the same amount of time. therefore i still think that 75 mana more or less doesn't matter that much cause you still have an incredible high rgeneration rate at least one point we have the same opinion about
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06-06-2015, 02:03 PM | #37 | |
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Let's not make a fuss about something we already shown where the line is drawn. Either we accept a bit of something interesting but controlled, or Premium Items get to be unappealing and thus, no one buying them.
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06-06-2015, 02:42 PM | #38 | ||
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i also know about ppl having tons of vm on their set, or tons of mejoras on their armor? but that still doesn't help me, i still have the disadvantage fighting them and running away to avoid the fight can't be the idea about that Quote:
adding more stuff like this will still grant you earnings, but it will as well make the game more interesting and specially will stop ppl from leaving cause of this premium imbalance you may say, that somtimes it is hard to think of new stuff to add, which doesn't affect gameplay and i agree with you but i'm sure there are thousands of ideas in the community. start a post, ask the ppl for their wishes and i guarantee you, that you will find things which aren't to hard to implement, which will give money to you and which won't make the game imbalanced cause saying we need to create imbalance in order to make enough money to keep this game alive.. i don't know, to me that sounds like giving up
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06-06-2015, 03:35 PM | #39 |
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This is a thread i made a while back, its about places that are not really in use and that could be great places to have battles. I guess my advice wasn't taken.
I think NGD doesn't realize that the main reason players leave is because theres very little to do, sense they took TDM out that was like taking the heart out of the game. Further, this game has some nice places where most players wish they could have battles at but nothings been done to use these places. Thats kind of sad. What a waste of a game. Sense NGD seems to say they want players to come back and new players to play etc, most of what they are doing is tweaking with the spells instead of making places that the spells we already have may be used. Most people don't leave because semi imbalances or differences in classes that give an advantage to one class in certain situations over another. They leave because theres very little to do, and places that should be used are not incentivized or encouraged to be used like the image i showed on that thread i started a while back. Here: http://www.championsofregnum.com/for...d.php?t=104868 Also, you haven't answered my question on why these changes or in your words supposedly "fixed" this: Dancing while in movement? Why remove that? Did that cause some kind of imbalance in the game? You just removed what little those few players that still play this game enjoyed. Just so you know i can do the moonwalk. :P Thats called dancing while in movement. You may not even answer this post sense i pledged not to buy anything from this game anymore "if" i didn't receive an apology from NGD for banning my forum account without cause. Last edited by Ludwig Von Mises; 06-06-2015 at 04:00 PM. |
06-06-2015, 03:45 PM | #40 | |
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i assume you got banned for constantly spamming crap like this or for simply being a dick
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